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Old Oct 01, 2006, 08:03 AM // 08:03   #1
Desert Nomad
 
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Default new to sins, ive got a question

how many attcks skills(in a combo) should i be packing?

~A Leprechaun~
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Old Oct 01, 2006, 08:19 AM // 08:19   #2
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in pve
I use 4 slot for combo, that are eitehr 3 hit combo with 2 dual attack, 2x2hit combo (off hand and dual), or 1x4 hits combo ( conventional Ox-Spider combo)
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Old Oct 01, 2006, 09:23 AM // 09:23   #3
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For pvp, take a 3-4 chain, 3 is weaker, and 4 is more risky, but more damage.
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Old Oct 01, 2006, 03:38 PM // 15:38   #4
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i use 3 4 skills for defence/health regen and shadow refuge

If you want the full skill list just ask

Last edited by Prefectus; Oct 01, 2006 at 03:40 PM // 15:40..
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Old Oct 01, 2006, 05:28 PM // 17:28   #5
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3 as an absolute minimum. 4 is usually the magic number for taking someone out.
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Old Oct 01, 2006, 05:52 PM // 17:52   #6
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atm im lvl 12 on shing jea and for the minute im using:
Jagged Strike~>Fox's Fangs~>Death Blossom
with occatiomal dancing daggers in the mix for the fun of it

any other suggestions on what actual skills to use (anyone got any builds)

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Old Oct 01, 2006, 05:56 PM // 17:56   #7
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A good, simple build for PVE is:

1 Jagged Strike
2 Wild Strike
3 Death Blossom
4 Twisting Fangs
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Old Oct 01, 2006, 05:56 PM // 17:56   #8
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Level 12, and no access to elite skills, pretty much sums up the problem:

At this state of the game, it's not necessary to make a build. Use the skills they gave you. They'll work. My Yanssassin uses 5 attack skills, and they are chainable into a 8 attack combo ( bls tf fs hoto ms hoto fs tf )
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Old Oct 01, 2006, 07:52 PM // 19:52   #9
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Depends on situation.
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Old Oct 02, 2006, 07:06 AM // 07:06   #10
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critical strike looks very good, is it?
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Old Oct 02, 2006, 07:26 AM // 07:26   #11
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yes it is, but remember, to maximize skills like critical strike, an investment in the CS attrib should be made because of the "breakpoints":

8 CS gives you 2 energy per critical hit
13 CS gives you 3 energy per critical hit

this is outside a zealous mod and critical eye.

since you're still not lvl20, the jagged strike, wild strike, twisting fangs/critical strike/death blossom [choose 2 out of the 3] is a solid enough skillset to get you through until kaineng. it's fairly spammable [your lead and off-hand have 4secs of recharge time] and gives you DPS through bleeding and a deep wound [if you use twisting fangs] at the end, so an autoattack should get the job done. fill the rest up with a utility skills, self-heal and rez and you have your build.

yanman is correct in saying that at your current level, use what's given. it's the playstyle that you have to learn [yes, even if you seem to be tanking, it's good to not tank and learn to get out at the right time].
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Old Oct 02, 2006, 07:55 AM // 07:55   #12
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ty silverwing i will take your advice
and ty to the rest of you
you all say tanking is very bad on a sin which i know to be true but at the moment i sem to be henching everything, and i know this will change when i get to cantha mainland, but as it stands if i strike and run the henchmen come with me and we all get shot down

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Old Oct 02, 2006, 12:02 PM // 12:02   #13
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I just arrived in Tannakai Temple, doing all the Kainang/market/bazaar quests, and tanked it all the way with Henchmen... Perhaps it will change, but it's ok if you know what mob you must kill first...

And you're right, Hit and run with Hench is not really possible... perhaps with Nightfall...
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Old Oct 02, 2006, 11:26 PM // 23:26   #14
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Sure it is. What I usually do when I'm henching with my assassin is to move to the group I'm about to fight until my aggro circle just touchs them, and then wait. Maybe even move back a bit if there are other groups around in close quarters. Let them come to you, and as they're coming just pick your target, in my case it's usually a caster, and just zip in with a shadowstep skill, etc. When things start getting rough, zip out and heal up.
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Old Oct 03, 2006, 06:46 AM // 06:46   #15
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but when i zip out the henchmen usually follow me and we all die horribly
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Old Oct 03, 2006, 12:27 PM // 12:27   #16
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What Hyunsai said is correct. You can't run away with pure henchies. This is a problem faced by Assassins. When no one wants you (because they fear you will tank), you must go with henchies. When you go with henchies, you are almost always forced to tank (those who don't use ranged weapons). If you can control aggro, then you can tell your henchies to attack, while you stay back. Wait abit, then attack (staying just behind the warriors). Walk back a bit, let Alesia (Tyria), Sai, Mhenlo, Togo, or any healing henchmen heal you, before going back into battle. I developed a build that will allow me to tank but only used when I hench. I teleport in and out like a good assassin should when I'm in a PUG.
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Old Oct 03, 2006, 02:37 PM // 14:37   #17
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when i'm in an all henchie group, i turtle.

or, i stop a ways off the mob, turn around [hit "x"], enchant myself with PS and SH, then walk slowly backwards until i can see on my radar that i have touched just a little bit of the closest enemy's red spot then run forward.

the henchies will all be in your line of sight so when you run, they run. once i've overextended the warriors or assassins on the enemy mob, i turn in on them and kill them.
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Old Oct 03, 2006, 06:45 PM // 18:45   #18
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well as to a build 4 skill combo, unsuspecting, wild strike, critical strike, twisting. the other 3 spots are usually 1 preparation (sharpen dagger atm) 1 heal (troll atm) and either another heal, a stance, or another enchant (melandrus resiliance) then res.
Play style just to the ghost thing or be content to wait abit. if you know your build well though and play it better ive had many groups carry me right into the next mission.
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Old Oct 03, 2006, 07:12 PM // 19:12   #19
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Quote:
Originally Posted by A Leprechaun
but as it stands if i strike and run the henchmen come with me and we all get shot down

~A Leprechaun~
Not sure if you're aware of this, but I learned how to do this when I was using Peace and Harmony on my first monk, lol.

Go up to the mob.. in longbow range, or slightly farther, chose a target - I made it so that you have to double click to attack. You can also use C+Tab to cycle.
Once you have your target selected, hit Ctrl+Shift+Space, and your henchies will charge forward. Then you're free to do your assassin thing without worrying too much about aggro. Doing Ctrl+Shift+Space does *not* cause you to attack.

=)
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Old Oct 04, 2006, 12:43 AM // 00:43   #20
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50-60% attack skills
rest for defense and res
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