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Old Jan 19, 2007, 06:19 PM // 18:19   #21
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Originally Posted by SotiCoto
There have been a few times where I just needed Olias's level 26 Flesh Golem to properly get started on a tough group... so what do I do? I charge in like a kamikaze monkey of doom, do as much damage as I can and die in a blaze of glory.... only for the group to find my place taken by something rather more powerful (or if I'm unlucky, Olias does the stupid thing and raises a Bone Fiend instead).
I am trying hard to think of a time I would be so useless to a team that the mediocre Flesh Golem outperforms me...but I am failing pretty badly.
However......if you really need the golem that badly, flag your henchies away, pick a target, spike it, and step out, leaving a corpse for Olias and yourself alive. Also, if you really want a Golem instead of a fiend, just command Olias to cast that spell.
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Old Jan 21, 2007, 01:41 PM // 13:41   #22
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Quote:
Originally Posted by Kelson
I am trying hard to think of a time I would be so useless to a team that the mediocre Flesh Golem outperforms me...but I am failing pretty badly.
However......if you really need the golem that badly, flag your henchies away, pick a target, spike it, and step out, leaving a corpse for Olias and yourself alive. Also, if you really want a Golem instead of a fiend, just command Olias to cast that spell.
Lets put it this way: Flesh Golems don't get death penalty.
Also... I can set my monks to use certain special resurrects that will prevent death penalty upon termination... then why should dying even matter?

As an occasional DP-Surfer... I'm SO glad to have a Flesh Golem around to help burn off the penalty.
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