Jan 11, 2007, 03:14 PM // 15:14
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#2
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Attributes are too much spread out. Why don't you drop Shadow Prison and take another elite ( Not in deadly arts ).
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Jan 11, 2007, 03:18 PM // 15:18
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#3
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Grotto Attendant
Join Date: Mar 2006
Guild: Thanks to all the guru [mods]
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Ditto OP
doesnt look to bad though, im no pvp expert..but guessing its for pvp? :S
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Jan 11, 2007, 03:22 PM // 15:22
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#4
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Lion's Arch Merchant
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its kinda energy intensive...by the time u interrupt 2 skills, spinal shivers makes u lose about 12-14, and ur probably left doing regular hits and out of energy to finish off your combo quickly. the twisting fangs is probably the main problem. how about black lotus strike?
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Jan 11, 2007, 04:11 PM // 16:11
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#5
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Energy is definitely the weakness in this build - after a few hits, I bet Shivers has drained your energy.
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Jan 11, 2007, 08:35 PM // 20:35
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#6
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Lion's Arch Merchant
Join Date: Dec 2006
Location: Behind you...
Profession: A/
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[skill=text]Critical Eye[/skill] maybe? You need something to counteract all the energy that this build is going to be eating up.
Definitely an original build, definitely a PvP spiking build. I like it though.
And kKagari... Black Lotus Strike is on that bar. Check skill slot 5: [skill=text]Black Lotus Strike[/skill].
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Jan 13, 2007, 09:02 AM // 09:02
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#7
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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What about running 13 CS with no Deadly Arts, and changing your elite to Way of the Assassin?
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Jan 13, 2007, 01:42 PM // 13:42
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#8
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Um, why? temple strike!
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Jan 13, 2007, 03:06 PM // 15:06
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#9
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Skuld teh energy's. Sure, you have a nice way of interrupting...but...daze + shivers = bye bye energy
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Jan 13, 2007, 03:45 PM // 15:45
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#10
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Ascalonian Squire
Join Date: Oct 2006
Location: Ontario, Canada
Guild: The Crescent Hawks
Profession: W/N
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I made a spinal shiver warrior once that was kind of fun. For e-management I used warrior's endurance (+3e with each hit). This more than compensates for the energy usage of spinal shivers (you only loose energy when a skill is interrupted - not with every hit). All of the attack skills were adrenal to.
Unfortunately, in pvp with the warrior not being as mobile as a sin, most good targets were able to kite when I slapped on spinal shivers.
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Jan 13, 2007, 09:38 PM // 21:38
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#11
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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Another skill that might work would be [skill]Zealous Vow[/skill].
Thing is.. you can't use it on a A/N. *shrug*
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Jan 14, 2007, 03:23 AM // 03:23
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#12
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Ascalonian Squire
Join Date: Jan 2007
Guild: Twilight Wardens
Profession: A/
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You'll find shadow prison a rather useless move since Spinal Shivers can activate all your hex required spells. If your looking for a cover hex however, parastic bond is your friend.
You'll also probably find that if your disrupting well your not going to need to inflict all these conditions. However if I was playing my mesmer I would be scared out of my wits with a disrupt a second with poison and bleeding on me. What your looking for however, is a steady energy growth per hit.
I wouldn't mind seeing a similar deverish/necromancer build using Grenth's form for cold damage, but I doubt most of the deverish energy management skills could hold much better then an assassins.
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Jan 15, 2007, 10:10 AM // 10:10
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#13
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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*looks up at my last post*
Zealous Vow and a zealous weapon can meet the cost of Spinal Shivers indefinitely. You obviously lose attack speed though, with a D/N.
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Jan 15, 2007, 06:05 PM // 18:05
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#14
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Academy Page
Join Date: Jul 2006
Location: On thin ice
Guild: Guild Hopper
Profession: A/N
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OR - R/N
Spinal + Marksman Wager + Tigers Fury/Hekets Rampage
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Jan 15, 2007, 09:02 PM // 21:02
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#15
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Forge Runner
Join Date: May 2005
Location: San Diego, CA
Guild: Penguin Village
Profession: Mo/
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The attack speed of a bow is even worse than that of a scythe.. you want it as high as possible in order to interrupt the most. That's why an assassin would be ideal. You have a 1.33 sec weapon and double strikes from your weapon mastery attribute.
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Jan 21, 2007, 02:13 PM // 14:13
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#16
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by Yanman.be
Skuld teh energy's. Sure, you have a nice way of interrupting...but...daze + shivers = bye bye energy
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Assassin's Promise maybe?
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Jan 22, 2007, 12:15 PM // 12:15
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#17
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: The Guinnes Guys
Profession: W/Me
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hey Ive tried this build out and I must say... GJ!
but like most allrdy said, it can be better like another elite or mabey without it...
This is what I use:
Shivers of Dead/Spinal Shivers
Leaping Mantis Sting
Wild Strike
Blades of Steel (can b used for 80 bonus dam now!)
Black Lotus Strike
Dash
Shadow Refuge
Res Signet
What? no elite? =) If u dont need it, leave it.
Stats:
Dagger Mastery 10+1+1 [12]
Shadow Arts 7+1 [8]
Critical Strikes 7+1 [8]
Curses 11
510hp No Vigor rune, 42 energy (shrouded armour, +5 energy daggers, 2 runes of Attunement)
well no energy problems at all
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Jan 22, 2007, 04:41 PM // 16:41
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#18
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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... Meh.
I'd switch the Res Signet for Assassin's Promise personally... and it could work as a cover-hex besides... (never been fond of Res Sig, though some people are)....
Additionally... while I can appreciate the particular strengths of the Leaping Mantis Sting in preventing kiting.... I've noticed since the skill changes of the weekend that Jagged Strike (the standard cheaparse lead attack) works quite nicely with Ulcerous Lungs for an extra -4 health degen (and additional cover hex), if you can really be bothered. You'd be using Curses anyway... right? O'course then energy might become even more of an issue... but.... meh... there are always ways around that (such as jagged-striking everyone in the area while they're still hexed with the lungs to avoid having to cast it again, though thats not smart solo tactics... If the others get hit with bleeding by someone else or by using a shout or chant its just an added bonus).
Last edited by SotiCoto; Jan 22, 2007 at 04:44 PM // 16:44..
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Jan 22, 2007, 06:15 PM // 18:15
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#19
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: The Guinnes Guys
Profession: W/Me
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Quote:
Originally Posted by SotiCoto
Additionally... while I can appreciate the particular strengths of the Leaping Mantis Sting in preventing kiting.... I've noticed since the skill changes of the weekend that Jagged Strike (the standard cheaparse lead attack) works quite nicely with Ulcerous Lungs for an extra -4 health degen (and additional cover hex), if you can really be bothered. You'd be using Curses anyway... right? O'course then energy might become even more of an issue... but.... meh... there are always ways around that (such as jagged-striking everyone in the area while they're still hexed with the lungs to avoid having to cast it again, though thats not smart solo tactics... If the others get hit with bleeding by someone else or by using a shout or chant its just an added bonus).
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sounds great but seeping wound would be better thn cause its low energy cost and -3 degen... oh yeah its an hex 2
so u never use a res signet? ^^
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Jan 22, 2007, 06:58 PM // 18:58
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#20
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Quote:
Originally Posted by StarFish
sounds great but seeping wound would be better thn cause its low energy cost and -3 degen... oh yeah its an hex 2
so u never use a res signet? ^^
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Unfortunately I don't know too much about single-target Curses. I've decked my pseudo-SS build out with AoE hexes, so I pretty much only know about them... ^_^;;
And no.... I don't use a Res Signet.
I use 3 or 4 monks, all with res skills.
Thats easily enough Resurrection for one party... or at least until I can be bothered to deck a hero out with Ritualist skills (since some of them are da bomb for resurrection).
It saves me having to waste even a single slot on my skill-bar.
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