Mar 04, 2008, 09:53 PM // 21:53
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#1
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Godly Assassin
[card]poison tip signet[/card][card]expose defenses[/card][card]iron palm[/card][card]leaping mantis sting[/card][card]temple strike[/card][card]twisting fangs[/card][card]signet of deadly corruption[/card][card]signet of toxic shock[/card]
Pretty much just use this from left to right. Btw, since Expose Defenses is 10 en, and can throw you off of balance with energy management, only use it when you know your target will be blocking.
Any equipment you want. I require 40 energy myself to use all of the skills from expose defenses to twisting fangs, and have about 2 energy left when I use my signets. Without Expose Defenses, you can use 30 energy, or use Expose Defenses WITH 30 energy, but you better have high crit strikes
Critical Strikes 9 + 3
Deadly Arts 10
Dagger Mastery 10 + 1 + 1
Wilderness Survival 7
Equipment, you can use lengthen daze or blind, whichever you prefer. Also, in conjuction with that, depending on your usage of Expose Defenses, you can carry +15% Damage (vs. hexed foes) if you're going to be using it frequently.
Note: Poison Tip Signet and Signet of Deadly Corrupt do not show up, so here's what they do.
Poison Tip Signet: Signet. For 60 seconds, your next attack also inflicts Poison for 11 seconds. (Attrib: Wilderness Survival)
Signet of Deadly Corruption: Signet. Must follow a dual attack. This attack deals 25 damage for each condition on target foe (maximum 130 damage). (Attrib: Deadly Arts)
Last edited by tehshadowninjar; Mar 04, 2008 at 09:57 PM // 21:57..
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Mar 04, 2008, 09:57 PM // 21:57
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#2
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Krytan Explorer
Join Date: Oct 2007
Location: calgary, alberta, canada
Guild: The Crimson Knighthood [CRIM]
Profession: W/
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another RA newbie build??? I THINK SO!!!!!!
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Mar 04, 2008, 09:58 PM // 21:58
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#3
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Krytan Explorer
Join Date: Nov 2005
Guild: In Memorium [iBot]
Profession: Mo/A
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So wait, you're using Expose as your only hex? What's to stop me from just ending my pre-veil and casting Guardian?
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Mar 04, 2008, 10:01 PM // 22:01
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#4
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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i'd drop one of the sigs for a shadowstep
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Mar 04, 2008, 10:12 PM // 22:12
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#5
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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http://www.pvxwiki.com/wiki/Build:A/R_Sadist%27s_Spiker
Um all you did was take out sadist sig for iron palm and a res for expose. I am assuming this is a pvp build. You always want a res except for in ab well and when you are a monk.
Fix your attribs. No need for 12 crit when most of your damage is coming from the deadly arts line. No need for sup runes.
Maybe switch expose for guiding hands. Just put 3 into wind and you can use your whole chain then your sigs with no worry of pre vail or gurdian.
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Mar 04, 2008, 10:19 PM // 22:19
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#6
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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1 problem with that
he is a a/r for poison tip sig.
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Mar 04, 2008, 10:40 PM // 22:40
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#7
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Forge Runner
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
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You have no self heals, no res skill, no conditions or hex management, no snare, no shadow step, no nothing.
For your future information, one huge chain is NOT a good Assassin build. Also, for your future information, one thread is plenty.
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Mar 04, 2008, 10:41 PM // 22:41
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#8
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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i hurd crit strikes were e managment with zelous daggers
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Mar 04, 2008, 10:46 PM // 22:46
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#9
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Quote:
Originally Posted by Sir Pandra Pierva
i hurd crit strikes were e managment with zelous daggers
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No need for much e manage with so many signets
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Mar 04, 2008, 10:50 PM // 22:50
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#10
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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ya i know i was talking to previious poster
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Mar 04, 2008, 10:56 PM // 22:56
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#11
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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Quote:
Originally Posted by FengShuiDove
You have no self heals, no res skill, no conditions or hex management, no snare, no shadow step, no nothing.
For your future information, one huge chain is NOT a good Assassin build. Also, for your future information, one thread is plenty.
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QFT oi enough of these...
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Mar 04, 2008, 10:59 PM // 22:59
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#12
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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i hurd minor runes were good...
i also hurd rezing was good...
and no 12 crit strikes and zealous dags does not make up for a loss of 45 energy
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Mar 04, 2008, 11:20 PM // 23:20
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#13
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Lion's Arch Merchant
Join Date: Dec 2007
Guild: Nite
Profession: A/D
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Thing is, I wait right before I get to them to run Exposed Defenses, then KD, and daze them before they can cast veil. Most people don't use veil anyways. And I don't use Zealous, since I execute the combo, then retreat. And FYI who think this is a bad build? It's not. My snare is Leaping Mantis Sting. All I have to do is use it, so they have Cripple, Bleeding, Deep Wound, Daze, Poison, and Blind on them all at once. Which gets them to half health or less, + the 200+ damage from sigs.
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Mar 04, 2008, 11:25 PM // 23:25
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#15
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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hmmmm
lemme see kk so we all know we start off with 480 health right
so first your sup rune says screw health its baad and drops you down to 405. Next your thinking yea i guess you can make up for some of that w survivors insignia's but no because your chain sigs or no sigs costs 45 energy. That is ridiculous. So then you have your +1/-1 dags w +5 energy and +30 health. you end up with a sin with 435 health that has no self heal no rezz and horrible e management
ill stick with [card]Shadow Prison[/card] or [card]Aura of Displacement[/card] ty.... they kill just as easily but w/o the fail
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Mar 04, 2008, 11:25 PM // 23:25
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#16
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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unsuspecting strike->lotus strike->twisting fangs->golden fox strike->wild strike->blades of steel->AoD{e}->restful breeze
that's a build i made by randomly selecting a bunch of skills. i think it's better than yours.
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Mar 04, 2008, 11:27 PM // 23:27
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#17
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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Quote:
Originally Posted by moriz
unsuspecting strike->lotus strike->twisting fangs->golden phoenix strike->blades of steel->AoD{e}->restful breeze
that's a build i made by randomly selecting a bunch of skills. i think it's better than yours.
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there i fixed that for you ^_^
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Mar 05, 2008, 01:04 PM // 13:04
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#18
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Iron Palm-Leaping Mantis is just stupid, Black Mantis Thrust would be a lot better.
Build still sucks.
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Mar 05, 2008, 02:21 PM // 14:21
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#19
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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Quote:
Originally Posted by tehshadowninjar
Thing is, I wait right before I get to them to run Exposed Defenses, then KD, and daze them before they can cast veil. Most people don't use veil anyways. And I don't use Zealous, since I execute the combo, then retreat. And FYI who think this is a bad build? It's not. My snare is Leaping Mantis Sting. All I have to do is use it, so they have Cripple, Bleeding, Deep Wound, Daze, Poison, and Blind on them all at once. Which gets them to half health or less, + the 200+ damage from sigs.
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Before they cast veil. Monks who run veil Pre Veil themself before the fight.
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Mar 05, 2008, 04:18 PM // 16:18
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#20
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Furnace Stoker
Join Date: Jun 2006
Location: Minnesota
Guild: Black Widows of Death
Profession: W/Mo
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IMO not worth 8 skills to set up only one You are gunning to use sig of corruption. It would be a great skill if they changed it a bit but untill then it is a hard combo to us. You have no heal no hex removal no condition removal and no rez. If i was playing against you I would slow you and degenerate you to death.
Sig of toxic shock is viable by its self and also the blind signet (cant think of the name) But sig of deadly coruption is too conditional for me
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