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Old Jun 27, 2007, 11:19 PM // 23:19   #1
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Default What to do against Burst Sins?

Hi everyone,

I wanted to ask you monks out there, how you <effectively> counter attacks by these most deadly attackers. I'm running a Zealous Benediction Build with standard RoF, GoH, SoA, Dismiss Condition, PS, Holy Veil and Hex Breaker for self protection.

I can almost always save my teammates but I loose very much energy during that emergency heal. I try to put up SoA and spam Dismiss Condition and RoF.

So my question: Is there a better way?
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Old Jun 27, 2007, 11:26 PM // 23:26   #2
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RC.



Not "the" best elite to have EVERY time but for the most part I use it and love it for RA. No sin can kill any of my teammates. RC = Uber Heal
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Old Jun 27, 2007, 11:27 PM // 23:27   #3
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Divine intervention, aegis, or guardian. You just need a little leg room, tis all.
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Old Jun 27, 2007, 11:47 PM // 23:47   #4
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If you want a RA build that can counter SP sins, I would suggest the following:

[skill]Shield of Regeneration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blessed Signet[/skill][skill]Shielding Hands[/skill][skill]Mending Touch[/skill][skill]Balthazar's Spirit[/skill][skill]Holy Veil[/skill][skill]Life Bond[/skill]

Shield of Regeneration is usually all you need against a SP sin, but you can use Shielding Hands as well for additional protection. Mending Touch is optional and Dismiss Conditions also fills the slot well, but they both work as both a condition removal and small heal. Dismiss gives more flexibility on healing the party, but I like Mending Touch since most hate is directed to the monk anyways. The build is still pretty weak against "Fear Me!" assassins, but you won't encounter them much unless you go in TA.

Last edited by XvArchonvX; Jun 27, 2007 at 11:51 PM // 23:51..
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Old Jun 28, 2007, 12:09 AM // 00:09   #5
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Shield Bash is often the cruelest way to punish single melee attacker, but it requires good timing and a shield. Other good choices IMO are Deadly Riposte, Wary Stance and Discplined Stance. What exactly do you mean Burst Sins? They used to be assassins with Burst of Aggression and Shadow Prison, and Hex Breaker works decent against Shadow Prison anyways; but since BoA got nerfed, I doubt you're referring to that. Also, since many sins carry Expose Defenses now, Holy Veil should be utilized to make sure your stance(s) block their attack(s).
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Old Jun 28, 2007, 12:27 AM // 00:27   #6
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all u need is 1 skill, Holy Veil. You see an assassin? Pre veil. If you fail to dos, Spirit bond. If u don't use SB, then PS and ZB quickly. There are so many ways to counter it but unlike what some of the people said above. Blocking does work assuming smart assassins will use expunge defenses or other sorts of counter blocking.
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Old Jun 28, 2007, 12:31 AM // 00:31   #7
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As an R/mo with burning arrow, ive countered Sp before by striding after the hex is on me, and then using mend touch. Mend touch tends to stop it dead, since alot of the damage is from deepwound and poison is supposed to finish you.

So mend touch.
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Old Jun 28, 2007, 12:49 AM // 00:49   #8
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- Pre-veil and pre-prot yourself
- Run away before they can reach you
- Equip defensive weaponset: Crippling Axe/Spear/Sword of Defense + Shield of Fortitude with 10 vs Piercing
- Use Return or Grasping Earth
- Draw Conditions + Mending Touch is fun :P

Last edited by Celestial_Kitsune; Jun 28, 2007 at 12:52 AM // 00:52..
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Old Jun 28, 2007, 01:01 AM // 01:01   #9
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countering a sin spike??? use any skill on your bar and target yourself and you will counter the spike...get a +10 piercing shield with +30 hp

heres the bar i run when im bored and deicde to RA:

rof , divert hex, mend cond, mend touch, heal touch, goh, return, dark escape


i highly suggest using all energy armor, nothing else is really useful enough in terms of +armor in RA , with high energy you can stick to your sword/shield combo and swap shields as needed vs damage types, negating a ton of damage without using enegy

also
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Old Jun 28, 2007, 02:46 AM // 02:46   #10
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Now that i think about it, its kind of surprising how people think SP is overpowered. So many counters...
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Old Jun 28, 2007, 03:15 AM // 03:15   #11
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[skill]restore condition[/skill]

[skill]shield of absorption[/skill]


Those two skills alone pretty much counter shadow prison...If using a different elite, SoA and being able to remove the deep wound is all you really need to do.
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Old Jun 28, 2007, 04:02 AM // 04:02   #12
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i agree with the pre veil thing
if he is the only one attacking you let him finishes his combo (or maybe throw a rof in between) he cant kill you
when he is done-->mending touch
well if you're in RA where monk stomp is so common, try to get rid of SP as soon as possible and kite
rof yourself to earn some buffer time
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Old Jun 28, 2007, 05:40 AM // 05:40   #13
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RC does not counter if you are the target.
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Old Jun 28, 2007, 06:34 AM // 06:34   #14
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Not the best build around, but what I use is
[skill]Dismiss Condition[/skill][skill]Shield of Regeneration[/skill][skill]Mending Touch[/skill][skill]Reverse Hex[/skill][skill]Blessed Signet[/skill][skill]Glyph of Lesser Energy[/skill][skill]Balthazar's Spirit[/skill][skill]Life Bond[/skill]

12+1+1 prot
12+1 divine
I use enchanter's armor, spear with +5 energy and +5 armor/20%enchant/+30 health. Shield with +10 vs piercing. I switch around with weapons as needed.

Pretty straightforward, you have life bond + balthzaras is some prot and energy management, glyph and sig also energy. Dismiss is condition removal and a standard heal. Shield of regeneration for some prot and regen is also nice, mending touch is for yourself and sometimes allies if they're closeby.
I think reverse hex is the neatest skill, with the very short cast it is great against most hexes in RA. When facing a team, watch and try to analyze which opponents carry the most nasty hexes. the moment they start castiung some hex with a nice gold trim around it, and you know it's going to hurt, watch your team, and as soon as a purple arrow pops up, reverse the hex. Nine out of ten times you will be able to remove it before they can cover it.
This also works well against SP/Burst sins. If you see them at the edge of your aggro circle, and you see them popping up besides you, press reverse hex and they are often useless for another 20 seconds.(I know, some bring expose defences, but not alot of them.)
Works pretty well for me, but I'm sure there are better builds around.
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Old Jun 28, 2007, 06:48 AM // 06:48   #15
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Smite Hex and Hex Breaker should do the job and theres another nice skill
[skill]Shield of Deflection[/skill] 10 sec duration 55% longer enchant
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Old Jun 28, 2007, 07:34 AM // 07:34   #16
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Holy veil+hex breaker can take care of both the sin hexes. SoA owns them by preventing a huge amount of their spike. Mending touch is like a 200+ heal given that you remove deep wound.
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Old Jun 28, 2007, 07:38 AM // 07:38   #17
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as mentioned before, you want to throw off his attack chain, either take the hex off before he get his hex required offhand attack on you or..
use shield bash to mess up the chain at the worst time .

a flexible general purpose build that works most of the time is:

ZB Rof SoA GoH Dismiss Condition [Smite Hex or Holy Veil] Shield Bash Sprint

you can replace sprint with mending touch for faster condition removal

When you get the hexed or sin starting pounding you, smite(if hexed) and shield bash, Sprint -> Rof/ZB spam.

You need to weapon set swap and know when to do it. You do not need high energy most of the time, seek to maximize armor level for your regular low energy/high armor weapon set.

But if a mesmer comes with the sin....adding 3-4 more painful hexes on you... lol... gg.
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Old Jun 28, 2007, 09:37 AM // 09:37   #18
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Divert Hexes if you get hex raped, I mean its obviously not fool proof, but depending on the hexes you could remove up to 3 of them. Then remove the most harmful conditions while kiting. Your team should help to put some pressure on those stomping you.
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Old Jun 28, 2007, 10:24 PM // 22:24   #19
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I like Dark Escape or Return when they pop up in my face. When those are recharging, for me, I try to feel out when that deep wound is gonna show up to dismiss it. Pre-protting works too I suppose.
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Old Jun 28, 2007, 11:04 PM // 23:04   #20
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As one mentioned sprint away from the Sin.It is to bad sprint is not in tactics to get a longer duration.
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