Sep 10, 2006, 05:05 PM // 17:05
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#61
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Academy Page
Join Date: Sep 2006
Guild: Honors Glory
Profession: A/
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For PVE, I agree with the last post, try getting off a full combo, it doesn't happen. Though, having a 4 set combo usually does work.
when a lot of A's are henching it, it shows very little progression in learing how to play in a PC group which of course is much different than a NPC group of course. Henchies aren't the smartest char in the game, and generally the PC that is controlling them is usually leading into a battle, and....in most cases end up tanking...thats what heppens with melee PC's. So, when an unexperience A who hasn't been let into a group because he's an A asks for a group and doesn't get one...Well, he's not going to get much exp in groups with PC's that he is not leading. My suggestion to A's is build your own group instead of sitting around spamming Sin LFG, and others should be more open minded to new typse of Professions
My own oppinion on Assassins, I love them! I liked the idea when it first came out, and I still like it. It takes getting use to the in and out, the combos that only work if the initial strike makes it off in most cases, but over all they are well balanced, have some great tweeks to make a great build, and I love duel weilding daggers. So they may take more skill over all to play, but those that like them keep playing them, and don't bother looking for a group, just make your own.
Also secondary pros are added to the Primary to make a different Profession, not to make the same profession with a different "build", builds are just skill sets, which I do know make the char, but not the Profession. Primary is only there because of it's primary attribute and the Runes and armor type if you didn't knotice that, not that you have to use that att. So cutting players out because they don't play their primary...well, I think you should stop playing GW all together and find a game that doesn't have seconday classes...
Oh, I have a question, where did the idea that Assassins aren't getting anything out of Nightfalls? Is this something Anet has made known to all, or just to the person earlier on that said that A's aren't getting nada in Nightfalls?
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Sep 10, 2006, 06:26 PM // 18:26
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#62
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Assassins are factions-only. The fact that all assassin skills, when sorted by campaign are in "Factions" category should be enough I saw that nightfall video someone posted, on the nightfall creation screen there is the 6 core and D+P.
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Sep 16, 2006, 04:08 AM // 04:08
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#63
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Academy Page
Join Date: Aug 2006
Location: poopoo newyork
Guild: Twighlight Dragons
Profession: Mo/W
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Quote:
Originally Posted by ZenRgy
Delete your assassin.
Also, AoD Is one of the easiest caps on the game.
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ok so um for those who want to take a sin seriously and do what they are supposed to do ( get in fast get out fast while dealing large amounts of damag)
then what are they supposed to do
if GW made a new prime class then i think there are ways of using it to the full advantage not tanking the whole time
ppl need to open up there minds a bit. its not like if u loose a mish its the end of the world keep in mind this is only a game that ur playing on a lil computer moniter as ur eyes dry and u have to go pee
i dont under stand why ppl automatically think that the sin is going to tank I say give them a chance. i almost beet the urgozz elite mish with 3 sins in my group. we did quite well till we got the the WARDEN room and 2 monks and 2 rangers left the party ( i was the only monk left)
so it was leavers who lead to the down fall of that party. its not always the party sin who contributes to the end of a mish or the 60% DP just think of the MM that dies during a important mish as his Minions wipe the party clean (taking that all 10 were present)
so i say that deleting ur sin is not the best option
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Sep 16, 2006, 04:18 AM // 04:18
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#64
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Academy Page
Join Date: Aug 2006
Location: poopoo newyork
Guild: Twighlight Dragons
Profession: Mo/W
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Quote:
Originally Posted by easyg
Personally, I think Nightfall will basically be the nail in the coffin for the assassin.
(1) A lot of assassin players will simply migrate to the new professions, mainly the Dervish I guess.
(2) Everyone already admits it's hard for an assassin to get an invite to most PUGs. How hard is it gonna be for the remaining assassin players to find a group when they are gonna be completing for spots against those extremely overpowered Dervishes?
(3) There's gonna be new skills and armor/weapons for the core professions, so some people who haven't played their core profession characters for a while will be playing them again when Nightfall comes along. But the assassin will get nada...zippo...zilch in terms of new skills and armor sets, making them even less attractive to keep playing.
In short, I'd say the future looks pretty bleak for assassins.
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im wondering where in the hell is this information. nerd central i suppose??? plus GW wont leave a class out. if hte RIT is going to get more then im sure the SIN will get more. if its possible to move from continent to continent then NIGHTFALL will have added features for ALL classes including the unluved SIN
Last edited by twighlightwordzhu; Sep 16, 2006 at 04:20 AM // 04:20..
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Sep 16, 2006, 04:30 AM // 04:30
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#65
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Gaile confirmed there will be new skills, its in game and dev tracker I think.
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Sep 16, 2006, 04:35 AM // 04:35
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#66
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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My thoughts on assassins are simple. I don't think they suck. I don't think they are broken I think that people don't necessarily grasp what they are though. Most people look at them and think that it is just another warrior type profession. I think the assassin, with the light armor and various condition placing skills, is actually a support character that just happens to melee. I think if people stopped thinking about them as another type of warrior and started thinking of them as say a curse necro with knives then they might use a different style of play.
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Sep 16, 2006, 08:13 PM // 20:13
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#67
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Krytan Explorer
Join Date: Nov 2005
Location: Lexington, SC
Guild: Grenths Mercenaries[DEAD]
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sins are also the only class that dont have a place build to use in HA that im aware of, ive only seen people trying to get a group with one but nvr could
only place ive ever seen em is in balanced groups
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Sep 16, 2006, 10:43 PM // 22:43
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#68
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Krytan Explorer
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Sins are a good proffession, so long as you realize they are NOT tanks.
If you take good advantage of the Shadow Step atribute, they could be a valuable asset to the team.
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Sep 17, 2006, 02:10 AM // 02:10
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#69
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Ascalonian Squire
Join Date: Feb 2006
Location: Edmond, Oklahoma
Guild: Cantina Cloud [ITE]
Profession: R/N
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I dunno, I think assassins work fine.
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Sep 17, 2006, 02:35 AM // 02:35
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#70
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Banned
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Pfft THK is nothing, I henched it with my assassin too. You just use that bonus where the giants fight the mursaat and jade.
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Sep 17, 2006, 06:58 AM // 06:58
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#71
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Ascalonian Squire
Join Date: Feb 2006
Location: Edmond, Oklahoma
Guild: Cantina Cloud [ITE]
Profession: R/N
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I henched every mission and bonus in Prophacies, save bonuses for Ice Caves of Sorrow, Aurora Glade, and Divinity Coast
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Sep 17, 2006, 08:02 AM // 08:02
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#72
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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That's not an Assassin, thats a Ranger you cheat
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Sep 17, 2006, 08:51 AM // 08:51
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#73
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Ascalonian Squire
Join Date: Jun 2006
Guild: Army of Masks [AoM]
Profession: R/
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Yea, I wouldnt call that an assassin.. If you try it with daggers I'll be impressed.
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Sep 17, 2006, 06:28 PM // 18:28
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#74
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Desert Nomad
Join Date: Feb 2006
Location: North Carolina
Profession: N/Me
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Yeah critical barrage doesn't count. Those are rangers in assassin clothes.
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Sep 18, 2006, 03:11 AM // 03:11
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#75
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Frost Gate Guardian
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So what are ANet supposed to do then? Make every class that fights at melee range a warrior in different clothes? I'm glad ANet actually finds different ideas for different classes, rather then repackaging the same things.
Assassins are a great class. I've recently started one and I'm loving it. I chose ranger as my secondary so I have the flexibility of switching from a melee type build to a ranged type build depending on the situation. Like lots of people are saying, assassins don't suck, you just have to play them right. They're melee yet they don't have as high armor as warriors, so they can't stick around to take the damage as much. But they lots of skills to help them in that way. Speed buffs to get out, shadowstep skills to get in and out super fast, and even defensive stances to allow them to tank if something goes wrong. I don't think assassins are going to die off. They're probably like the mesmer class, where most people don't understand them and won't give them a shot. In my opinion, shadow stepping past the front line to a caster in the back and killing him in a couple attacks is one of the most fun things on guild wars. Different strokes for different folks I guess!
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Sep 18, 2006, 03:51 AM // 03:51
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#76
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Lion's Arch Merchant
Join Date: Aug 2006
Location: ummm no
Guild: Modified Soul Society [SOUL]
Profession: A/R
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This is a sore subject for me. I made it to Survior (1) and died. I've only died 11 times and i've beat the game. I mean my a/r set is so flexible it isn't funny. I run here, play a crit barrager there, an anti-caster here, then i do single out here, and so on. I mean the possiblilities are endless, even when we have a second prof change for free. I've been kicked outta groups b/c someone doesn't like sins (>_<)-p . then the next day i find'em in ab and kill'em with the same sin . It's like races. You need to respect people. You can't judge a book by its cover. (^_^)-b
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Sep 18, 2006, 05:04 AM // 05:04
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#77
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Lion's Arch Merchant
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My cover of book certainly sucks (A/Mo). it is not as flexible as A/R but still good. especially when a Sin is the last one standing with rebirth, when MM's littel boy need some Health, when your tank is suffering from 4+ conditions, when a Sin is in way front distracting a monk foe while your monk is too busy healing other teamate
all good Sin should go out and join group for mission to reverse the bad name.
all good Sin should go to noob island and teach those noob Sin how to survive
all good Sin should not die more then the tank in their group.
all good Sin should be running arround in battle. not stand there tanking
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Sep 18, 2006, 05:31 AM // 05:31
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#78
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Ascalonian Squire
Join Date: Feb 2006
Location: Edmond, Oklahoma
Guild: Cantina Cloud [ITE]
Profession: R/N
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Pshaw, "doesn't count" please...
As I recall, there were two missions I went Crit Barrage for, since I henched them.. THK and Hell's Precipice. Otherwise, I was wielding daggers :P
Anyway, 4 missions left in Cantha and I'll have 4/5 Kind of a Big Deal... argh!
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Sep 18, 2006, 02:39 PM // 14:39
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#79
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Frost Gate Guardian
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Also, to say assassins CAN'T tank is also stereotyping them a little. Assassins CAN tank, but not as well as a warrior, nor should they think they can. But they do have some nice defensive skills to help them in that area, and their armor doesn't TOTALLY suck, it's the same as a ranger, and higher then casters. I mean, elementalists can tank exceptionally well with the right build. But yeah, ideally with the right team, the warrior tanks and the assassin comes in and does big damage at melee range.
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Sep 19, 2006, 11:42 AM // 11:42
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#80
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Dragon Lance [TAS]
Profession: Mo/
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Playing a good sin does not take a rocket scientist. just your damage combo and 3 self-preservation skills. 1. wait for tank to get aggro 2.get in and get your combo off 3.Vipers Defense 4.Shadow Refuge (heal) 5.Death's Charge (heal)... 6. Repeat. Thinking that a sin is only in the battle half the time is the stupidest damn thing I have ever heard. Using this method I made it all the way through divine path. RARELY DIED and was never a burden on a monk. I ASKED EVERY MONK
Last edited by darkangel921; Sep 19, 2006 at 11:45 AM // 11:45..
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