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Old Jun 28, 2007, 11:47 PM // 23:47   #21
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Quote:
Originally Posted by Master Ketsu
Now that i think about it, its kind of surprising how people think SP is overpowered. So many counters...
The issue is that you have about 2-3 seconds to use one of a set number of counters, or else you die. Just got knocked down, shatter enchanted, etc.? Tough luck.
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Old Jun 29, 2007, 03:53 AM // 03:53   #22
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pre-prot yourself with balanced stance. They can't get critical hits so their damage drops considerably and their energy starts to get messed up too. They can't KD you to get their combos off most of the time either. This works well for me for most sin builds out there.

In RA I like to run Disciplined stance as well and...rank 8-rank 9 in tactics. Keep a +armor versus piercing shield handy and swap that onto your main set when you see a sin.

If they are spiking your teammates, RC is great. I like to run ZB in RA most times which seems to work better with prot spirit. And I like prot spirit more than SB because I can pre-prot another team member early and it will stay up for a long time. Once you have the damage reduced on two or three targets, it becomes easier to fend them off with a straight heal (GoH or ZB). Sometimes, SoA is good too.

Mo/A with dark escape and return is a great combo too. I just like Mo/W a little better because balanced stance can help avoid some types of shutdown.

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Old Jun 29, 2007, 08:23 AM // 08:23   #23
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Quote:
Originally Posted by Age
As one mentioned sprint away from the Sin.It is to bad sprint is not in tactics to get a longer duration.
U can use holy veil and then use dark escape or something like that or return
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Old Jun 29, 2007, 08:49 AM // 08:49   #24
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For kicks I ran the old Boon Prot in RA

[skill]Contemplation Of Purity[/skill] This skill was used by Boon Prots, and proved very useful against Shadow Prison sins. A few of them would try to kill me then when I hit CoP, some would leave the game lol
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Old Jun 29, 2007, 12:57 PM // 12:57   #25
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Disciplined Stance or Protector's Defense
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Old Jun 29, 2007, 01:05 PM // 13:05   #26
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Burst sins do suck [skill]Healing Hands[/skill] or [skill]Blessed Light[/skill] ftw
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Old Jun 29, 2007, 04:44 PM // 16:44   #27
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Quote:
Originally Posted by Lourens
Burst sins do suck [skill]Healing Hands[/skill] or [skill]Blessed Light[/skill] ftw
HH? You've got to be kidding. Try Shielding Hands maybe. And BL is decent, but theres alot of none elite options that can counter a sin just as well. Dismiss, Pre-veiling, Hex Breaker, Shield Bash, Balanced Stance, Dark Escape are all perfectly good counters.

As for your suggestion earlier on...
Quote:
Originally Posted by Lourens
Smite Hex and Hex Breaker should do the job and theres another nice skill [skill]shield of deflection[/skill] 10 sec duration 55% longer enchant
Why exactly would you run Blessed Aura with a SoD build? SoD is for stopping weapon based spikes, which will last a few seconds at the most. It lasts 7 seconds at 14 prot, which is more than enough.
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Old Jul 01, 2007, 12:27 PM // 12:27   #28
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Quote:
Originally Posted by ibreaktoilets
Why exactly would you run Blessed Aura with a SoD build? SoD is for stopping weapon based spikes, which will last a few seconds at the most. It lasts 7 seconds at 14 prot, which is more than enough.
Because it's good in PvE tanking, and everyone knows AB and FA are just extensions of PvE. /lol
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Old Jul 01, 2007, 12:49 PM // 12:49   #29
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Quote:
Originally Posted by holymasamune
Because it's good in PvE tanking, and everyone knows AB and FA are just extensions of PvE. /lol
You're being over generous there I think. Personally I find charr much more fearsome than your average AB wammo.
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Old Jul 01, 2007, 01:25 PM // 13:25   #30
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Upkeep pre-veil when you see A/W, cancel when he SPs you. If double-clicking is not your type of thing...

Hit Spirit Bond to prevent the final damage burst coming from Blades of Steel. Then, use Mending Touch on yourself to remove poison and Deep Wound.

Total casting time - 1 second
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Old Jul 01, 2007, 02:57 PM // 14:57   #31
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Quote:
Originally Posted by Age
As one mentioned sprint away from the Sin.It is to bad sprint is not in tactics to get a longer duration.
Yes, with a 66% snare and the very high probability of a KD coming very quickly, that's really going to work...

Do you even think before you post Age?
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Old Jul 01, 2007, 03:10 PM // 15:10   #32
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Hex Breaker !
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Old Jul 01, 2007, 03:17 PM // 15:17   #33
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I absolutely LOVE shiled bash, agaisnt everything really, but since those hex sins came out I've been using hex breaker, it has been proving itself effective agaisnt sins and everything else in RA. if you have a pre veil and a hex b on you in the start of a match, you have 4 hex removals for 10 energy. Agaisnt other kind of sins and melee I just use guardian.

To heal others victims of burst sins combos in your team, I keep my fingers on reversal of fortune and zealous benediction ( or any other major heal you have ), when somebody is getting hit and caught you off guard hit RoF and follow up with your major heal spell. Been working for me, I dont fear any sins, the only ones capable of getting enough damage off are hammer warriors and RaO thumpers.
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Old Jul 01, 2007, 04:09 PM // 16:09   #34
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Quote:
Originally Posted by Dr Strangelove
The issue is that you have about 2-3 seconds to use one of a set number of counters, or else you die. Just got knocked down, shatter enchanted, etc.? Tough luck.
But if you do counter it, they are basically useless for 20 seconds. That more then balances out their burst of power. The recharge and fact it takes their entire bar is what makes it not OP. Now if it was JUST SP itself that read "Shadow step to target foe, that foe moves 66% slower for 10 seconds and your next attack against them does + 200....500 damage" Then we would have a rediculous problem. But SP itself is fine compared to other elite shadow step skills.
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Old Jul 06, 2007, 01:18 PM // 13:18   #35
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To stop these "Promise" sins in their tracks I use Divert Hexes as most require a hex to to attack. Also Guardian and Aegis do no good with Exposed Defenses as most of them take it (I do as a sin), so removing conditions and hexes just stops them from continuing the chained attack.

pink
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Old Jul 06, 2007, 04:26 PM // 16:26   #36
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Thanks to everyone, don't know what I did wrong... it's actually not that difficult to conter them

SoA + Dismiss is lovely at the point of the deep wound.
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Old Jul 09, 2007, 11:33 AM // 11:33   #37
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As already posted,

SoR Bonder ftw.

Or Frenzied Def + Prot Spirit

I NEVER died of SP sins.

~Prof.
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Old Jul 09, 2007, 02:12 PM // 14:12   #38
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Quote:
Originally Posted by Prof Of Black
As already posted,

SoR Bonder ftw.

Or Frenzied Def + Prot Spirit

I NEVER died of SP sins.

~Prof.
2 horrible suggestions, it's like noob island for monk, lol.

why use frenzied when you can use disciplined at 8 tactics? and they have expose anyways, so you waste a full 15 energy every time and then a shatter or wildblow owns you, gg.

removing deepwound and a simple soa/hands does wonders.

if you run draw it's;

rof -> draw -> zb (devotion, gift)

orrr, -> divert hexes D;

i wouldn't run hexbreaker anymore, too many good (yes, the non noobs that don't even use SP because there's so much better) run siphon so you get hex spammed anyways.

defensive stances such as disciplined work really good if you can take care off expose.

generally don't preveil too many teammembers against sins, i only do it if there's hexes (melees and stuff against necros).

and of course, a rof -> mending touch on yourself is good also, large heal if you hit the deepwound and the bleeding.

don't know why you want to need a special counter just against SP sins, they're so fragile and bad, i'd worry a lot more about moebius or shattering assault.
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