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Old Aug 24, 2007, 04:21 AM // 04:21   #21
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no. mesmers and necros ges stales/wands/offhands. ranged characters. assasins ans dervishes have a much lower energy cap.
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Old Aug 24, 2007, 09:07 AM // 09:07   #22
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Quote:
Originally Posted by Moloch Vein
Cool. I'm a necro. I use spells and hexes. Can I have 70AL? Can the mesmer?
Sin&Dervish are melee. Oh, and don't come up with the crap like "meleemancer" or illusionairy weaponry. Those don't count
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Old Aug 24, 2007, 09:58 AM // 09:58   #23
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I think the simple answer is that both professions don't have adrenalin skills. So they need Energy for almost every attack they do, not just spells.

Both professions that do have adrenalin skills have >> and 80AL.

That makes Rangers the odd one out, >>> and 70AL, and no adrenalin skills.
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Old Aug 24, 2007, 10:32 AM // 10:32   #24
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Originally Posted by Karomi Saoshi
I guess you could use assassins promise in pve, but what guarantees the kill? And if you aren't able to kill it with the main skills once, then its gonna be harder to kill it in that AP time frame.
16 seconds and decent builds guarantees the kill. Unless you're speaking of soloing...
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Old Aug 24, 2007, 11:10 AM // 11:10   #25
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All this talk about nerfing Deadly Paradox is ridiculous.

It was bad enough that it already got nerfed so it couldn't half skill recharge on stances. To nerf it any more would just be ludicrous.

Want to nerf things so bad? Nerf the dagger spells or the signets: things effectively linked intrinsically to the build. Leave Deadly Paradox out of this.
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Old Sep 01, 2007, 05:30 AM // 05:30   #26
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Quote:
Originally Posted by SotiCoto
All this talk about nerfing Deadly Paradox is ridiculous.

It was bad enough that it already got nerfed so it couldn't half skill recharge on stances. To nerf it any more would just be ludicrous.

Want to nerf things so bad? Nerf the dagger spells or the signets: things effectively linked intrinsically to the build. Leave Deadly Paradox out of this.
Eh, Deadly Paradox makes things harder to balance.

Anything that has potential to be a shutdown skill is messed up. The utility skills are meant to assist in spikes and such. With Deadly Paradox, everything is messed up in recharge times. While some skills could have better potential, Deadly Paradox makes everything balance as if Deadly Paradox was in use all the time to avoid some balance issues. If Deadly Paradox was hammered, then the other skills that could have been abused receive some buffs and skills could be more used.

Something like that, I just learn by trying to understand what the people with more experience are trying to say.
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Old Sep 01, 2007, 05:35 AM // 05:35   #27
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People with more experience that I know dont play this lame build.The only thing I can sugest is just copy another build or be a toucher if your not already.bye and good luck.
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