Aug 10, 2008, 02:50 AM // 02:50
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#81
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Why did the attack speed get nerfed too? I thought the only reason it became overpowered was because of scythe/spear sins which got remedied by the 'daggers only' nerf...Why not let dagger sins keep the old IAS value? The skill is elite after all.
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Aug 10, 2008, 03:08 AM // 03:08
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#82
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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Quote:
Originally Posted by Perfected Shadow
Why did the attack speed get nerfed too? I thought the only reason it became overpowered was because of scythe/spear sins which got remedied by the 'daggers only' nerf...Why not let dagger sins keep the old IAS value? The skill is elite after all.
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Yeah and then buff the attack speed up to 200%, the skill is elite after all.
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Aug 10, 2008, 03:55 AM // 03:55
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#83
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by AKB48
Yeah and then buff the attack speed up to 200%, the skill is elite after all.
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Nah, that'd be ridiculously strong.
33% at 12, 13, or 14, would be quite fair, in my opinion.
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Aug 10, 2008, 08:07 AM // 08:07
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#84
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
Yeah and then buff the attack speed up to 200%, the skill is elite after all.
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Ummm wtf? It already can't be used by non-dagger users so my suggestion or the above post looks better than just going back to square one to a useless skill.
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Aug 11, 2008, 02:30 AM // 02:30
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#85
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Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
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It's not useless, you just don't know how to use a skill that requires a bit of thinking.
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Aug 14, 2008, 01:22 AM // 01:22
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#86
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Quote:
It's not useless, you just don't know how to use a skill that requires a bit of thinking.
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Anybody see it used at all now in any pvp format?
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Aug 14, 2008, 02:08 AM // 02:08
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#87
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by AKB48
It's not useless, you just don't know how to use a skill that requires a bit of thinking.
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Here's what I do when I think about what skills to use when making a sin build: "Hmm...Way of the Assassin, nah that skill is useless."
Quote:
Originally Posted by Perfected Shadow
Anybody see it used at all now in any pvp format?
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Nope.
In conclusion: WotA was overpowered, OBVIOUSLY, but the IAS being reduced to garbage combined with an aftercast means that not only is the spike only increasingly faster by a small increment, it also means, PermaGladDef (Flashing Blades) is a way better option. Way to lose by decreasing the IAS. I think 33% is fair as it's daggers only. Any higher is a bit tipped off over the scale. Should have left it at daggers only and make the speed buff always permanently 33%. Perhaps even 25%.
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Aug 14, 2008, 02:15 AM // 02:15
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#88
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Desert Nomad
Join Date: Apr 2006
Location: Scotland
Profession: W/N
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Quote:
Originally Posted by Lady Raenef
Here's what I do when I think about what skills to use when making a sin build: "Hmm...Way of the Assassin, nah that skill is useless."
Nope.
In conclusion: WotA was overpowered, OBVIOUSLY, but the IAS being reduced to garbage combined with an aftercast means that not only is the spike only increasingly faster by a small increment, it also means, PermaGladDef (Flashing Blades) is a way better option. Way to lose by decreasing the IAS. I think 33% is fair as it's daggers only. Any higher is a bit tipped off over the scale. Should have left it at daggers only and make the speed buff always permanently 33%. Perhaps even 25%.
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Useless because you aren't using it properly.
I tried it and the addtional speed and crit thrown into an attack chain makes a huge difference. The IAS speed is just FINE where it is, 33% is on the edge of broken even with daggers.
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Aug 14, 2008, 02:24 AM // 02:24
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#89
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Sarevok Thordin
Useless because you aren't using it properly.
I tried it and the addtional speed and crit thrown into an attack chain makes a huge difference. The IAS speed is just FINE where it is, 33% is on the edge of broken even with daggers.
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No, it's not worth the slot to me. I also suggested 25%, but you must like the little things in life. A quick prot spirit or spirit bond will throw the spike over the deep end as 18% isn't that much. And I don't really care to have 13 critical strikes in the first place. But as I said, Flashing Blades > WotA
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Aug 14, 2008, 02:31 AM // 02:31
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#90
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Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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Quote:
Originally Posted by Lady Raenef
I'd say keep the IAS, and keep the dagger only.
Change the speed increase to 25%.
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This, but with the IAS still at the progression it was before. Makes sense to do the daggers-only part, but it's just stupid to force Assassins to grab a real IAS from a secondary, or to use a PvE skill.
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Aug 14, 2008, 03:52 AM // 03:52
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#91
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Wilds Pathfinder
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This is just like rapid fire. You used to be able to use it on any weapon, then they nerfed it to bows only.
Imo it isn't that big of a deal. After all, WoTA is a ELITE skill, unlike rapid fire which was a non elite.
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Aug 14, 2008, 04:05 AM // 04:05
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#92
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Banned
Join Date: Jan 2006
Location: Western Australia
Guild: [ICE]
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Couldn't care less. The only thing WotA was good for in RA was anyone playing an SS necro. Chuck SS or Insidious Parasite on WotA idiots and they almost never stopped attacking. Tore them to bits.
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Aug 14, 2008, 04:32 AM // 04:32
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#93
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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[Shattering Assault] still butthurts people like its nobodies business, so I don't know why people are getting upset over this skill.
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Aug 14, 2008, 04:46 AM // 04:46
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#94
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Jungle Guide
Join Date: Feb 2007
Location: Oregon, USA.
Guild: Zero Mercy [zm]
Profession: W/
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Quote:
Originally Posted by Kikuta
Couldn't care less. The only thing WotA was good for in RA was anyone playing an SS necro. Chuck SS or Insidious Parasite on WotA idiots and they almost never stopped attacking. Tore them to bits.
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For shits and giggles I would to throw Expel Hexes on myself. It threw a lot of Anti-Melee casters off-guard.
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Aug 14, 2008, 06:23 AM // 06:23
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#95
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Jungle Guide
Join Date: Jan 2007
Location: New Zealand
Profession: A/D
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Quote:
Originally Posted by Sarevok Thordin
Useless because you aren't using it properly.
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It's useless because there are clearly superior alternatives.
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Aug 14, 2008, 07:55 AM // 07:55
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#96
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Frost Gate Guardian
Join Date: Jun 2006
Guild: Absence Of Light
Profession: R/D
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Really not hard to beat a sin irregardless with a Ranger. Throw dirt and Lightning Reflexes can crimp a sin long enough for a ranger with some decent punch to take them down before both wear off. This at least has been my experience against maybe 80-90% of the sins i've faced via 1v1 or in AB. Give them all the IAS they want, wont do any good if they can't hit.
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