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Old Aug 10, 2008, 02:50 AM // 02:50   #81
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Why did the attack speed get nerfed too? I thought the only reason it became overpowered was because of scythe/spear sins which got remedied by the 'daggers only' nerf...Why not let dagger sins keep the old IAS value? The skill is elite after all.
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Old Aug 10, 2008, 03:08 AM // 03:08   #82
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Originally Posted by Perfected Shadow
Why did the attack speed get nerfed too? I thought the only reason it became overpowered was because of scythe/spear sins which got remedied by the 'daggers only' nerf...Why not let dagger sins keep the old IAS value? The skill is elite after all.
Yeah and then buff the attack speed up to 200%, the skill is elite after all.
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Old Aug 10, 2008, 03:55 AM // 03:55   #83
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Originally Posted by AKB48
Yeah and then buff the attack speed up to 200%, the skill is elite after all.
Nah, that'd be ridiculously strong.

33% at 12, 13, or 14, would be quite fair, in my opinion.
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Old Aug 10, 2008, 08:07 AM // 08:07   #84
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Yeah and then buff the attack speed up to 200%, the skill is elite after all.
Ummm wtf? It already can't be used by non-dagger users so my suggestion or the above post looks better than just going back to square one to a useless skill.
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Old Aug 11, 2008, 02:30 AM // 02:30   #85
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It's not useless, you just don't know how to use a skill that requires a bit of thinking.
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Old Aug 14, 2008, 01:22 AM // 01:22   #86
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It's not useless, you just don't know how to use a skill that requires a bit of thinking.
Anybody see it used at all now in any pvp format?
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Old Aug 14, 2008, 02:08 AM // 02:08   #87
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Quote:
Originally Posted by AKB48
It's not useless, you just don't know how to use a skill that requires a bit of thinking.
Here's what I do when I think about what skills to use when making a sin build: "Hmm...Way of the Assassin, nah that skill is useless."

Quote:
Originally Posted by Perfected Shadow
Anybody see it used at all now in any pvp format?
Nope.

In conclusion: WotA was overpowered, OBVIOUSLY, but the IAS being reduced to garbage combined with an aftercast means that not only is the spike only increasingly faster by a small increment, it also means, PermaGladDef (Flashing Blades) is a way better option. Way to lose by decreasing the IAS. I think 33% is fair as it's daggers only. Any higher is a bit tipped off over the scale. Should have left it at daggers only and make the speed buff always permanently 33%. Perhaps even 25%.
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Old Aug 14, 2008, 02:15 AM // 02:15   #88
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Quote:
Originally Posted by Lady Raenef
Here's what I do when I think about what skills to use when making a sin build: "Hmm...Way of the Assassin, nah that skill is useless."



Nope.

In conclusion: WotA was overpowered, OBVIOUSLY, but the IAS being reduced to garbage combined with an aftercast means that not only is the spike only increasingly faster by a small increment, it also means, PermaGladDef (Flashing Blades) is a way better option. Way to lose by decreasing the IAS. I think 33% is fair as it's daggers only. Any higher is a bit tipped off over the scale. Should have left it at daggers only and make the speed buff always permanently 33%. Perhaps even 25%.
Useless because you aren't using it properly.

I tried it and the addtional speed and crit thrown into an attack chain makes a huge difference. The IAS speed is just FINE where it is, 33% is on the edge of broken even with daggers.
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Old Aug 14, 2008, 02:24 AM // 02:24   #89
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Originally Posted by Sarevok Thordin
Useless because you aren't using it properly.

I tried it and the addtional speed and crit thrown into an attack chain makes a huge difference. The IAS speed is just FINE where it is, 33% is on the edge of broken even with daggers.
No, it's not worth the slot to me. I also suggested 25%, but you must like the little things in life. A quick prot spirit or spirit bond will throw the spike over the deep end as 18% isn't that much. And I don't really care to have 13 critical strikes in the first place. But as I said, Flashing Blades > WotA
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Old Aug 14, 2008, 02:31 AM // 02:31   #90
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Quote:
Originally Posted by Lady Raenef
I'd say keep the IAS, and keep the dagger only.

Change the speed increase to 25%.
This, but with the IAS still at the progression it was before. Makes sense to do the daggers-only part, but it's just stupid to force Assassins to grab a real IAS from a secondary, or to use a PvE skill.
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Old Aug 14, 2008, 03:52 AM // 03:52   #91
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This is just like rapid fire. You used to be able to use it on any weapon, then they nerfed it to bows only.

Imo it isn't that big of a deal. After all, WoTA is a ELITE skill, unlike rapid fire which was a non elite.
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Old Aug 14, 2008, 04:05 AM // 04:05   #92
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Couldn't care less. The only thing WotA was good for in RA was anyone playing an SS necro. Chuck SS or Insidious Parasite on WotA idiots and they almost never stopped attacking. Tore them to bits.
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Old Aug 14, 2008, 04:32 AM // 04:32   #93
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[Shattering Assault] still butthurts people like its nobodies business, so I don't know why people are getting upset over this skill.
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Old Aug 14, 2008, 04:46 AM // 04:46   #94
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Originally Posted by Kikuta
Couldn't care less. The only thing WotA was good for in RA was anyone playing an SS necro. Chuck SS or Insidious Parasite on WotA idiots and they almost never stopped attacking. Tore them to bits.
For shits and giggles I would to throw Expel Hexes on myself. It threw a lot of Anti-Melee casters off-guard.
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Old Aug 14, 2008, 06:23 AM // 06:23   #95
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Originally Posted by Sarevok Thordin
Useless because you aren't using it properly.
It's useless because there are clearly superior alternatives.
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Old Aug 14, 2008, 07:55 AM // 07:55   #96
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Really not hard to beat a sin irregardless with a Ranger. Throw dirt and Lightning Reflexes can crimp a sin long enough for a ranger with some decent punch to take them down before both wear off. This at least has been my experience against maybe 80-90% of the sins i've faced via 1v1 or in AB. Give them all the IAS they want, wont do any good if they can't hit.
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