May 15, 2008, 08:18 PM // 20:18
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#1
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Ascalonian Squire
Join Date: Feb 2007
Guild: Nuns With Guns (NWG)
Profession: A/D
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Assassins in PvP
Ok, this has happened a couple of times, ive got an assassin that when the team dies in Random Arenas, a majority of the people pin the blame on me.
Is there something wrong with being a sin and fighting in PvP or are people just wanting to put the blame on someone? Seriously!!
Ive had a couple tell me its because assassins suck and one person told me that they can kill almost anything. Please Clarify
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May 15, 2008, 08:22 PM // 20:22
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#2
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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When i get a sin on my team in RA i expect them to wiki the hell out of the class on the other team which opposes the biggest threat. Effective.
Instead, what i usually get when i get a sin on my team in RA is them Double Dragon'ing the nearest opposing wammo. Ineffective.
You can decide which one you are~
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May 15, 2008, 08:24 PM // 20:24
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#3
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Wilds Pathfinder
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
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Sins can be either very bad if played badly, as above, or very, very useful and effective if played well. It's like Gifted said, it's all about what you are.
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May 15, 2008, 08:32 PM // 20:32
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#4
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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Sin is one of the classes that requires you to understand which classes/builds post a threat to yourself and your party (And thus take them down).
Most sins, are morrons in RA.
Try to look up some builds etc and see which are effective, and how you could possibly counter them.
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May 15, 2008, 08:48 PM // 20:48
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#5
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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The problem with assassins is that it's VERY easy to screw them up.
Most people see an assassin as some 12 year old who thought "WOW! ASSASSINS ARE AWESOME! NOW I CAN BE LIKE ROGUES IN WoW!"
When in AB, I almost never worry when an assassin comes after me alone (me as a mesmer FC nuker usually). They're like wamo's except minus the armor to support their stupidity.
Rarely have I seen an assassin be truly effective in pvp. But I will say this... when a good assassin does lock on to me, I'm dead before I can react. Most notable are the well built A/D scythe sins.
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May 15, 2008, 08:50 PM // 20:50
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#6
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Emo Goth Italics
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'Sin, although 1-2-3'ish can be misunderstood by...the majority of the community. Sad, really, that they use Lead -> Lead Skip -> Dual when they can go Lead Skip -> Dual. And use extremely lol worthy combos.
Usually it's the Monk who gets blamed, but if you overextend from it as alot of professions, you're dead more or less.
And Toast, why would you go FC Nuker over Dom Mesmer in PvP...?
Run an Ele for better results of that junk...
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May 15, 2008, 08:52 PM // 20:52
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#7
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Ascalonian Squire
Join Date: Feb 2007
Guild: Nuns With Guns (NWG)
Profession: A/D
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ive got, at least what I think is a pretty good build, combines using critical defenses and way of perfection with critical strike and moebius strike. Thinking bout changing to a shattering assault and other unblockable skills to increase damage to anyone who blocks. your opionions?
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May 15, 2008, 09:35 PM // 21:35
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#8
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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It is an ancient tradition in RA to pin the blame of a loss on the first person who dies. Use a self-heal if you care about idiot's opinions, but you can get by with a good monk.
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May 15, 2008, 09:46 PM // 21:46
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#9
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Ascalonian Squire
Join Date: Feb 2007
Guild: Nuns With Guns (NWG)
Profession: A/D
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I have noticed that most builds have counter builds and when an assassin goes against a counter build they are completely terrible, and it dosnt seem that it just happens to assassins, but for most other professions right?
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May 15, 2008, 09:52 PM // 21:52
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#10
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Academy Page
Join Date: Jan 2008
Location: BC, Canada
Guild: Disciples of the Fish
Profession: R/Mo
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People seem to think that it takes no skill to play an assassin and they can insta-kill anything or else they're n00bs. Just ignore them...When I RA, I turn off my local and team chat. Helps alot.
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May 15, 2008, 10:03 PM // 22:03
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#11
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Frost Gate Guardian
Join Date: Sep 2007
Profession: R/
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The majority of the sins I saw in RA the past few weeks don't carry res sigs, so thats why people lay the blame on them; IMO. Other than that I don't see any other reason apart from just sheer stupidity. I think its just pretty much opinionated and doesn't really happen in any other form of PVP other than RA.
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May 15, 2008, 10:41 PM // 22:41
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#12
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Hall Hero
Join Date: Aug 2005
Profession: E/
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There are counters to everybody. Blindness without condition removal will destroy any melee class. Daze will do the same to a caster. You will always run into a build that can beat yours, so don't worry if your build isn't perfect.
Some basic tips for RA:
1) Bring a res signet and use it as soon as somebody dies. Don't wait till the fight is almost over to start ressing somebody.
2) Bring skills to heal yourself and deal with a lot of situations (ie, expect hexes, expect condtions, expect interupts, expect enchantment removal)Bring back ups and counters to the counters. As I said earlier, you can't deal with everything, but try to be prepared. Unlike most game types, you don't have a monk to heal and prot you. Try to be as self sufficient as possible.
3) Kill quickly and kill the right targets. Don't waste time fighting another assassin or a warrior. Focus on the necro casting hexes that make you ineffective. Focus on the monk or ritualist healing the other team. Focus on the guy with the spike build attacking your monk. Knowing what to attack is tricky and takes some time. Generally, somebody (usually somebody with experience) will call out a target before the match. You'll learn which person to take down first with enough time and pratice.
4) Don't run away from the rest of your team. If your healer is halfway accross the map, they can't heal you. Your offensive teammates can't help you kill. Don't chase after people on your own. If there is somebody on the other team running away, let them run away. Instead, stay with your team and focus on the now outnumbered enemy.
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May 15, 2008, 10:44 PM // 22:44
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#13
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Frost Gate Guardian
Join Date: Jan 2008
Location: Orange County, CA.
Guild: Black Flag
Profession: R/
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Quote:
Originally Posted by Tyla
'Sin, although 1-2-3'ish can be misunderstood by...the majority of the community. Sad, really, that they use Lead -> Lead Skip -> Dual when they can go Lead Skip -> Dual. And use extremely lol worthy combos.
Usually it's the Monk who gets blamed, but if you overextend from it as alot of professions, you're dead more or less.
And Toast, why would you go FC Nuker over Dom Mesmer in PvP...?
Run an Ele for better results of that junk...
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Dom mesmers rock but a FC nuker can cap like crazy in AB (which as we all know is a very different type of PVP)
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May 15, 2008, 10:55 PM // 22:55
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#14
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Forge Runner
Join Date: Mar 2006
Profession: N/
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sinspike in ra rocks
some ppl dun understand that sinspikes have cooldown
and their natural attack dmg doesnt do a whole lot
so if i have to choose beetwen kiting to stay alive and not outputtin any pressure dps
-or-
autoattacking between cooldown even when takin dmg and potentially die
i'd choose kiting to stay alive
which usually ends up wit me bein teh last one alive
and ending up bein called a nub
...that is until its 1vs3, and manage to spike them all out 1 by 1 ^____^
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May 15, 2008, 10:57 PM // 22:57
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#15
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Furnace Stoker
Join Date: Oct 2005
Guild: Inde is Smoking [Hawt] *ToA*
Profession: W/E
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Quote:
Originally Posted by AshenX
Dom mesmers rock but a FC nuker can cap like crazy in AB (which as we all know is a very different type of PVP)
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40/40 sets FTW?
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May 15, 2008, 11:15 PM // 23:15
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#16
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Academy Page
Join Date: Mar 2008
Location: in america
Guild: Team Flawless [oRLy]
Profession: Mo/E
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My disclaimer:
I am just saying what my perspective of assassins are, I acknowledge that there are some very, very experienced players out there who love playing sins. So please think twice before you start the flame wars.
Assassins have a horribad image of themselves to other people. The notion that they have put out to the public in the first days of Faction have labeled them the "prime 1-8 players of Guild Wars". Frankly, I'd have to agree. Rarely do I see sins who actually know how to play the game, instead I see too many Shattering Assault Sins/Scythe Sins who know nothing about this game and instead C+Space, expecting to get a kill. Also, the majority of their attitudes are pretty immature (Sorry to all you mature and experienced assassin players), how can they expect us to treat screaming 12 year olds with respect?
Furthermore, as I addressed earlier, about 80% of assassins karate chop 1-5 and expect to get a kill. To all assassins who do this: "Any decent monk can outheal your pityful and predictable 'spikes'". But don't get me wrong, some assassins are ridiculously good at spiking a target, key word: some.
I guess to wrap this up; in order for assassins to get the ethos and respect that they want so bad, they'll have to work very hard to redeem themselves.
Last edited by Food; May 15, 2008 at 11:26 PM // 23:26..
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May 15, 2008, 11:31 PM // 23:31
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#17
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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Quote:
Originally Posted by SuicideLemming
ive got, at least what I think is a pretty good build, combines using critical defenses and way of perfection with critical strike and moebius strike. Thinking bout changing to a shattering assault and other unblockable skills to increase damage to anyone who blocks. your opionions?
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You're running a silly tank-type build.
Just kite and Restful Breeze or something if you're taking damage.
And Moebius Strike builds are kinda bad in PvP, as target switching is a huge part of being an effective frontliner and Moebius.... doesn't sync well with target switching.
For arenas, Shattering Assault builds cleave through most of the common counters. The chain is unblockable, spammable, with decent power. [[Impale] on the end of a chain here and there lets you kill shit, and [[Assassin's remedy] takes care of blind and the like; the only real worry you face is hexes.
As for assassins in PvP? Meh. Really, they tie with Paragons for easiest class to play. They're hard to RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO up; and people who suck at 'sins truly suck in general.
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May 16, 2008, 12:17 AM // 00:17
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#18
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Pre-Searing Cadet
Join Date: Apr 2007
Location: OH.USA
Guild: The Blade Of The Silver Phoenix [MoOr]
Profession: R/Mo
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It's from one extreme to another. I've meet some of the most sickest sins in pvp and then there are the dumb ones. The fact is that it is a challenge in RA, thats why its called random! As far as other pvp (AB), hats off to the triple sin teams. When done right, it can be devastating.
My point is, a sin is not a slap skill type of character., it takes good timing and an understanding of your weakness. Most think they can kill anything and as we know, that is not the case.
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May 16, 2008, 12:35 AM // 00:35
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#19
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Lion's Arch Merchant
Join Date: Feb 2008
Guild: AFO
Profession: E/
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i agree with kawai i started out with my sin when they where released in factions never had much problems with taking down targets in RA/TA/AB (only i play atm and general PVE)
the fact with sins is they're either overpowered (if played very well) or they're a joke if played badly what ya meet in RA/TA/AB sins is mostly the badly one's
however a decent triple sin spike team if played we'll wipes alot of builds
Regards cyb3r
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May 16, 2008, 12:38 AM // 00:38
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#20
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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good sin takes out targets quickly and effectively and kites away when he knows hes in trouble
if your doing this and they still call you a nub then welcome to ra
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