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Old Feb 08, 2007, 04:49 PM // 16:49   #1
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Default the "Why did this assassin choose me?" build

Burst Prison is an incredibly powerful build, but it has way too many counters for my taste (I like to gank...). Hex removal will blow it away, which is very common in the metagame. So, I was toying around with an old build of mine, and streamlined it. It is still a hard pound on your energy, and CANNOT be completed without a few lucky crit hits and zealous daggers. Anyway:

Profession: A/E
Armor: Shrouded.
Mask: Dagger mastery +1
Runes: Superior Dagger Mastery, Minor Critical Strikes, 3x Attunement
Daggers: Zealous, 15^50 (or +5 energy if you wish to remove an attunement for a vigor), +30hp or +5 armor, customized
Attributes:
Dagger Mastery: 12+1+3
Critical Strikes: 12+1
Shadow Arts: 3
Deadly Arts: 0
Air Magic: 0

Skills: Unsuspecting Strike, Temple Strike, Twisting Fangs, Shock, Falling Spider, Blades Of Steel, Shadow Refuge/dash/expose defenses/feigned neutrality

Execution: pretty straitfoward, really. Run up to a target (caster preferred), and Unsuspecting Strike them. This will cause a monk to heal himself, which you can interrupt with Temple Strike. Then you just layer on the conditions to cover up the dazed. Keep hitting him, and you'll score an easy kill. It takes a bit of time to execute (no attack speed modifiers), but I gurantee a kill. The entire point of this build is the universal shutdown of casters and melee via Temple strike, and to bury said conditions (dazed+blind) under bleeding, deep wound, and poison. Be careful you don't attract unwated attention, as this build can't take a whole lot of abuse.

Apparently, the server did not register one of my edits. Here it is:

The sole purpose of this build is to enjoy yourself, and revel in the fact that you dumped almost every condition in the game on one poor enemy.

Last edited by Priest Of Sin; Feb 12, 2007 at 04:56 PM // 16:56..
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Old Feb 08, 2007, 05:07 PM // 17:07   #2
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You can't play this and hope to kill people who are not absolutely terrible without either a speed boost or a snare. Use Silencing dagger handles when putting Temple Strike on. Free up some skills, a little utility can help you to kill and survive more than that Blades of Steel can (if its an RA build, which it is).
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Old Feb 08, 2007, 05:13 PM // 17:13   #3
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It was a 3:00am build. And it's fun to use in 1v1 scenarios. In RA? Wow, this thing's dead. In AB? You're probably gonna die. In GvG? Lawl. In HA? Don't think about it. It's just fun to run.
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Old Feb 08, 2007, 05:49 PM // 17:49   #4
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So where would you run this?
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Old Feb 08, 2007, 10:18 PM // 22:18   #5
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Quote:
Originally Posted by Priest Of Sin
Burst Prison is an incredibly powerful build, but it has way too many counters for my taste (I like to gank...). Hex removal will blow it away, which is very common in the metagame.
That's one of the reasons sp boa sins use Expose Defenses now, next to the fact that wards and monk block spells become useless.
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Old Feb 09, 2007, 12:00 AM // 00:00   #6
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Using 2 hexes instead of one? Great idea, totally blow the fact of who you're going to spike. All that does is give the opposing team a chance to pre-prot.
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Old Feb 09, 2007, 01:03 AM // 01:03   #7
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If they use Expose defense they don't carry Rez, or Self heal, or even Burst.
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Old Feb 09, 2007, 01:34 AM // 01:34   #8
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well, your looking at a incredibly long and energy heavy combo. In fact, your exhausting your entire energy pool. And no selfheal

GG?

or nice first try.

whichever you prefer
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Old Feb 12, 2007, 01:34 AM // 01:34   #9
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dash leaping temple twisting burst wildblow refuge/feigned res
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Old Feb 16, 2007, 06:44 PM // 18:44   #10
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You have a lack of IAS and attacks that take an outrageous amount of energy. The combo itself seems very dangerous, but any Protective monk who throws on Protective Spirit or Reversal of Fortune after that Unsuspecting Strike kicks in is going to drastically reduce the damage that you do.

You're also susceptible to all the usual melee suspects and have no way to keep your enemy from kiting away from you until the blind/dazed wears off, which will happen well before your combo is recharged.

It's interesting from a theoretical standpoint, but it needs more tweaking.
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