Oct 22, 2007, 06:25 PM // 18:25
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#21
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ǝuoʞoɯ
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necromancyyyyyyyyyyy <3
__________________
Burning for your life
Some day it will burn out
Ready to sacrifice my life
For the perfect dream
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Oct 22, 2007, 07:37 PM // 19:37
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#22
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Shards of a Broken Crown
Profession: R/
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Assassins better than Ranger?!? O...m...g... Ranger is the only class able to use long range attacks (no elementalist skills do not count sorry).
Ranger's can depend themselves when attacked, deal high amounts of dmg including max degen.
Yes, there is exceptions but, ranger is the ultimate class.
Ever see a assassin spike regularly used in HA? Maybe when it is the "hott build" *cough*pvXwiki*cough* BUT the one dominating build/class would be ranger spikes. From thumpers, pack hunters, beast masters, to plain ol fashioned flatbow spikes, ranger will and always will be the dominating class compaired to assassins
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Oct 22, 2007, 07:42 PM // 19:42
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#23
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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W/A with daggers and Flourish is actually pretty painful so I'll vote for the Wildcard option.
You can pull off a combo with guaranteed extra armour penetration and recuperate all energy with Flourish and start again now that skills are newly recharged too.
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Oct 22, 2007, 09:38 PM // 21:38
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#24
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Hott Bill
Assassins better than Ranger?!? O...m...g... Ranger is the only class able to use long range attacks (no elementalist skills do not count sorry).
Ranger's can depend themselves when attacked, deal high amounts of dmg including max degen.
Yes, there is exceptions but, ranger is the ultimate class.
Ever see a assassin spike regularly used in HA? Maybe when it is the "hott build" *cough*pvXwiki*cough* BUT the one dominating build/class would be ranger spikes. From thumpers, pack hunters, beast masters, to plain ol fashioned flatbow spikes, ranger will and always will be the dominating class compaired to assassins
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Sir, did you read the first post? No, no you didn't.
Oh, and thanks for the thread necromancy. I seriously think one thing is brought back from the dead in riverside every day.
Critical strikes on a sin is better than a ranger's expertise. This includes barraging, not just daggers. Anyway, without sin runes, a ranger can't keep up with a sin when playing a sin build. Can we get this closed now?
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Oct 22, 2007, 10:01 PM // 22:01
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#25
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Hall Hero
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Longasc's right: Can't beat Critical Agility.
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Oct 22, 2007, 10:32 PM // 22:32
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#26
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Forge Runner
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i suggest being an assasin with zealous cause they have beetter energy mange imo
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Oct 22, 2007, 11:01 PM // 23:01
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#27
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Krytan Explorer
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not to mention that a crit always occurs when hitting a moving target, so if your target runs you get tons of energy. and if it stands there and takes a beating then you gain energy at a decent rate just for hitting.
the best assassin is an assassin.
ranger works, but assassin comes out on top.
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Oct 22, 2007, 11:07 PM // 23:07
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#28
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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What are you trying to say here ditich the Ranger in favour of the Assassin or vice versa?
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Oct 22, 2007, 11:16 PM // 23:16
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#29
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Lion's Arch Merchant
Join Date: Apr 2006
Profession: W/A
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The person who rezzed this needs to be shot, at least with a tranq dart.
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Oct 23, 2007, 01:16 AM // 01:16
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#30
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Forge Runner
Join Date: Aug 2006
Profession: R/
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With Daggers, I'd say Assassins for most of the game in PvE.
But when you get to level 28 mobs, Assassins lose most of their critical chance with Daggers, and thus a lot of their e-management, and there the R/A wins.
In PvP R/A's are more like gimmick builds that can work well in RA and other random areas like that, but they get crushed in any sort of organized environment because they have too many conditions that need to be fulfilled in order to function at maximum efficiency, and people with half a brain will know what you are doing and stop you.
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Oct 23, 2007, 01:39 AM // 01:39
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#31
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Marverick
With Daggers, I'd say Assassins for most of the game in PvE.
But when you get to level 28 mobs, Assassins lose most of their critical chance with Daggers, and thus a lot of their e-management, and there the R/A wins.
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Not really. Against Varesh, almost every arrow I shot was a critical on my A/R.
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Oct 23, 2007, 01:42 AM // 01:42
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#32
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Depends I guess. In pvp, I doubt there's any question at all. With you all being equal level, and people actually kiting so you can crit them, A/x rolls in energy. But in pve, where most things don't move after the first 5 secs or so, and where they are usually 8 levels or so higher, you don't crit as much and so crit doesn't give as much energy as normal and expertise may be more useful. This is of course for attack chain sins, sin caster heavy sins get nothing from expertise.
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Oct 23, 2007, 01:50 AM // 01:50
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#33
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Jungle Guide
Join Date: May 2006
Location: USA
Guild: Team Asshat [Hat]
Profession: Mo/E
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Quote:
Originally Posted by makosi
W/A with daggers and Flourish is actually pretty painful so I'll vote for the Wildcard option.
You can pull off a combo with guaranteed extra armour penetration and recuperate all energy with Flourish and start again now that skills are newly recharged too.
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I feel stupid for not ever thinking about this. I'm so used to oldschool SWORDS ONLY Flourish.
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Oct 23, 2007, 01:55 AM // 01:55
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#34
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Forge Runner
Join Date: Sep 2006
Location: Apartment#306
Guild: Rhedd Asylum
Profession: Me/
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This is where it begins. This is where he rises to rule the forums.
The Undead Thread Lord is growing in strength. We are all doom'd!
/me shivers in fear
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Oct 23, 2007, 12:03 PM // 12:03
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#35
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Krytan Explorer
Join Date: Mar 2007
Location: in my house
Guild: The Arctic Maruarders [TAM]
Profession: A/
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in PvE and PvP
assassins make the best.. assassins..
for pve sins have.. high defense with 1 skill <<
[skill]Critical Defenses[/skill]
that is usually all i need to keep my health up
and i am currently in the tormented realm.. and im having no problem with my health
the only that would make a ranger worth using is because of expertise.. but we could just use our primary attribute... critical strikes mixed with zealous daggers.. if we had problems with our energy.. couldnt we?
pvp.. assassins just deal more damage than a ranger can. it'd be a fun variant but.. i've tried ranger/assassin and i'd go with assassin/x anytime.
Last edited by John Panda; Oct 23, 2007 at 12:05 PM // 12:05..
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Oct 23, 2007, 12:55 PM // 12:55
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#36
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Lion's Arch Merchant
Join Date: Oct 2007
Guild: The Underground PvP Society (PVPS)
Profession: N/Mo
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Quote:
Originally Posted by Longasc
Lightning Reflexes, Whirling Defense and Throw Dirt might work in PvE, but it does not make up for the loss of the primary attribute line and the greatly increased chance to score critical hits.
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IMHO, the only thing usefull that a R/A has over an A/R is maybe Throw Dirt and Lightning Reflexes. Everything else has an assassin counterpart similar enough to warrant using the assassin skills alone.
Also consider that if on uses Critical Eye, it will significantly boost the assassin's energy management to the point where it is equal or even better than a maxed expertise. And it is not strippable. There are also several dagger mastery skills that gain energy upon hit when certain conditions are met.
R/A loses too much damage from lacking Critical Strikes, for a minor benefit. You get a little extra armor, more predictable energy management, and a character that is easier to play. And, if this even makes much of a difference, they won't be shut down by Dulled Weapon like a primary assassin.
Last edited by Draginvry; Oct 23, 2007 at 12:58 PM // 12:58..
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Jan 04, 2008, 08:00 PM // 20:00
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#37
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I phail
Join Date: Mar 2007
Location: Phailville
Profession: D/
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Quote:
Originally Posted by romeo_longsword
Just beening thinking, with the advantage of Expertise from the Ranger, which could allow a lot more skills spaming,
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Thats what critical strikes is for.
Edit: Holy crap just noticed this thread is over a year old.
Last edited by Mr. Undisclosed; Jan 04, 2008 at 08:02 PM // 20:02..
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Jan 10, 2008, 02:45 PM // 14:45
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#38
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Even more thread necromancy?
Closed.
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