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Old Oct 01, 2007, 11:20 PM // 23:20   #261
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Quote:
Originally Posted by LaserLight
Alright...gone for a few days and this thread went to hell. Well, slid further down, anyways. As both an avid Assassin player and someone who enjoys tactical, thought-out gameplay, let me see if I can fairly sum up the problems here.

Pro-Warrior:
Warrior skills, especially the mentioned Shock Axe, perform at full effectiveness regardless of the other skills on the Warrior's bar. This allows the Warrior to use small portions of its build in different ways, letting it switch tactics on the fly to adjust to changing battle conditions. This is good, given that battle conditions can change drastically and with lightning speed in any given fight. The Warrior's natural AL provides it an excellent defense and allows it to venture further into enemy lines and do more jobs than most any Assassin can. It's a versatile, well-balanced class in which any competently designed build therein can change up jobs regularly.

Pro-Assassin:
Let's face it. Assassins hit harder than any Warrior ever created. Warrior spikes, in the terms of a killing spike delivered by Warriors alone, typically refers to a dual Warrior spike, whereas an Assassin that cannot kill its target solo is typically considered inefficient and largely pointless, if it's designed as a killing Assassin. Despite the multitudes of Assassin-bashing in this thread, an Assassin can also spec itself for disruption or pressure roles by switching out which attack sequence it uses. However, the nature of an Assassin's attack sequence essentially transforms the three, four, sometimes five skills devoted to it into a single massive skill which requires a precise ordering to work. if it does, fantastic, but if it breaks, than your huge skill is effectively interrupted. And because it eats so much of your bar, it's hard for Assassins to take a secondary offense or other utility.

An Assassin can design a skill combo that can do a lot of things, but what Moretz is getting at is that the Assassin can't break its combo down into the component skills and use them selectively as can a Warrior. Most of us consider an Assassin with a properly designed skill stream a versatile and effective fighter, but some of us, obviously, do not. And I can see their points. As much as I hate to admit it, an Assassin is not as versatile as a Warrior. Do I agree that the Assassin, as a class, requires no real skill to use and has no utility in anything but casual game formats? Of course not. I am still of the opinion that anyone who automatically says "Screw the sin, it can't do squat, let's take a Shock Axe" is cutting off a limb from his battle plan. However, the Assassin in GvG play should be taken as a support choice rather than a frontline fighter or other primary character. In that role, I believe the class could shine.

And before I get yelled at, I did some Observer-moding today to check just this point, and was very disappointed by what I saw. Not only where virtually all the teams I observed using the same general build - two Shock Axes, two/three Monks, E/Mo runner and some sort of mesmer/second El - they were all playing in the same dang Hall for Chrissakes. No real tactical variance whatsoever, the only Guilds I saw running anything different were low-ranked Guilds who didn't have the skill to figure out how to use what they had against the top 100 guys. This depresses me greatly.

Especially since Deadly Arts has some of the single most intensely damaging skills I've ever seen. Impale alone, at 16 Deadly Arts, deals over 100 damage and inflicts a Deep Wound, in a quarter of a second. Even Eviscerate has to work to get that sort of hit in, and no Eviscerate or Wearying Strike launched can hit in a quarter of a second. There are three Signets in the Deadly Arts line that can deal 90+ damage at 16 spec. Vampiric Assault, at 16, deals over 80 damage in life-steal damage. All of it may be conditional, combo-related damage, but Deadly Arts has more single-target firepower than most any other single skill line in existence. Iron Palm deals more damage than Shock and has an easily-achieved knockdown as well. Or, go the easy route and use a Black off-hand to launch straight into Vampiric Assault, then onto your real damage. It may not be a spike in the strictest sense of the term, but it's just as much damage as a Shadow Prison without having to get into nothing but weapon attack lines. Even Shadow Arts has its powerful skills, with Beguiling Haze chief among them.

personally, I find it kinda miserable that top-level GvG is relying entirely on builds over a year old, without any innovation or new things. Not even neglecting the Assassin, but basically just Holy Trinity builds - Warriors, Monks, various types of Elementalists. In top competition on down stagnation is starting to seriously suck. Can't we put aside the "Assassins suck! No, Warriors suck!" talk and just get back to the Guild Wars where people do new and different things every day?

I've typed too long, while too tired, and am not even sure what I wrote anymore. I'm going to shut up now and let people hurt me while I go drink some caffeine and monkey with my Deadly Arts builds...

Before ye get too vicious though, remember! I've got Ancient Armor. I can kill you just by shaking your hand
Sins do not hit harder than Warriors as they have three attributes,axes,hammers and swords and Warriors don't suck as well as Sins and who cares what armour you got.Don't turn this into a War vs Sin debate some play both.
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Old Oct 01, 2007, 11:34 PM // 23:34   #262
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Quote:
Originally Posted by LaserLight
Warrior skills, especially the mentioned Shock Axe, perform at full effectiveness regardless of the other skills on the Warrior's bar. This allows the Warrior to use small portions of its build in different ways, letting it switch tactics on the fly to adjust to changing battle conditions. This is good, given that battle conditions can change drastically and with lightning speed in any given fight. The Warrior's natural AL provides it an excellent defense and allows it to venture further into enemy lines and do more jobs than most any Assassin can. It's a versatile, well-balanced class in which any competently designed build therein can change up jobs regularly.

...

An Assassin can design a skill combo that can do a lot of things, but what Moretz is getting at is that the Assassin can't break its combo down into the component skills and use them selectively as can a Warrior. Most of us consider an Assassin with a properly designed skill stream a versatile and effective fighter, but some of us, obviously, do not. And I can see their points. As much as I hate to admit it, an Assassin is not as versatile as a Warrior.
Thanks! This is exactly the kind of explanation I was hoping to get, and the kind that will most likely help me find more 'versatile' builds for my Assassin.

In AB, I currently enjoy running Moebius Breeze, using HotO and DB as my 2 duals (punishing both stragglers and mobbers), taking Shadow Walk instead of the rez sig. One of the best things I've found about the build is that Moebius recharges the LMS and Exhausting again. So far I've managed to disrupt quite effectively, shut someone down very consistently, and the killing is fine too

Kudos to who deserve them; Moebius Breeze looks an awful lot like that Yanssassin thingy Now to beat this build.

Last edited by Bobby2; Oct 01, 2007 at 11:41 PM // 23:41..
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Old Oct 02, 2007, 07:05 AM // 07:05   #263
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Wars are definantly more versitile. My war can pretty much use any, axe, hammer, sword or tank build. One character that can do three different types of damage. from hammers ground pounding to axes shock axe. or be a tank and run in and tank damage for a team has to be versitile.

As for a sin. Maybe not as versitile. But definantly is a killer. It seems to me like one of those classes that either your great at or suck at. not really an inbetween. until you know what you can do and when you can do it and how to do it with a sin can you really be good. seeing as they are a glass tank, that die easily in the wrong conditions. If you make any kind of mistakes people tend to call you a noob sin no matter what. practice makes perfect.

In my mind they both rock in their own ways.
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Old Oct 02, 2007, 07:43 PM // 19:43   #264
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Basicly
Sin= Surprise killer, Good at getting behind the front row guys before anyone knows what is going on.

Warrior=Hits hard but you can see him coming so you can just get out of the way or prep for it.

But I usally like to combine both in pvp.

W/A sword haunter ftw
A/W mobius impailer ftw

I like sometimes combining things fromeach class to win
Warriors way of speeding up his attacks
and the sins way of jumping around.
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Old Oct 04, 2007, 02:00 PM // 14:00   #265
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the only reason why warriors are versatile is because they don't have to have an order in their skills

sins have to have the lead + offhand + dual attack.

So in that regard, yes sins become less "versatile" in their skills.

But imagine if we didn't have that limitation. Just imagination if all those skills were just like warrior's skills in which we could have them in any order and the only thing stopping us from spamming is either energy/adrenaline and the recharge time.

This might sway more with the whole "sins aren't versatile" argument, but i'm just pointing out, which i'm sure it was subtly, but i think it needs to be made bluntly, that sins are supposed to be confined to this sort of "non-versatility" in terms of the skills used and how they are ordered. I think it's because of that sins are allowed to have the high damage skills.

I think it's the PURPOSE of the sin class to do the spike damage or pressure damage. I mean, if you look at the just the concept of the class, it makes some sense. The assassin either kills his target and lives or fumbles and has to pay the price.

Yes, I've experienced my lead attack or my offhand attack getting d-shotted or even just general interrupted, and i'm always giving props to the ranger who managed to get the hit in. But when on my ranger, i aim for the same thing, even on a warrior or a dervish if there arent' any casters to poke. If you can't blind the sin or block, interrupt his chain and he's done. It's soo much fun doing that on shadow prison sins..heee...interrupting black spider or black lotus is soooo rewarding..

Having the chain interrupted is just another way to "defend" against 'em. It's just another check/balance thing.

sin's aren't supposed to replace warriors, but as they are very closely related it looks that way. They both have sharpy pointy weapons. They both are up close and personal with the opponent. Dervishes are also melee, but because they use a scythe and attacks are different they aren't usually compared to each other.

I think the Way of the Master is actually trying to open up some of that versatility. Ever come up against a sin derv? They hit surprisingly hard o_O And the barrage sins used to be big. If they had way of the master, they would have been huuuuge.

I think the problem is a lot of people want the sin to be something that's not designed for and are therefore are unhappy. It is believed to be non-versatile but that's because it was designed that way so we won't have high damage attacks going all over the place. yeah yeah, they could have higher energy/adrenal cost and what not, but that would be making it like a warrior. The chain is making the sin a sin. It has to pull off a combo. Warriors just wait for their skills to recharge by hitting things and then let loose in whatever. That is why warriors can easily be both pressure and huge damage dealers. Pressure when they can't pull of their whole skill bar at once, huge damage when they can.

I don't think this makes the sin weaker though. I just think it makes people realize they'll have to try and figure out how to get to their high damage attacks and what combo goes well. You want to be unblockable? Then go with the gold line. Want to get that dual fast? Get a hex and use something from the black line.

If you're gonna be enchanted, might as well use something from the golden line.

The sins actually have a rather large arsenal on their hands and can actually utilize the second profession better to their advantage, even with just one skill.

It is a pain to sometimes have to have a back-up off hand or lead for fear of one being blocked or something and therefore losing skills lots that could be used for something else, but it just depends on the situation. People complain if there are too little attack skills, and also if there are too much. I usually try to stick with 4-5, depending if i have a lead attack and if i use Moebius.

Oh, I still think just using two builds is kinna silly to use as representatives, but as I kinna understand and I'm waaay too tired and argue that point again, I'm just gonna let it go. There are a lot of builds out there, just first timers will use the more popular ones cos..they're popular, they've already been tested and "believed" to be the best, and it therefore makes people think it's the only thing that'll work.

Eh I'm still bleh about that point, but I'll let it alone for now *wobbles away*
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Old Oct 04, 2007, 02:28 PM // 14:28   #266
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I don't flame one class, I just state what I see and what I'm bad at. Just peopel I suck at a class doesn't make the entire thing bad. It just means I suck at it ^_^

I don't see very many good PvE sins. I'd go as to say I'm not sure if I've seen any.
But in AB, I rarely see a bad one.
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Old Oct 04, 2007, 07:33 PM // 19:33   #267
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Quote:
Originally Posted by CagedinSanity
I don't see very many good PvE sins. I'd go as to say I'm not sure if I've seen any.
But in AB, I rarely see a bad one.
I seem to see alot of really bad sins in AB in pve I just try to avoid sins in pug groups they generally don't work.
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Old Oct 05, 2007, 12:37 PM // 12:37   #268
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*Yawns*

Screw versatility.... Critical Agility + Moebius Strike + Death Blossom = More fun than anything else in Guild Wars... besides perhaps Celestial Storm (or SS in hard mode)...

For total and utter speed-freaks like me.... warriors will never be enough. I don't care how hard you can C+Space or how thick your armour is; I like pretty numbers filling the screen.


But then when I let loose on the Ranger Boss's mob in Raisu Palace with Celestial Storm on my Ele.... The screen went yellow from all the damage indicators and I had a squee-fit as the entire group dropped dead (and the skill recharged from boss-death)....
Yeah.... but aside from that and the occasional SS mob-death.... Spamming Death Blossom repeatedly at +33%IAS is sex.

O'course no conditions and no utility skills make it a one-trick circus... but it is a NICE trick! ^_^

*Purrs at the thought of all the number-blood from that huge Skree mob yesterday*
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Old Oct 05, 2007, 02:41 PM // 14:41   #269
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Quote:
Originally Posted by Sir Pandra Pierva
I seem to see alot of really bad sins in AB in pve I just try to avoid sins in pug groups they generally don't work.
QFT

I think the whole Naruto mentality is the biggest mentality-issue with regards to assassins.
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Old Oct 05, 2007, 03:06 PM // 15:06   #270
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They're called Narutards... Horrible creatures.
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Old Oct 05, 2007, 03:54 PM // 15:54   #271
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I play a sin, and i'm proud of it, I don't want to sound like i'm bragging, but i'm probably better than most other sins i've played with, because, as previously said, they just pick it thinking they can just run in and kill everything just because they look cool, i've only ever seen a few well played sins, and if any of them are on this forum, I give them a giant huzzah for keeping sins from being hated and despised.


WELL DONE ALL YOU DECENT SINS OUT THERE!


as for the other ones i've played with... go look up the definition of: tactics
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Old Oct 05, 2007, 04:57 PM // 16:57   #272
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Quote:
Originally Posted by SotiCoto
*Yawns*

Screw versatility.... Critical Agility + Moebius Strike + Death Blossom = More fun than anything else in Guild Wars... besides perhaps Celestial Storm (or SS in hard mode)...

[....]

Yeah.... but aside from that and the occasional SS mob-death.... Spamming Death Blossom repeatedly at +33%IAS is sex.

QFT xD!

Critical Agility is hands down the most awesomest thing. If you add it to the Shiro killing build it's INSANE at how fast he goes. xDDDD
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Old Oct 05, 2007, 04:59 PM // 16:59   #273
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Quote:
Originally Posted by Mickey
....I am tying myself to a chair right now to not flame this comment.
your not alone
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Old Oct 06, 2007, 04:43 PM // 16:43   #274
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Quote:
Let's face it. Assassins hit harder than any Warrior ever created.
i lol'd
Quote:
16 spec.
i lo'd harder
Quote:
personally, I find it kinda miserable that top-level GvG is relying entirely on builds over a year old
laser better be paying my med bill
i broke an arm when i fell laughing out of my chair
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Old Oct 06, 2007, 05:01 PM // 17:01   #275
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Let This Thread Die Already Please.
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Old Oct 16, 2007, 05:50 PM // 17:50   #276
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:O r u kidding me sins r the best!!
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Old Oct 16, 2007, 06:04 PM // 18:04   #277
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critical dagg3rz, I quote Bowstring Badass:
Quote:
Let This Thread Die Already Please.
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Old Oct 16, 2007, 06:20 PM // 18:20   #278
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O.K there is no 'WORSE' proffession, theres the main roles and theres the support roles

Main roles(always used no matter what area)
Warrior-takes all the damge
Monk-healing/protecting
Necro- depends on area
Elementalist- AoE/high amounts of damage

Support roles(replacible by each other)
Ranger-sniper, not necciserally needed
Mesmer-degen/shut down etc, easily replaced
Assassin-shadow step in do damage apply poison or bleeding to enemy shadow step out, easily replaced
Ritualist-what ever u want i preffer spirit spammers, easily replaced
Paragon-i have always thought of these as a tank/ranger lol, easily replaced
Dervish-depending on build can replace a tank, but a tank is preffered, easily replaced


now this thread should die!
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Old Oct 16, 2007, 06:32 PM // 18:32   #279
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Quote:
Originally Posted by gloria vander belt
O.K there is no 'WORSE' proffession, theres the main roles and theres the support roles

Main roles(always used no matter what area)
Warrior-takes all the damge
Monk-healing/protecting
Necro- depends on area
Elementalist- AoE/high amounts of damage

Support roles(replacible by each other)
Ranger-sniper, not necciserally needed
Mesmer-degen/shut down etc, easily replaced
Assassin-shadow step in do damage apply poison or bleeding to enemy shadow step out, easily replaced
Ritualist-what ever u want i preffer spirit spammers, easily replaced
Paragon-i have always thought of these as a tank/ranger lol, easily replaced
Dervish-depending on build can replace a tank, but a tank is preffered, easily replaced


now this thread should die!
Quite possibly, a top ten worst post of all time.

You fail sooooo hard at guild wars it is inconceivable.

/close thread
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Old Oct 16, 2007, 06:36 PM // 18:36   #280
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Quote:
Originally Posted by Snow Bunny
Quote:
Originally Posted by gloria vander belt
O.K there is no 'WORSE' proffession, theres the main roles and theres the support roles

Main roles(always used no matter what area)
Warrior-takes all the damge
Monk-healing/protecting
Necro- depends on area
Elementalist- AoE/high amounts of damage

Support roles(replacible by each other)
Ranger-sniper, not necciserally needed
Mesmer-degen/shut down etc, easily replaced
Assassin-shadow step in do damage apply poison or bleeding to enemy shadow step out, easily replaced
Ritualist-what ever u want i preffer spirit spammers, easily replaced
Paragon-i have always thought of these as a tank/ranger lol, easily replaced
Dervish-depending on build can replace a tank, but a tank is preffered, easily replaced


now this thread should die!
Quite possibly, a top ten worst post of all time.

You fail sooooo hard at guild wars it is inconceivable.

/close thread
QFT.........
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