Apr 26, 2007, 02:34 AM // 02:34
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#21
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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its funny its one of the few primaries i like. one that works fine as it is. if you wanna fix a primary go strength or soul reaping or fast casting
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Apr 26, 2007, 03:31 AM // 03:31
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#22
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by Isil`Zha
No, it probably seems that way cause I was talking about it as if AL affected your chance to critical strike, which I now know it does... it just has to do with level. So, by basing it on the correct value, my suggestion would fix Critical Strikes for PvE, and have no affect whatsoever on PvP.
So, now that I know, here's my modified suggestion:
In PvE, as previously mentioned, the Assassin's e-management gets nerfed to almost nothing because of the huge level difference of high-level enemies.
Speccing 1 into Critical Strikes would make it so that the reduction in the ability to make critical hits, is capped at level 20. IE: When playing as an Assassin, if you come up against a level 27 monster, your chance to critical will be as though you were attacking a level 20 monster, not the damage done by the critcals, just the chance to land a critical hit.
As you can see, since everyone in PvP is already level 20, this would have no affect on PvP whatsoever, and not shove Assassin's out of late-game areas by making their primary attribute nearly useless.
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Since when has the chance to land a crit been determined by enemy armor? I never noticed, probably since I just use Critical Strike in builds where I actually need crits. But if it is determined by armor, then this is a good suggestion. I thought it was only from the level of CS, meaning 0% on non assassins and +13% at 13 CS.
If it is affected as you say, then /signed.
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Apr 26, 2007, 03:57 AM // 03:57
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#23
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Furnace Stoker
Join Date: May 2006
Profession: R/
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Assassins are far better at taking out enemy warriors than any other physical profession. The vast majority of their damage comes from +damage on their skills, and conditions like deep wound, both of which are armor ignoring. High armor does basically nothing to defend against an assassin, since armor will only reduce it's already-pitiful auto attack damage.
Summary: you're trying to fix the assassin for a problem that is not there.
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Apr 26, 2007, 04:07 AM // 04:07
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#24
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Forge Runner
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Critical strikes don't need to be fixed.
First, assassin damage is nearly unaffected by armor. Daggers do pitiful base damage anyway and 80% of assassin's damage is from bonus on attack and conditions, both of which ignore armor.
Second, critical chance is based on level, not AL, so in PvP you always have same crit%. In PvE, doing less damage to higher level mobs is only in line with other classes, such as warrior, dervish, paragon, ele, and rit, who all get hindered by higher armor of high-level mobs.
Next time please do some research before posting an argument that completely falls apart because you got your facts wrong.
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Apr 26, 2007, 04:43 AM // 04:43
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#25
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Tan Blademaster
QFT
I can't really belive anyone is complaining about CS. It's a pretty dam good Primary Attritube as far as they go.
I mean, look at Strength - now THAT's a bad attribute.
THe only problem that you could argue however, is the fact that the breakpoint for 3 energy is 13 CS, which is quite high, thus reducing the amount of other attributes you can specify in. But that's only if I'm nitpicking.
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Expanding on that point, the reason why people spec into Strength is because it has worthwhile skills, like Enraging Charge. Strength may be a pile of crap, but it grows beautiful roses.
Quote:
Originally Posted by Samurai-JM
Since when has the chance to land a crit been determined by enemy armor? I never noticed, probably since I just use Critical Strike in builds where I actually need crits. But if it is determined by armor, then this is a good suggestion. I thought it was only from the level of CS, meaning 0% on non assassins and +13% at 13 CS.
If it is affected as you say, then /signed.
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So, according to your logic...Warriors, Dervishes, and Paragons would have no chance to crit?
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Apr 26, 2007, 04:47 AM // 04:47
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#26
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: Shadows of the Dragon
Profession: W/N
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I actually have no problems getting energy from critical strikes from any class, Warriors included. Armor level does not matter on getting a critical strike. If you are having energy problems, then you need to raise your Critical Strikes att a little more to increase the chance of getting one.
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Apr 26, 2007, 04:52 AM // 04:52
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#27
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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13 Critical Strikes should be what you're aiming for, as that's the breakpoint for 3 energy per critical hit.
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Apr 26, 2007, 05:13 AM // 05:13
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#28
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Krytan Explorer
Join Date: Dec 2005
Location: CA
Guild: Scythes of Chaos [SoC], [PNOY] alliance guild forums: http://socguild.cjb.net
Profession: E/
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Quote:
Originally Posted by rick1027
its funny its one of the few primaries i like. one that works fine as it is. if you wanna fix a primary go strength or soul reaping or fast casting
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you just attacked the warrior......REDENGINEGOREDENGINEGORED......
Strength is in no need of being fixed, it's the warrior's strongest attribute (i suppose you're no warrior..). Soul Reaping can be conditional on it's benefit but it seems balanced enough. Fast Casting has it's uses here and there though is not widely used, a few more skills in this attribute would help.
IMO I do not have much energy problem with assassin (zealous dags with their fast attack speed and black lotus strike =]). Though I have to say that maybe an increase in Critical percentage that is a bonus from Critical Strikes attribute can be beneficial. I was trying to run a Crit Ranger with Disrupting Accuracy and etc, running 16 crit strikes (decently experienced sin my sin is about a month old) and I did not have many interrupts with the build. Of course it relies on near 24/7 criticals, and the attack speed on the bow is a bit slower than daggers but I was still hitting criticals.....though just not very much. The thing is you need to pump up Crit Strikes so high to get casual criticals, and at 10 it is near useless aside from it's skills. Great att though! lol
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Apr 26, 2007, 05:28 AM // 05:28
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#29
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Xiaxhou of Trinity
you just attacked the warrior......REDENGINEGOREDENGINEGORED......
Strength is in no need of being fixed, it's the warrior's strongest attribute (i suppose you're no warrior..). Soul Reaping can be conditional on it's benefit but it seems balanced enough. Fast Casting has it's uses here and there though is not widely used, a few more skills in this attribute would help.
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Strength is the Warrior's strongest attribute...
...until you take into consideration the three Weapon Masteries.
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Apr 26, 2007, 07:36 AM // 07:36
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#30
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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I do agree on Critical Strikes limiting sin builds ( especially dagger users ).
You basically NEED 13 crit strikes. that leaves little to no extra points for other attributes.
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Apr 26, 2007, 09:39 PM // 21:39
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#31
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Xiaxhou of Trinity
Strength is in no need of being fixed, it's the warrior's strongest attribute
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thats all i could read, it was to funny. strength is the worst primary attribute by far. adding AP? how useless is that. go try your warrior with 0 strength and tell me what the damage difference is.
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Apr 26, 2007, 11:14 PM // 23:14
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#32
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Krytan Explorer
Join Date: Nov 2006
Guild: The Krimzon Odyssey [KO]
Profession: A/
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Quote:
Originally Posted by LightningHell
Expanding on that point, the reason why people spec into Strength is because it has worthwhile skills, like Enraging Charge. Strength may be a pile of crap, but it grows beautiful roses.
So, according to your logic...Warriors, Dervishes, and Paragons would have no chance to crit?
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sry, +0%, not just 0 xD
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Apr 26, 2007, 11:35 PM // 23:35
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#33
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Jungle Guide
Join Date: Jan 2006
Guild: [Here] | CKOD
Profession: E/R
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you guys arent listening... he only wants it so that it is easier to maintain energy in higher level PVE areas... it wouldnt affect hitting warriors in pvp, it would stay the same. i dont have a sin in high level areas, i wouldnt know how bad it truly is. i would say that it cannot be as much as a gimp compared to any other class, and it is probably balanced compared to other classes...
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Apr 26, 2007, 11:36 PM // 23:36
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#34
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Jungle Guide
Join Date: Apr 2006
Profession: W/R
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Quote:
Originally Posted by Xiaxhou of Trinity
you just attacked the warrior......REDENGINEGOREDENGINEGORED......
Strength is in no need of being fixed, it's the warrior's strongest attribute (i suppose you're no warrior..). Soul Reaping can be conditional on it's benefit but it seems balanced enough. Fast Casting has it's uses here and there though is not widely used, a few more skills in this attribute would help.
IMO I do not have much energy problem with assassin (zealous dags with their fast attack speed and black lotus strike =]). Though I have to say that maybe an increase in Critical percentage that is a bonus from Critical Strikes attribute can be beneficial. I was trying to run a Crit Ranger with Disrupting Accuracy and etc, running 16 crit strikes (decently experienced sin my sin is about a month old) and I did not have many interrupts with the build. Of course it relies on near 24/7 criticals, and the attack speed on the bow is a bit slower than daggers but I was still hitting criticals.....though just not very much. The thing is you need to pump up Crit Strikes so high to get casual criticals, and at 10 it is near useless aside from it's skills. Great att though! lol
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sad fact is warrior is one of my first chars and is the one i hold many titles o. and strength doesn't make that much of a difference. i always thought tactics was a much better line but that may be my opinion
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Apr 26, 2007, 11:49 PM // 23:49
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#35
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Frost Gate Guardian
Join Date: Oct 2006
Guild: Knights of the Ninth
Profession: R/
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Quote:
Originally Posted by Coloneh
thats all i could read, it was to funny. strength is the worst primary attribute by far. adding AP? how useless is that. go try your warrior with 0 strength and tell me what the damage difference is.
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This is the difference:
16 Swords
10 Str - 0 Str
Auto attack: 2 dmg average difference
Pure Strike: 6 dmg average difference
Dragon Slash: 9 dmg difference
The more dmg you are dealing out the more penetration gives you in DPS.
Using an axe or hammer would be more efficient than a sword for strength. Mending wammos
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Apr 27, 2007, 12:00 AM // 00:00
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#36
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Kiba of hidden leaf
This is the difference:
16 Swords
10 Str - 0 Str
Auto attack: 2 dmg average difference
Pure Strike: 6 dmg average difference
Dragon Slash: 9 dmg difference
The more dmg you are dealing out the more penetration gives you in DPS.
Using an axe or hammer would be more efficient than a sword for strength. Mending wammos
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Strength gives you armor penetration only if you're using an attack skill. That already makes your little chart wrong.
Also, the added damage from an attack skill is already armor ignoring, so it only adds the AP to the base damage on an attack skill.
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Apr 27, 2007, 12:01 AM // 00:01
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#37
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Wilds Pathfinder
Join Date: Mar 2007
Location: 02/18/05 (Pm me with the place, its a riddle)
Profession: A/
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Sins need 80 armor OR more powerful skills.
It takes a pro to use them.I finally got my sin build perfected!It took 3 months
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Apr 27, 2007, 01:01 AM // 01:01
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#38
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Krytan Explorer
Join Date: Aug 2005
Guild: [Njk]
Profession: Rt/
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Quote:
Originally Posted by viper11025
Sins need 80 armor OR more powerful skills.
It takes a pro to use them.I finally got my sin build perfected!It took 3 months
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WOW... umm so basically you want to make the warrior useless?
An assassin with 80AL would compeltely render the Warrior worthless because not only would it have close to the same AL, Assassins have much better defense skills.
Assassins have pretty powerful combos on their own, while a minor buff in some skills would be handy it isnt crucial. And.. it doesnt take a pro to use them, just takes practice.
AND the assassin primary is fine. One of the few primarys that can work for ANY melee class.
Critical Strikes > Strength.. any day
Last edited by Crazyvietguy; Apr 27, 2007 at 01:03 AM // 01:03..
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Apr 27, 2007, 02:34 AM // 02:34
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#39
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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Spawning power would just like to poke its head in here and tell you to stop whining about ineffective primary attributes.
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Apr 27, 2007, 02:39 AM // 02:39
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#40
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by viper11025
Sins need 80 armor OR more powerful skills.
It takes a pro to use them.I finally got my sin build perfected!It took 3 months
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Please stop making them even more skillless than they already are in PvP.
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