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Old Aug 20, 2006, 05:28 AM // 05:28   #61
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Quote:
Originally Posted by Kai Nui
I think it comes down to choosing your secondary profession wisely. I do agree however that the assassin is a worthless class.
feel bad to hear that.
ANet should put some effort which they never did to make Assassin more usful and true to its job.

those sucker fix the glitch of Kai in Raisu Palase making chest run harder but refuse to make Assassin a practicle class in Cantha
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Old Aug 20, 2006, 06:02 AM // 06:02   #62
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Originally Posted by wilebill
My suggestion to assassin enthusiasts (and help me in the process). Let us run a practical test of the assassin class. Take your assassin to Fort Aspenwood, play on the Kurzick side (where you get shot by turtles on frequent occasion) and see how well your assassin performs. Post your results.

I've earned about 200,000 Kurzick faction experimenting with various assassin builds in Fort Aspenwood. To date, I have not found a build that works very well in there.
As a Kurzick Assassin, 6 wins and 1 loss. And that loss came at 98% completion.

Oh, and the build was a variant of Yanman's Yansassin, that I adapted for use in Aspen.

Personally, I'm not having any problems winning, killing, surviving, anything as an Assassin. Only difficulty comes in dealing with conditions, but then, warriors can't really do that very well either :P

And to respond to prodigy's post about one combo not killing the target...strange, one combo almost ALWAYS kills any target for me. Gotta admit, Yanman made a great build. I have a similar one that isn't as poweful, but DOES completely shut down the opponent if they don't have a stance or shout. That combo, however, has a slightly lower kill rate compared to Yanman's. So I just use whichever I feel like using at the time. Regardless of which, I always seem to be able to kill my target in one combo, maybe with an extra attack or so. Then I just run away and recharge. Almost always works. Only time I have trouble running away is if I get snared, or, to a lesser extent, knocked down.

I don't mean to sound like I'm bragging, it's just that people here are saying that the assassin can't do enough damage, and I have no experience with that. I've always done more than enough, and Yanman's build helps.

Though, I agree that shadow stepping is somewhat underpowered right now. I don't find much use for it when I can just run in and out with Dark Escape or something like that. If Death's Charge had a shorter recharge time, I'd probably use it instead. But as it stands, I don't see much use for it when I don't need it anyway.

EDIT: Spelling.
EDIT 2: Clarification.
EDIT 3 (a lot lol): Added some stuff.

Last edited by Relambrien; Aug 20, 2006 at 06:10 AM // 06:10..
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Old Aug 20, 2006, 06:15 AM // 06:15   #63
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Yes most of these threads are trash, half of them scream for high base damage or "better" armor.

1.) Assassin damage comes from skills, not swinging wildly away, most people who posted here haven't learned that. Unlearned to the class, posting without knowing, sorry but = trash.

2.) Assassin armor would be fine except for the fact that they cannot play the way intended. That would be to say that they cannot reliably shadow step in, spike and then out, as often as they should. Nor can they use their shadow stepping skills to reliably evade battle, hence this aspect is broken and useless.

3.) I don't give a flying rats ass at how the top guilds are doing. I don't care if they can take a mans head bend it backwards and make him kiss his ass goodbye. I DON'T CARE, look to the general populace and address their needs, this isn't a pay by the month game and I paid the same damn price everyone else did. I should enjoy it just the same, just as much if not moreso than the tops guilds. Nerfing and "balancing" skills based on playoffs is appealling to the elite only. Keep it up anet and I can assure you there won't be enough people around for chapter 4 anet.

Sorry if the language was a little colorful back there, I don't generally resort to that...much. I am however just sick and tired of hearing about how "good" {EVIL} and war machine are doing. I'm not them and I never will be, I'm you, the little guy, the middle class, the person just happy to be enjoying the company of others. My game experience shouldn't count for any less then the elite of this game.

*edit

Addressing Relambriens post

If you are fighting an organized team one spike just won't do, and you'll need a way to get out fast. This is what Prodigy and I are talking about, no we don't think that an assassin combo should be the end all be all death of a player. For god's sake though, we should be able to get out the way we were intended. Yes you can dash and you dark escape out, but should not be our only true means of escape. If that is the case I might as well just go warrior main then, what would really be the point?

Last edited by hated; Aug 20, 2006 at 06:26 AM // 06:26..
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Old Aug 20, 2006, 12:28 PM // 12:28   #64
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Quote:
Originally Posted by hated
What math and for that matter if you're going to insult someone leave the "you suck at real life" jokes out. It makes you sound like an ass normally I wouldn't say that to a girl (if you are that is), but it does, and you do.

Yes most of these threads are trash, half of them scream for high base damage or "better" armor.

1.) Assassin damage comes from skills, not swinging wildly away, most people who posted here haven't learned that. Unlearned to the class, posting without knowing, sorry but = trash.

2.) Assassin armor would be fine except for the fact that they cannot play the way intended. That would be to say that they cannot reliably shadow step in, spike and then out, as often as they should. Nor can they use their shadow stepping skills to reliably evade battle, hence this aspect is broken and useless.

3.) I don't give a flying rats ass at how the top guilds are doing. I don't care if they can take a mans head bend it backwards and make him kiss his ass goodbye. I DON'T CARE, look to the general populace and address their needs, this isn't a pay by the month game and I paid the same damn price everyone else did. I should enjoy it just the same, just as much if not moreso than the tops guilds. Nerfing and "balancing" skills based on playoffs is appealling to the elite only. Keep it up anet and I can assure you there won't be enough people around for chapter 4 anet.

Sorry if the language was a little colorful back there, I don't generally resort to that...much. I am however just sick and tired of hearing about how "good" {EVIL} and war machine are doing. I'm not them and I never will be, I'm you, the little guy, the middle class, the person just happy to be enjoying the company of others. My game experience shouldn't count for any less then the elite of this game.

*edit

Addressing Relambriens post

If you are fighting an organized team one spike just won't do, and you'll need a way to get out fast. This is what Prodigy and I are talking about, no we don't think that an assassin combo should be the end all be all death of a player. For god's sake though, we should be able to get out the way we were intended. Yes you can dash and you dark escape out, but should not be our only true means of escape. If that is the case I might as well just go warrior main then, what would really be the point?
I have seen many assasin able to step in and out fine in Aspenwood and then heal up.

You have skill to let you step out of the fight instantly, if they improve the damage done on assasin skill, they will be overpower. Assasin are suppose to take out squisy and weakened warrior.
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Old Aug 20, 2006, 12:43 PM // 12:43   #65
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Quote:
Originally Posted by Kai Nui
I think it comes down to choosing your secondary profession wisely. I do agree however that the assassin is a worthless class.
I've been killed by assassin in GvG a...err...how many times again?
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Old Aug 20, 2006, 03:56 PM // 15:56   #66
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Eh, the low base damage is because of dual attacks and dual strikes.. everyone knows that..
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Old Aug 20, 2006, 06:30 PM // 18:30   #67
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To sort out the teleporation could be done if they implemented an attribute cap maybe.

I feel that the assassin's aren't necessarily broken, if Anet made a few skill changes here and there then it would help alot. The main problem that i see is that assassin's seem to have only one serious spike chain and that seems to revolve around twisting fangs, falling spider or horns of the ox.

I think my main call though would be for this. Assassins have a different variation of attack most notably their touch skills like iron palm, mantis touch and palm strike, why don't people use these skills more?

Another emphasis which was played upon by another poster was the fact that an assasins skill slot seems to get taken up with attack chains, i mean if you look at quite a few of the assassin builds they are quite attack chain heavy with four or in some cases even five attack skills. This then leaves little room for any self healing sometimes or any utility skills that could be of a benefit.

I look at a few of the hex spells such as expose defences and enduring toxin as well as siphon speed and shameful fear that could be very good side skills to take but because of the dependancy of the attack chain and the amount of room which it takes up on the assassin skillbar there isn't much room left for movement.

I think though this more down to the fact that people are still fiddling with the assassin class, Just like with warriors, people were able to wittle down to three attack skills and were still able to produce effective spike chains.

Last edited by Gosu; Aug 20, 2006 at 06:52 PM // 18:52..
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Old Aug 20, 2006, 07:02 PM // 19:02   #68
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i made my sin when i bought factions.. when i got to level 13 i deleted her..

and then i made one again gave her good armor and made her to level 20.. but when i came to nahphui quarter mission outpost no one picks sins so i deleted her again..

but now i really miss the thrill of killing with an assassin.. im thinking of making one again..

excuse the grammar its early in the morning..

yawn..
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Old Aug 20, 2006, 09:24 PM // 21:24   #69
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Omg I feel like I'm talking to a wall here, *holds head* where in that post did I say I wanted to up sins damage Silver fang? As a matter of fact I think I've stated multiple times that I DO NOT WANT THIS.

Assassins can step in and out in aspenwood, if they sac their elite, which in my opinion shouldn't be the case.

Warriors don't have to sac an elite to deal high damage

Monks don't have to sac an elite to heal big damage

Elementalists don't need to sac an elite to bring all the utility they have

Rangers don't need to sac an elite to disrupt

Necros don't need to sac an elite to bring the massvie armies or death

Rit's might actually be the other class that gets the short end, since a lot of them need to bring Rit lord. Though they have other options to do what they want.

Assassin MUST sac his/her elite to effectivly shadow step in and out, wtf?

How did that happen, why is it that the only skill capable of getting in and out is an elite? Other people use it better is why, did anet think to do the same thing with Gale as they did with AoD even? No they just upped the cost and added on a recharge, no logic there whatsoever.

This added in with the fact that there will be no new assassin skills means there will be no new combos. Yes assassins should still not be forgotten should you face one, but as time goes on you'll see one and just step next to your ally and effectivly cut off half his attack chain.

Oh and Crazeeeh, yeah it gets pretty bad as you get more and more into factions, but you shouldn't let that make you stop. Honestly you're going to have to hench most of the game by yourself or with guild. Sorry man, but that's just the way it goes.
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Old Aug 20, 2006, 10:40 PM // 22:40   #70
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Hated, don't forget: those 6 professions are core. Assassin is factions only.
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Old Aug 21, 2006, 02:27 AM // 02:27   #71
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Ok.....what's your point?
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Old Aug 21, 2006, 02:40 AM // 02:40   #72
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the core professions have been around for quite some time
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Old Aug 21, 2006, 08:35 AM // 08:35   #73
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I still don't get it. Core professions have been around longer therefore core professions have been around longer. Never would have thought of that myself.

Anyways I smell active inactivity from Anet. All hushush if assassins will be put on the same line with rest of the classes. I'm willing to bet all the ecto you can eat in favor of us getting the cold shoulder.
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Old Aug 21, 2006, 08:40 AM // 08:40   #74
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Ok, I'll give you that.

Still how long did it take them to fix gale warriors, and when I say fix gale warriors I mean they actually impelmented something that actually made sense.

With AoD it was like they didn't even try, just threw up some energy costs and recharge times. When either one alone would have been enough to balance it out since I know it's not in any skill trees (which was stupid in the first place).

It just doesn't show any real thought to the class as a whole. High moblilty every 45 to 60 seconds, for gods sake I only have 70 armor and I have to be up front.

Is it really such a problem to shorten the recharge of all shadow steps and add a "spell failure -4" clause? It's not like assassins can teleport all day with one, they have to stop and recharge their energy sooner or later.

Sorry if some of this didn't read out correctly, kinda tired.
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Old Aug 21, 2006, 11:56 AM // 11:56   #75
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Personally, I like playing a Sin! I don't really care that much on the points raised, I work within a team and I have my job as body guard to our monks!

Strange when you go into FOW and you the Sin being the only 1 not to die on the team! And no it is not because you have 2 monks looking after you, it is you looking after the monks! I rezzed both the monks at different times during the fights.

The rest of the team know who I'm fighting as I call all my targets! If I need help I will call the same target twice! The main times I need help, is if the monks are being ganged up on! So the group break off and help support the monks.

Now you would not get the same level of support in a pug!

I play mainly as a body guard so I watch the action closely and take out the weaker targets! Remember a weak target to me is only someone who can not absorb a lot of damage. Weak targets may give off a lot of firepower when targeted!

I think the Sins have a good base set of skills to start off with and only hope that more are added in Nightfall!

When playing my shadow step build, I have 1 ranger form the team backing me up. I call my target and do my combo, if I struggle to finish them then I call twice and the ranger then attacks. Sins are no good in mobs! Usually in the mob is an healer or two! If you go for the healer then you have the rest of the mob on you, go for any other target and the healer is healing them more than you can damage them!

You need to be watching the battle, find the lone targets or shout to your team mates, to split up the group. Then run in and start a combo to leave some conditions and get out. If a caster is having to remove conditions from themselves then they are not casting at your team mates!

Prowl the back lines, waiting for the right moment. If done right you will not be noticed as you sneak in and attack. If done wrong you aggro them and they chase you down.

I will continue to play the Sin regardless of any arguments what others have and I will continue to have fun.

I can see a wave of P/A's coming in Nightfall, step into the middle of battle shout out a few commands and step out again.
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Old Aug 21, 2006, 10:15 PM // 22:15   #76
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Personally i am happy mostly with the way the sin is currently except for 2 things(these have been pointed out in other forums but i havent seen them in my scim read of this one):

1. IF YOU SHADOW STEP AWAY IT MUST CANCEL EVERYONES TARGET OF YOU!!!!!:
I have lost count of the times ive aod in killed the monk and found 2 wars ganking me and when I aod out there still following me. Same for mesmers and eles dropping those shatter enchantments and meteor storm down on my head and having them follow me once i teleport out of there. I mean come on whats the point of teleporting if you have no time to stop and heal yourself and regen if at that sec 2 wars and a crudload of stuff is following you?

2: They need to fix Critical Strikes as an attribute line.
2 reasons for this
1. when you get to late game and are facingn lvl 24+ monsters (as has been stated in other forums) your critical percent chance drops incredibly leaving the sin useless as he/she has no way of dealing with the high armor lvl of the npc monsters.
2. There is no reason why Dagger Mastery should give a greater chance for critical strikes than critical strikes.
this comes around again to other proffesions(rangers) outdoing the sins just because their primary attribute just so easily outperforms sins because of a shortsighted attrinute line.

Im not calling for a major buff, just something like 1.5% additional chance of a critical strike per lvl in critical strikes(this percent chance unaffected by armor level).

Any ways thats my 2 cents
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Old Aug 22, 2006, 12:32 AM // 00:32   #77
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I agree with alot of the points made here:

AoD being the only viable Shadow Step skill for Assassins. Unless you wanna sac 2 slots for skills with horrendus recharge.

Skills that require you to attack to gain benefit needs to get fixed. Especially Shadow Refuge. Unless you're spamming it, by the time you need to use this skills, you should not/can not attack. Also it doesn't counter degen, because it has a down time.

Low Armor on melee character is ftl. I can understand if Assassin skills lines are filled with defensive stances, but they're not. The only one they do have is WTFELITE and it SUCKS(50% while attacking?). The Ranger, on the other hand, a ranged profession can spam stances all day long. 18 Secs of 75% block > assassins crap.
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Old Aug 22, 2006, 12:49 AM // 00:49   #78
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wat if theres a caster backup..? how do u manage that?
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Old Aug 22, 2006, 04:31 AM // 04:31   #79
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OK i dont see why ppl are complaining as much as they are. If anyone ive seen post here is even close to the real problem with sins its Kwisatz. There are a ton of defensive and healing stances and skills. The recharge on shadow steps is there to prevent spamming and abuse.
Find weak target/caster-tele in-combo-tele out. The true skill and trick to playing an assassin is in skill balance. Sure you can have that high damaging combo that has 5 skills in it, but you cant have your mobility and healing. You want to be able to spam teleports? Ok, but the 5 tele skills that let you spam it like you want only leave 3 slots for your combo and res. The skills, their recharges, the low armor, the less damaging daggers and the combos all have a purpose. Buffing, improving and otherwise altering them make the Assassin class unbalanced.
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Old Aug 22, 2006, 05:13 AM // 05:13   #80
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Quote:
Originally Posted by hated
Omg I feel like I'm talking to a wall here, *holds head* where in that post did I say I wanted to up sins damage Silver fang? As a matter of fact I think I've stated multiple times that I DO NOT WANT THIS.

Assassins can step in and out in aspenwood, if they sac their elite, which in my opinion shouldn't be the case.

Warriors don't have to sac an elite to deal high damage

Monks don't have to sac an elite to heal big damage

Elementalists don't need to sac an elite to bring all the utility they have

Rangers don't need to sac an elite to disrupt

Necros don't need to sac an elite to bring the massvie armies or death

Rit's might actually be the other class that gets the short end, since a lot of them need to bring Rit lord. Though they have other options to do what they want.

Assassin MUST sac his/her elite to effectivly shadow step in and out, wtf?
Monks need EManagement. (Most likely Mantra of Recall or Energy Drain.)

Elementalists need Ether Prodigy. :P

Err...yeah.
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