May 23, 2008, 09:55 PM // 21:55
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#21
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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Quote:
Originally Posted by Kaida the Heartless
It'll get nerfed when people realize that you can use an 8 assassin team anywhere and roll stuff. Someone make a video.
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Just like the nerf that happened to Ursan when people realized you could roll 6 Ursans and roll stuff. Right?
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May 23, 2008, 10:01 PM // 22:01
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#22
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Jungle Guide
Join Date: Jun 2005
Guild: None
Profession: Mo/
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If SF gets nerfed, then Ursan should get nerfed anyway, ursan is Worse then SF because it's a single skill, SF still requires other skills to be /ubermode.
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May 23, 2008, 10:06 PM // 22:06
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#23
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Lion's Arch Merchant
Join Date: Mar 2006
Profession: R/
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Oh My God...
Solo HM Tombs.... The drops are AWESOME
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May 23, 2008, 10:07 PM // 22:07
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#24
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Guest
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Consider this...
Anet looked at Shadow Form because of its potential to be kept up permanantly. Hence the reduction in its duration for PvP.
So why do you think they increased the duration for PvE? Do you think they didn't know about Assassin solo farmers when they did this, especially considering that keeping Shadow Form up permanantly was already possible anyway.
If anything Anet have now introduced what could possibly be one of the best tanks in the game, and to think once people laughed at the words Assassin and tank in the same sentence.
Not to mention now being able to run pretty much anywhere in the game quickly and safely.
I for one welcome the new buff to Shadow Form for PvE (and the nerf for PvP), it gives Assassins a shot at new roles in Guild Wars that are only limited by the players potential.
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May 23, 2008, 10:11 PM // 22:11
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#25
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Some people still laugh at the word tank.
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May 23, 2008, 10:42 PM // 22:42
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#26
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Frost Gate Guardian
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Quote:
Originally Posted by Unreal Havoc
...snip
I for one welcome the new buff to Shadow Form for PvE (and the nerf for PvP), it gives Assassins a shot at new roles in Guild Wars that are only limited by the players potential.
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+1 on this.
PvE/PvP skills can only open more doors to each profession. Not only will it add more variety to how a class can be played, but it will keep the game fresh with new builds and ideas.
All in all, this is one skill update that i can't say anything bad about. Now, ANET is learning to satisfy all players, not just their GvG hardcore crowd.
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May 23, 2008, 10:49 PM // 22:49
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#27
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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translation:
'make PvE easier plz'
amirite?
Farming has become a bit less troublesome and there's a lot more leeway on runs as well, that much is already obvious. I looove the PvP half of it - that'll show those effing griefers. But PvE skill powercreep... soon you'd have to be completely braindead to fail @ HM at all
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May 23, 2008, 11:22 PM // 23:22
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#28
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Frost Gate Guardian
Join Date: Apr 2008
Location: England
Profession: A/
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I seriously doubt that this will be nerfred any time soon, the point has already been made that there are skills that need WAY more attention already, but for the mean while...
/dance.
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May 23, 2008, 11:26 PM // 23:26
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#29
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Wilds Pathfinder
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lol, something getting nerfed in PvE? That will never happen, you obviously don't understand ANet is trying to make the game where even bad players can be winners. After all, thats where the money is, who cares about making a good game.
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May 23, 2008, 11:29 PM // 23:29
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#30
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Trust me people, PvE will never get nerfed. They actually made the whole PvP/PvE devision for that, so nerfing say, permashadow HA annoyance in PvP wont imact PvE playstyle were permashadowing is not as overpowered tbh, gives assassin much love.
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May 23, 2008, 11:32 PM // 23:32
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#31
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Krytan Explorer
Join Date: Mar 2006
Location: You should know
Profession: W/
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they wont, the whole reason for doing this was to make both Pve'ers and PvP'ers happy.
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May 23, 2008, 11:54 PM // 23:54
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#32
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Ooo, pretty flower
Join Date: Jan 2008
Location: Citadel of the Decayed
Guild: The Archivists' Sanctum [Lore]
Profession: N/
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If they nerf it, they better nerf Ursan as well. You can go perma-SF into an elite area now to kill things, and you can send in a group of Ursans+HB monks and more things faster, which deserves more nerfing? I vote for Ursan, but still don't care.
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May 23, 2008, 11:56 PM // 23:56
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#33
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Jungle Guide
Join Date: Oct 2007
Guild: Heroes of Elonia [HE]
Profession: W/Rt
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Is it hurting anyone as it is? Nope. Anet realised that we could perma-shadow when they thought about buffing SF anyways. We could already do it with /me, so it's no big deal.
If they didn't like it, they wouldn't have buffed it.
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May 24, 2008, 12:58 AM // 00:58
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#34
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Desert Nomad
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Quote:
Originally Posted by Tyla
Ah, but this is a PvE-only skill in itself, as it's screwed in PvP, and it's stupid in PvE.
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Its stupid in PVP aswell
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May 24, 2008, 01:09 AM // 01:09
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#35
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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What's wrong with making the game even easier? It's already stupidly easy.
Quote:
Originally Posted by anonymous
lol, something getting nerfed in PvE? That will never happen, you obviously don't understand ANet is trying to make the game where even bad players can be winners. After all, thats where the money is, who cares about making a good game.
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So true.
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May 24, 2008, 01:13 AM // 01:13
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#36
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Emo Goth Italics
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Quote:
Originally Posted by obsidian ectoplasm
Its stupid in PVP aswell
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I mean stupid in an overpowered way due to the enemy stupidity.
Basically, with it's current duration on it's PvP counterpart, it's screwed and can't be used as a griefing tool anymore.
But with the PvE part, it's stupidly overpoered and maintainable with alot of ease.
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May 24, 2008, 02:50 AM // 02:50
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#37
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Forge Runner
Join Date: Aug 2006
Profession: R/
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ANet obviously knew this would happen (if they didn't then.... yea, let's not think about that)
So I highly doubt they will nerf this.
Meanwhile, time to roll a sin
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May 24, 2008, 03:52 AM // 03:52
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#38
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Well, at least now Sins will have a shot at replacing the OB tank in DoA runs...
Oh wait, Ursan already did that.
If you look at sins as damage dealers, a lot of their damage in PvE comes from certain Elite skills that really ramp up their effectiveness.
By using SF, the damage potential drops significantly. Not to mention the energy cost involved. No, I think they knew what they were doing, as this really just opens up new farming options for A/E, unfortunately though, the energy cost of keeping up SF without the e-management of the Mesmer skills (ESPECIALLY [skill]Auspicious Incantation[/skill]) is quite difficult, GoLE just doesn't cut it.
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May 24, 2008, 04:37 AM // 04:37
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#39
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Desert Nomad
Join Date: May 2006
Profession: N/
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Quote:
Originally Posted by Kaleban
Well, at least now Sins will have a shot at replacing the OB tank in DoA runs...
Oh wait, Ursan already did that.
If you look at sins as damage dealers, a lot of their damage in PvE comes from certain Elite skills that really ramp up their effectiveness.
By using SF, the damage potential drops significantly. Not to mention the energy cost involved. No, I think they knew what they were doing, as this really just opens up new farming options for A/E, unfortunately though, the energy cost of keeping up SF without the e-management of the Mesmer skills (ESPECIALLY [skill]Auspicious Incantation[/skill]) is quite difficult, GoLE just doesn't cut it.
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Try autoattacking with 8+ points in crit strikes. Otherwise, I don't know what the hell you are trying to run thats taking so much energy.
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May 24, 2008, 06:14 AM // 06:14
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#40
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Wilds Pathfinder
Join Date: Jan 2007
Guild: The Grim Squeakers [REAP]
Profession: N/
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Quote:
Originally Posted by Kaida the Heartless
Try autoattacking with 8+ points in crit strikes. Otherwise, I don't know what the hell you are trying to run thats taking so much energy.
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some people fancy [sliver armor] for farming, usually does more damage than single target dagger chains but opens a whole new can of worms as far as e-management and recharge
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