SoJ Assassin
I was looking at all deadly art assassin builds that are posted and that exist.
I know that deadly art needs improvement,and maybe I found something original and that works.
I got idea when I was playing my monk smiter.His 1 smiting skill made this build:
Deadly Arts:15 ( +3,+1)
Dagger Mastery:13(+2)
Shadow Arts:8
Smiting: 3 XD ( you don't really need any points in it)
Build:
Signet Of Judgment
Falling Spider
Blinding Powder
Death Blossom
Impale
Signet of Toxic Shock
Signet of Shadows
Optional ( Shadow refuge,Res,Iron Palm)
This build is for PvP. Your optional skill makes this build different.
example:
for AB (when you have a monk in team): you use Iron Palm
for AB (when you don't have monk): use Shadow Refuge
For TA,RA or some other arenas: use Res
you don't really need Iron Palm,but it make you have 2 combos,not only 1
Example:
Your target is hexed or have condition,cast Iron Palm so it can save your SoJ for later
Weapon: dagger with +30 hp and +5 energy mode
Armor: whatever(i think)
Runes: rune of sup vigor (+50hp)
This is what I made.I need your comments and maybe improvements for this build.
I hope you like this one
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