Jun 27, 2007, 11:26 PM // 23:26
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#2
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Ascalonian Squire
Join Date: May 2006
Location: Warriors Isle
Guild: Excentrix [PuNK]
Profession: Me/E
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RC.
Not "the" best elite to have EVERY time but for the most part I use it and love it for RA. No sin can kill any of my teammates. RC = Uber Heal
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Jun 27, 2007, 11:27 PM // 23:27
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#3
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Academy Page
Join Date: May 2007
Guild: Belarusian Standard Time
Profession: A/Rt
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Divine intervention, aegis, or guardian. You just need a little leg room, tis all.
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Jun 27, 2007, 11:47 PM // 23:47
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#4
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Forge Runner
Join Date: Nov 2005
Profession: R/
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If you want a RA build that can counter SP sins, I would suggest the following:
[skill]Shield of Regeneration[/skill][skill]Glyph of Lesser Energy[/skill][skill]Blessed Signet[/skill][skill]Shielding Hands[/skill][skill]Mending Touch[/skill][skill]Balthazar's Spirit[/skill][skill]Holy Veil[/skill][skill]Life Bond[/skill]
Shield of Regeneration is usually all you need against a SP sin, but you can use Shielding Hands as well for additional protection. Mending Touch is optional and Dismiss Conditions also fills the slot well, but they both work as both a condition removal and small heal. Dismiss gives more flexibility on healing the party, but I like Mending Touch since most hate is directed to the monk anyways. The build is still pretty weak against "Fear Me!" assassins, but you won't encounter them much unless you go in TA.
Last edited by XvArchonvX; Jun 27, 2007 at 11:51 PM // 23:51..
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Jun 28, 2007, 12:09 AM // 00:09
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#5
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Ascalonian Squire
Join Date: Mar 2006
Profession: Mo/
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Shield Bash is often the cruelest way to punish single melee attacker, but it requires good timing and a shield. Other good choices IMO are Deadly Riposte, Wary Stance and Discplined Stance. What exactly do you mean Burst Sins? They used to be assassins with Burst of Aggression and Shadow Prison, and Hex Breaker works decent against Shadow Prison anyways; but since BoA got nerfed, I doubt you're referring to that. Also, since many sins carry Expose Defenses now, Holy Veil should be utilized to make sure your stance(s) block their attack(s).
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Jun 28, 2007, 12:27 AM // 00:27
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#6
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Krytan Explorer
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all u need is 1 skill, Holy Veil. You see an assassin? Pre veil. If you fail to dos, Spirit bond. If u don't use SB, then PS and ZB quickly. There are so many ways to counter it but unlike what some of the people said above. Blocking does work assuming smart assassins will use expunge defenses or other sorts of counter blocking.
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Jun 28, 2007, 12:31 AM // 00:31
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#7
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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As an R/mo with burning arrow, ive countered Sp before by striding after the hex is on me, and then using mend touch. Mend touch tends to stop it dead, since alot of the damage is from deepwound and poison is supposed to finish you.
So mend touch.
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Jun 28, 2007, 12:49 AM // 00:49
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#8
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Krytan Explorer
Join Date: Jun 2006
Profession: Me/
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- Pre-veil and pre-prot yourself
- Run away before they can reach you
- Equip defensive weaponset: Crippling Axe/Spear/Sword of Defense + Shield of Fortitude with 10 vs Piercing
- Use Return or Grasping Earth
- Draw Conditions + Mending Touch is fun :P
Last edited by Celestial_Kitsune; Jun 28, 2007 at 12:52 AM // 00:52..
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Jun 28, 2007, 01:01 AM // 01:01
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#9
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Jungle Guide
Join Date: Jun 2006
Profession: Mo/
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countering a sin spike??? use any skill on your bar and target yourself and you will counter the spike...get a +10 piercing shield with +30 hp
heres the bar i run when im bored and deicde to RA:
rof , divert hex, mend cond, mend touch, heal touch, goh, return, dark escape
i highly suggest using all energy armor, nothing else is really useful enough in terms of +armor in RA , with high energy you can stick to your sword/shield combo and swap shields as needed vs damage types, negating a ton of damage without using enegy
also
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Jun 28, 2007, 02:46 AM // 02:46
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#10
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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Now that i think about it, its kind of surprising how people think SP is overpowered. So many counters...
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Jun 28, 2007, 03:15 AM // 03:15
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#11
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Wilds Pathfinder
Join Date: Aug 2006
Location: Long Island, NY
Guild: Elite Knights [SWAT]
Profession: W/
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[skill]restore condition[/skill]
[skill]shield of absorption[/skill]
Those two skills alone pretty much counter shadow prison...If using a different elite, SoA and being able to remove the deep wound is all you really need to do.
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Jun 28, 2007, 04:02 AM // 04:02
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#12
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Frost Gate Guardian
Join Date: Aug 2006
Profession: Mo/
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i agree with the pre veil thing
if he is the only one attacking you let him finishes his combo (or maybe throw a rof in between) he cant kill you
when he is done-->mending touch
well if you're in RA where monk stomp is so common, try to get rid of SP as soon as possible and kite
rof yourself to earn some buffer time
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Jun 28, 2007, 05:40 AM // 05:40
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#13
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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RC does not counter if you are the target.
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Jun 28, 2007, 06:34 AM // 06:34
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#14
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Jungle Guide
Join Date: Aug 2005
Location: Vlaardingen, The Netherlands
Guild: Survivor Squad[SS]
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Not the best build around, but what I use is
[skill]Dismiss Condition[/skill][skill]Shield of Regeneration[/skill][skill]Mending Touch[/skill][skill]Reverse Hex[/skill][skill]Blessed Signet[/skill][skill]Glyph of Lesser Energy[/skill][skill]Balthazar's Spirit[/skill][skill]Life Bond[/skill]
12+1+1 prot
12+1 divine
I use enchanter's armor, spear with +5 energy and +5 armor/20%enchant/+30 health. Shield with +10 vs piercing. I switch around with weapons as needed.
Pretty straightforward, you have life bond + balthzaras is some prot and energy management, glyph and sig also energy. Dismiss is condition removal and a standard heal. Shield of regeneration for some prot and regen is also nice, mending touch is for yourself and sometimes allies if they're closeby.
I think reverse hex is the neatest skill, with the very short cast it is great against most hexes in RA. When facing a team, watch and try to analyze which opponents carry the most nasty hexes. the moment they start castiung some hex with a nice gold trim around it, and you know it's going to hurt, watch your team, and as soon as a purple arrow pops up, reverse the hex. Nine out of ten times you will be able to remove it before they can cover it.
This also works well against SP/Burst sins. If you see them at the edge of your aggro circle, and you see them popping up besides you, press reverse hex and they are often useless for another 20 seconds.(I know, some bring expose defences, but not alot of them.)
Works pretty well for me, but I'm sure there are better builds around.
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Jun 28, 2007, 07:34 AM // 07:34
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#16
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Holy veil+hex breaker can take care of both the sin hexes. SoA owns them by preventing a huge amount of their spike. Mending touch is like a 200+ heal given that you remove deep wound.
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Jun 28, 2007, 07:38 AM // 07:38
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#17
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Frost Gate Guardian
Join Date: Dec 2006
Guild: Green and Pink
Profession: Mo/
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as mentioned before, you want to throw off his attack chain, either take the hex off before he get his hex required offhand attack on you or..
use shield bash to mess up the chain at the worst time .
a flexible general purpose build that works most of the time is:
ZB Rof SoA GoH Dismiss Condition [Smite Hex or Holy Veil] Shield Bash Sprint
you can replace sprint with mending touch for faster condition removal
When you get the hexed or sin starting pounding you, smite(if hexed) and shield bash, Sprint -> Rof/ZB spam.
You need to weapon set swap and know when to do it. You do not need high energy most of the time, seek to maximize armor level for your regular low energy/high armor weapon set.
But if a mesmer comes with the sin....adding 3-4 more painful hexes on you... lol... gg.
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Jun 28, 2007, 09:37 AM // 09:37
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#18
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Jungle Guide
Join Date: Mar 2006
Profession: Mo/
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Divert Hexes if you get hex raped, I mean its obviously not fool proof, but depending on the hexes you could remove up to 3 of them. Then remove the most harmful conditions while kiting. Your team should help to put some pressure on those stomping you.
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Jun 28, 2007, 10:24 PM // 22:24
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#19
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Krytan Explorer
Join Date: Mar 2006
Guild: The Medicine Cabinet [PILL]
Profession: E/
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I like Dark Escape or Return when they pop up in my face. When those are recharging, for me, I try to feel out when that deep wound is gonna show up to dismiss it. Pre-protting works too I suppose.
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Jun 28, 2007, 11:04 PM // 23:04
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#20
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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As one mentioned sprint away from the Sin.It is to bad sprint is not in tactics to get a longer duration.
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