Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire > Assassin

Notices

Reply
 
Thread Tools Display Modes
Old Sep 24, 2006, 08:03 PM // 20:03   #1
Ascalonian Squire
 
Join Date: May 2006
Location: Holland
Guild: VILE
Profession: A/R
Advertisement

Disable Ads
Default a blinding Assassin build.

Profession:[Assassin/X]
Name: my current build
Type: whatever you want really. I use it mainly in AB and sometimes in GvG. Works quite fine in PvE too, though there are much better builds for that.
Category: interruption + conditions

Dagger Mastery 11+3+1
Shadow Arts 10+1
Critical Strikes 10+1
Rune of Superior Vigor

Skills:
Jagged Strike (lead) (cheap lead attack which causes bleeding)
Temple Strike (off-hand){elite} (causes daze and blindness on foes for 10 seconds)
Wild Strike (off-hand) (cheap off-hand attack dealing a good +35 with the chance for the enemy to lose 1 stance)
Death Blossom (dual-attack) (cheap and dealling very VERY good damage)
Blinding Powder (AoE blindness for 12 seconds)
Critical Eye (Energy Management)
Dark Escape (makes it possible to finish of runners and a great runner itself)
Shadow Refuge (good heal)

Summary and Notes:
First round: you shoot of: critical eye, jagged strike, temple strike, death blossom. Enemy can’t hit you, you keep interrupting his spells.
Second round: jagged strike, wild strike, blinding powder as soon as temple strike has worn off and death blossom again. Once again you prevent him from hitting you and deal a good amount of damage.
After this you can pretty much repeat the process. When in a pinch you can of course use dark escape and shadow refuge to save yourself.

If you manage your skills well, you can solo all but the elementalist shrines in pvp. Also you can beat most of your opponents 1on1. up to now this build has only lost from R/N vamps, because there to good at preventing you from hitting them, which is crucial for any sin since attack spells follow themselves up. Ofcourse you can run away until you CAN hit the vamp, but beside that, you won’t beat them. Furthermore a disadvantage of this build is that you can’t cripple your enemies, and in that aspect, be dependent on your allies for slowing down the enemy. I simply didn’t see any space in the build because all the skills are quite crucial as they are. If one has zealous daggers, I guess you could replace critical eye for a cripple skill, but since I don’t have those, I use critical eye.

The reason for all the skills being 5 mana costing (except temple strike), is of course because temple strike itself is quite expensive, and if you want to keep shooting of your combos you need everything to be cheap.


I’m in for any criticism, so feel free to post any comment you have on the build.
Kaasschaaf is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:36 PM // 15:36.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("