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Old Dec 29, 2007, 06:48 AM // 06:48   #421
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Quote:
Originally Posted by You can't see me
Assassins in PvE are very much in no need of attention. If you cannot find a way to kick butt with an assassin in PvE, you fail at that class. Nothing more to it.
I dont have sin, so i cant give my opinion about that. But i cant say that even if your sin kicks butts in pve theres better ways to do it. Let me count, nine of them right?
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Old Dec 29, 2007, 12:58 PM // 12:58   #422
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Quote:
Originally Posted by Limu Tolkki
I dont have sin, so i cant give my opinion about that. But i cant say that even if your sin kicks butts in pve theres better ways to do it. Let me count, nine of them right?
You're an ignorant fool if you think Eles and Mesmers can match the power of an Assassin in PvE.

Admittedly, eles can for NM PvE, but... Physicals hit harder in HM, by a long shot. Armour-ignoring damage is ftw.

Last edited by Stormlord Alex; Dec 29, 2007 at 01:00 PM // 13:00..
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Old Dec 29, 2007, 01:15 PM // 13:15   #423
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Originally Posted by Stormlord Alex
You're an ignorant fool if you think Eles and Mesmers can match the power of an Assassin in PvE.

Admittedly, eles can for NM PvE, but... Physicals hit harder in HM, by a long shot. Armour-ignoring damage is ftw.
You and your physical dmg. Armour-ignoring dmg is maybe ftw but aoe dmg even more. Assassin + pve = fail. And yes, eles and mesmers can, aswell others classes.
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Old Dec 29, 2007, 01:21 PM // 13:21   #424
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Originally Posted by Limu Tolkki
You and your physical dmg. Armour-ignoring dmg is maybe ftw but aoe dmg even more. Assassin + pve = fail. And yes, eles and mesmers can, aswell others classes.
Oh, well... sorry for not being blind and seeing spell damage is pathetic in HM. My bad.

And please, stop digging that hole - Mesmers are bad at PvE. Yes, they can accomplish it, but every other class can more efficiently.
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Old Dec 29, 2007, 01:38 PM // 13:38   #425
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Quote:
Originally Posted by Limu Tolkki
You and your physical dmg. Armour-ignoring dmg is maybe ftw but aoe dmg even more. Assassin + pve = fail. And yes, eles and mesmers can, aswell others classes.
Never heard of Moebius Spammer, huh? AoE armor ignoring damage = fail?
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Old Dec 29, 2007, 03:11 PM // 15:11   #426
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Originally Posted by Stormlord Alex
Oh, well... sorry for not being blind and seeing spell damage is pathetic in HM. My bad.

And please, stop digging that hole - Mesmers are bad at PvE. Yes, they can accomplish it, but every other class can more efficiently.
Have i said something else. Yes, i agree, mesmers are bad in pve, aswell are assassins.
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Old Dec 29, 2007, 03:19 PM // 15:19   #427
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Haven't we all learned to ignore Limu and Ulterion by now? They're pretty clueless, and have proven to be stubborn in their ignorance. :|
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Old Dec 29, 2007, 03:22 PM // 15:22   #428
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Originally Posted by Chicken Ftw
Haven't we all learned to ignore Limu and Ulterion by now? They're pretty clueless, and have proven to be stubborn in their ignorance. :|
Oooh, they're fun to play with
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Old Dec 29, 2007, 04:28 PM // 16:28   #429
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Originally Posted by Ensoriki
Whining because you dislike(like) a class, and whining because your sure there is something wrong with it and you want to adress that are different.
As an example...If I were to whine for what I want GW to be like, I'd be in the Monk forum posting grief threads instead of here.

Quote:
Originally Posted by Stormlord Alex
You're an ignorant fool if you think Eles and Mesmers can match the power of an Assassin in PvE.
To expand on this, it isn't really because Assassin damage is omgwtfawesome, but because melee damage generally > caster, whether it's in PvE or PvP.

That said, PvEwise Assassins and Mesmers are probably the most weakest classes.
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Old Dec 29, 2007, 04:57 PM // 16:57   #430
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Quote:
Originally Posted by LightningHell
That said, PvEwise Assassins and Mesmers are probably the most weakest classes.
Agreed, 'Sins do wtfpwnage damage but they also take wtfpwnage damage, and if not running the old mystic regen/crit defense/ crit agility/moebious/blossom combo theyre most of the time dead without a babysitter monk

Also @limu, stop playing scrubbytankway, its for bad players and mostly bad monks:also adding, people who only play this like you and its obvious because of the way you write, most of its players do not understand anything about guildwars...

Last edited by Tyla; Dec 29, 2007 at 05:07 PM // 17:07..
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Old Dec 29, 2007, 05:35 PM // 17:35   #431
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I'd like to point out that Assassins are not Warriors, they're quick physical damage dealers. You don't need to fix them as they are easy to counter if you have half of your brain. Their low AL makes them very squishy and their attack spike will fail if you interrupt at least one attack skill. I don't see what the problem is. So should we nerf their damages some more so they become useless in the game and no one will play them anymore except A/P and A/Rs?
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Old Dec 29, 2007, 07:12 PM // 19:12   #432
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Quote:
Originally Posted by LightningHell
A character that does not allow plays to be made is incredibly inflexible, and is not interesting at all for an experienced player to run.
'does not allow plays to be made': applicable to any shutdown-oriented character?

Quote:
Originally Posted by LightningHell
Build Wars implies that victory relies on build. Guild Wars PvP fundamentally should not be such - for as long as I remember, it relies on the execution of your build. That is hardly "build wars".
Execution, positioning, timing, will ALWAYS play a part regardless of the (team) build you run. However, some synergies (ESPECIALLY in team builds) are so one-sided/over-the-top that it is hard to fight them without specific counters. I seem to recall an anecdote of a top guild in GvG being notorious for fielding numerous Shadow Form Sins... and their opponents either

1. taking counters (what was it, Expunge Enchantments?)
or
2. never standing a chance.

/desperately trying to keep the thread from drifting into Nonsense City again
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Old Dec 30, 2007, 01:31 PM // 13:31   #433
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Quote:
Originally Posted by Coloneh
good argument genius



1. can it also do a spike that compares to Evis + executioner's?
2. see? there isnt even room for 5 attacks, that explains SP...
3. go dot yourself.....
4. yupp
1.With my build, i hop in, kill and hop out. With that build you need to build up adreneline, and in that time they already realized probably your attacking them and put up a stance.GG
2.You dont need 5 attacks, in fact my build doesnt even need a deepwound and kills.
3.???
4.???!
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Old Dec 30, 2007, 02:07 PM // 14:07   #434
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Quote:
Originally Posted by Splitisoda
in fact my build doesnt even need a deepwound and would fail in any part of the game that took skill, PvP for example.
Fixed, have fun.
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Old Dec 30, 2007, 02:12 PM // 14:12   #435
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Quote:
Originally Posted by Shuuda
Fixed, have fun.
If my build fails, then apparently whenever im attacking something and it dies, 10 eles must be following me with obsidian flame then.
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Old Dec 30, 2007, 04:50 PM // 16:50   #436
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...Jeez. I was on a small break off the computer, and when I come back I have to delete two and a half pages worth of posts.

Quote:
does not allow plays to be made': applicable to any shutdown-oriented character?
On the contrary, shutdown-oriented and harass characters are probably the characters that allow the most plays.

If you're saying non-shutdown-oriented characters, then look at any other character. Any midline, frontline, or backline character - basically, every character - is going to have some amount of flexibility to respond to situations and make plays.

Quote:
Execution, positioning, timing, will ALWAYS play a part regardless of the (team) build you run. However, some synergies (ESPECIALLY in team builds) are so one-sided/over-the-top that it is hard to fight them without specific counters. I seem to recall an anecdote of a top guild in GvG being notorious for fielding numerous Shadow Form Sins... and their opponents either

1. taking counters (what was it, Expunge Enchantments?)
or
2. never standing a chance.
Which is what shouldn't happen.

Besides, I think the Shadow Form assassins you mention are part of the gank team. They served as excellent NPC killers, for sure.

Quote:
1.With my build, i hop in, kill and hop out. With that build you need to build up adreneline, and in that time they already realized probably your attacking them and put up a stance.GG
...Switch targets.

Quote:
2.You dont need 5 attacks, in fact my build doesnt even need a deepwound and kills.
My Prot/Healing hybrid monk kills by wanding. Does that make it count as a good damage character?
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Old Dec 30, 2007, 07:12 PM // 19:12   #437
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Quote:
Originally Posted by LightningHell
On the contrary, shutdown-oriented and harass characters are probably the characters that allow the most plays.

If you're saying non-shutdown-oriented characters, then look at any other character. Any midline, frontline, or backline character - basically, every character - is going to have some amount of flexibility to respond to situations and make plays.
Sins can have this too, by not taking an instagib build. At least I feel I'm pretty good at harassment (general annoyance?) with my Sin.

Quote:
Originally Posted by LightningHell
Which is what shouldn't happen.

Besides, I think the Shadow Form assassins you mention are part of the gank team. They served as excellent NPC killers, for sure.
Rly? Isn't it only smart to exploit game mechanics (including AI)? As for the team in question, I trust your memory more than mine!
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Old Dec 30, 2007, 07:38 PM // 19:38   #438
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What do you mean taking counters should never happen?
2 sides of a coin, one says take counters, one says you shouldn't have too.

Im going to go ahead and assume that you meant, a team shouldn't have no chance in winning if they don't have a counter lightninghell.

Quote:
My Prot/Healing hybrid monk kills by wanding. Does that make it count as a good damage character?
Against level 1 enemies, its a god.
______

Anyways isn't the combo
[card]Disrupting stab[/card][card]Exhausting Assault[/card][card]Moebius Strike[/card][card]Twisting Fangs[/card]
(with Death blossom or Leaping mantis sting replacing skills)

Not insta-gib?
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Old Dec 30, 2007, 07:43 PM // 19:43   #439
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It isn't. Still effective though.
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Old Dec 30, 2007, 09:57 PM // 21:57   #440
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sorry, this has nothing to do with the current discussion
Quote:
Originally Posted by Splitisoda
1.With my build, i hop in, kill and hop out. With that build you need to build up adreneline, and in that time they already realized probably your attacking them and put up a stance.GG
2.You dont need 5 attacks, in fact my build doesnt even need a deepwound and kills.
dont jump into a discussion you dont understand.

1. your build does NO pressure. even less than auto-attacking.
2. insti-gib spikes take somewhere around 5 attack skills, and if your spike isnt instigib, it damn well better come with pressure.

/offtopic
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