Apr 27, 2007, 04:13 AM // 04:13
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#41
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Quote:
Originally Posted by Alleji
Critical strikes don't need to be fixed.
First, assassin damage is nearly unaffected by armor. Daggers do pitiful base damage anyway and 80% of assassin's damage is from bonus on attack and conditions, both of which ignore armor.
Second, critical chance is based on level, not AL, so in PvP you always have same crit%. In PvE, doing less damage to higher level mobs is only in line with other classes, such as warrior, dervish, paragon, ele, and rit, who all get hindered by higher armor of high-level mobs.
Next time please do some research before posting an argument that completely falls apart because you got your facts wrong.
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I already corrected the AL/level thing, and it wasn't about damage to PvE enemies, it was about the Assassin's energy management, next time please read the thread before posting arguments that completely fall apart because you got your facts wrong.... :rollseyes:
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Apr 27, 2007, 04:29 AM // 04:29
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#42
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Ascalonian Squire
Join Date: Apr 2007
Guild: Stewards of Ancient Rites
Profession: A/
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Wait a min, if AL/Lvl really has nothing to do with it, why is it so easy to get a critical strike on spirits? Like I get critical everytime i strike consecutively. Is it an exception? Common spirits has about I think 50 armor.
Last edited by SilentDaunt; Apr 27, 2007 at 04:32 AM // 04:32..
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Apr 27, 2007, 06:58 AM // 06:58
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#43
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Level does matter. Spirits are lower level.
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Apr 27, 2007, 12:04 PM // 12:04
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#44
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Frost Gate Guardian
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If CS were to be buffed (which isn't needed) I'd much rather have the breakpoints changed, to 3-8-12 or even 2-7-11, so that you have more freedom in your build, not less like the OPs suggestion would lead to.
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Apr 27, 2007, 02:52 PM // 14:52
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#45
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Frost Gate Guardian
Join Date: Jan 2006
Guild: KoH
Profession: W/E
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I'm sure someone already said it, but
before anything else buff Strenght, it's the most useless primary I've ever seen! :<
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Apr 27, 2007, 04:17 PM // 16:17
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#46
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by Yanman.be
I do agree on Critical Strikes limiting sin builds ( especially dagger users ).
You basically NEED 13 crit strikes. that leaves little to no extra points for other attributes.
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Unless you use critical eye in which case you get the 3 energy from a crit strike and improved criticals. which also allows you to add more into Self defense.
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And its level that matters not AL, on spirits They are never over level 20, and there low armor also makes them as fragile as a level 1 termite -_-.
and sins daggers do matter. When we get a Critical Strike on Twisting fangs its alot more damage. If a sin isn't getting a critical their not reaching Maximum damage output.
Last edited by ensoriki; Apr 27, 2007 at 04:21 PM // 16:21..
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Apr 27, 2007, 06:10 PM // 18:10
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#47
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Quote:
Originally Posted by Narayanese
If CS were to be buffed (which isn't needed) I'd much rather have the breakpoints changed, to 3-8-12 or even 2-7-11, so that you have more freedom in your build, not less like the OPs suggestion would lead to.
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How would it make it less? My suggestion would only have an affect on how many critical hits an Assassin can land on foes above level 20 in PvE - so that with any particular attribute spread with points in critical strikes, they'll get the same chance of critical striking against a level 28 creature, as they would against a level 20 - as it stands, high level-PvE nerfs the 'Sins energy management in the way that you can't get very many critical hits due to the monsters' high levels.
Last edited by Isil`Zha; Apr 27, 2007 at 06:17 PM // 18:17..
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Apr 28, 2007, 07:24 AM // 07:24
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#48
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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Quote:
Originally Posted by ensoriki
Unless you use critical eye in which case you get the 3 energy from a crit strike and improved criticals. which also allows you to add more into Self defense.
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So you waste a skill slot to justify lower attributes? Good thinking....NOT.
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Apr 28, 2007, 11:12 AM // 11:12
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#49
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Academy Page
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Quote:
Originally Posted by Munanko Roha
I'm sure someone already said it, but
before anything else buff Strenght, it's the most useless primary I've ever seen! :<
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You really don't want Strength to be buffed; Warriors are strong enough as it is.
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Apr 28, 2007, 11:35 AM // 11:35
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#50
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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To all who say strength line is useless......I was talking about the bomb ass skillz in the att not the attribute effect itself. With Dwarven Battle Stance you can practically shut down any caster for however long the stance lasts, or with power attack+magehunter strike, you can spike up 130+ while charging up your adrenal skills.
If Strength and it's line isn't the strongest att what is? sword? axe? hammer? they do fine on their own but the strength skills are what bring out more DPS (dammit im not saying 16 strenght and 0 in wep mastery is great im saying that wep mastery WITH the strength line proves very formidable). jeez i laugh at all you wars who think strength line is useless.......
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Apr 29, 2007, 09:48 PM // 21:48
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#51
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Lion's Arch Merchant
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I have read this whole tread and I think the issue here is the chance of Crit attack chance is too low in high lvl area pvE. in fact that is true. even at lvl 13 on critical strike. I still felt my chance of critical hit is aboutr the same as my warrior (lvl 10 on sword) not to mention the low attack. Assassin attack require quite some energy on top of defensive skill. at high lvl pve, the chance is so low and 8 skilled bar really isn't enough to fit them in (4attack related skill) + 1 rez, 1 healing (at least) you only got 2 space aveilable for anything else. if we bring WoA or CE, only one defensive skill left.
Assassin don't use adranoline so everything rely on energy and our energy pool is no more than 40 (mostly 30) . Critical strike (the most used line in Assassin) with all the attack skill does quite some armor ignoring dmg. but the great reducing of chance to criticle hit in high lvl area does stop the energy management without the need of foe to do anything (adrenoline is blocked by using skill to cause warriro to not hit the foe. ranger e-management is unblockable because foe cannot change the energy requirement reduction of expertise, necro energy management cannot be block at all except the foe don't die. nuker's energy management require interupt, disenchant to block, same for monk and other caster class), . which make Assassin so drainned after a few combo.
IF CRITICAL STRIKE ATTRIBUTE NEED ANY BUFF, IT IS NOTHING BUT CAP THE REDUCTION OF CHANCE OF CRITICLE HIT AT LVL 22. ANYTHING ABOVE THAT WILL NOT AFFACT THE CHANCE OF CRITICLE HIT FOR A SIN
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Apr 30, 2007, 06:04 AM // 06:04
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#52
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Krytan Explorer
Join Date: Dec 2006
Guild: Glob Of Ectospasm [GoE]
Profession: Me/Rt
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that makes no sense at all !
sin vs warrior => sin wins if warrior doesn t have a skill nlike bonettis to block attacks
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Apr 30, 2007, 08:26 AM // 08:26
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#53
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Wilds Pathfinder
Join Date: Dec 2005
Location: Belgium
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Quote:
Originally Posted by royal mercenary
that makes no sense at all !
sin vs warrior => sin wins if warrior doesn t have a skill nlike bonettis to block attacks
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Depends on the build, actually.
Riposte or Shield Bash, dun dun dun
Also, there ARE secondaries for a reason, the warrior could bring Hex Breaker for all we know, to counter your Expose Defenses.
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Apr 30, 2007, 11:53 AM // 11:53
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#54
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Banned
Join Date: Jan 2007
Location: Drazach Thicket
Guild: Temple of Zhen Xianren [Sifu]
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Meh.... people talking about damage here are completely missing the point.
For Critical Strikes to be viable energy management, you need at least 13 points in it AND Critical Eye.... if not Zealous Daggers too. Even then, the odds of naturally scoring a Critical Hit are irritatingly low. That isn't even taking into account the number of blocking stances and miss-enducing hexes there are out there... and the number is quite high. Did I mention Blindness?
This whole critical chance matter is the primary reason why I tend to run an Assassin's Promise build and not bother with Critical Strikes at all. It takes the Way of the Assassin Elite to even make it manageable... and that takes away the Elite slot from something that could make for a much more dangerous build (e.g. Moebius Strike)...
Heck... ideally.... WITH Way of the Assassin, the Critical chance should cap out at 100% or over....
At the very least basic Critical Strikes should give double what it does now. Putting points into Dagger Mastery alone makes a bigger difference.
As it stands, with reliance on CS for energy management, one either needs to bring an additional Lotus skill for a boost.... or use 5-energy attack skills.
And yes... I agree that it shouldn't be level-dependant. It should be just as easy to get a critical strike on a level 3 Crimson Skull Mesmer as on a level 28 Scythe of Chaos.
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