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Old Aug 08, 2008, 08:21 PM // 20:21   #21
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Sad to say this but ANET strikes out again...

Honestly the attacking part of flashing blades needs to be taken out....

Hidden Caltrops - not to bad but still other elites seem more appealing.

Golden Skull Strike - Its alright needs to fit better in attack chains imo.

Shadow Form - meh.

Way of the Assassin - Nerf this. This buff made this skill to good to give up. Makes me feel bad when I can attack faster with out going /w or /d on a sin.
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Old Aug 08, 2008, 11:07 PM // 23:07   #22
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I'm wondering if [flashing blades] could be useful in farming physical enemies, especially in HM. Granted, you'd lose the typical Moebius + Death Blossom combo, but the increased mob IAS might help mitigate it. Plus, you wouldn't need [critical defenses], giving a slot for [Dwarven Stability]. Just an idea...I might try it in Old Ascalon HM with my A/R.

Last edited by -Makai-; Aug 08, 2008 at 11:09 PM // 23:09..
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Old Aug 09, 2008, 12:20 AM // 00:20   #23
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LOL, they listened to my WotA suggestion to make it dagger only. The IAS was nice at +30%, but 20% is better than nothing.
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Old Aug 09, 2008, 12:21 AM // 00:21   #24
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mm .. after playing a bit in PvE and light PvP ..

[skill]Way of the Assassin[/skill] IAS not really needed in PvE, cos of [skill]Critical Agility[/skill], but much appreciated in enchant stripping areas .. in those situations I'd use it even if it cost 10 and had 20recharge/12duration ~
won't replace [skill]Wounding Strike[/skill] on my scythebar, tho ye, am comparing one brken skill with another ..
~ to fix I'd recommend removing the IAS, and keeping everything else (ie, no enchant required), &/or bumping up the crit chance
..imo if Sins were gonna get an IAS it oughta be on [skill]Locust's Fury[/skill] ~ thus limited to daggers and also not abusable by other profs


[skill]Flashing Blades[/skill] still a bit sucky, only useful in PvE and even then only in certain limited circumstances (vs physicals with no stance removal), once triggered any smart foe will kite


really the only one I'll use out of these with any regularity will be [skill]Golden Skull Strike[/skill], am still having a play ..


[skill]Hidden Caltrops[/skill] I like the dual snare, not bad even with minimal investment in Shado ~ the secondary crip is NOT affected by a crip mod tho :{
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Old Aug 09, 2008, 12:23 AM // 00:23   #25
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Aw they already changed WotA to have a slower IAS and only work with daggers. Now i can't use it for Crit Bow/Scythe since i dont have EotN for WotM.
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Old Aug 09, 2008, 12:38 PM // 12:38   #26
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WotA is basically back in the bin now imo.

CA still owns PvE and +18% IAS at 13 Crit at the cost of my elite slot in PvP?

No thx.

Who the heck runs 13 crit in PvP anyway?
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Old Aug 09, 2008, 02:26 PM // 14:26   #27
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if i don't need to spec into a 3rd attribute line, i most certainly will run 13 crit.
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Old Aug 09, 2008, 04:18 PM // 16:18   #28
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Aww, c'mon. Find me 1337 utility skillz in the CritS or Weapon Mastery lines we use.
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Old Aug 09, 2008, 04:54 PM // 16:54   #29
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Quote:
Originally Posted by moriz
if i don't need to spec into a 3rd attribute line, i most certainly will run 13 crit.
Fair call, I guess it's personal preference and subjective opinion.

I personally can't fathom a justification for ever running more than 8 in PvP but I take care of e-gain with dagger attacks and don't use crit triggers.

Each to their own.
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Old Aug 09, 2008, 05:11 PM // 17:11   #30
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I know one; Moebius Breeze

Crit 12+1
Dagger 12+1+1
Healing 3

[lms][exhausting assault][moebius strike][hoto][twisting fangs][restful breeze][shadow walk][dash]

Particularly nasty before Shadowstep and HotO nerfs, widely used, etc.
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Old Aug 10, 2008, 07:04 PM // 19:04   #31
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[Asuran Scan]...nobody? Ever since update this has become a staple on my Sin
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Old Aug 10, 2008, 09:16 PM // 21:16   #32
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Quote:
Originally Posted by AcousticMeanie
[Asuran Scan]...nobody? Ever since update this has become a staple on my Sin
I would love to use it, unfortunately other PVE skills are just too good...
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Old Aug 11, 2008, 12:57 PM // 12:57   #33
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hidden caltrops is probably one of the best single target snares in the game now. the only spell that can remove both snare effect is divert hexes, and we all know how often that gets run.
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Old Aug 11, 2008, 09:52 PM // 21:52   #34
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Quote:
Originally Posted by -Lotus-
I would love to use it, unfortunately other PVE skills are just too good...
QFT... not necessarily PvE skills though.

I wouldn't generally run it over [[Assassin's Remedy] either.

Quote:
Originally Posted by moriz
hidden caltrops is probably one of the best single target snares in the game now. the only spell that can remove both snare effect is divert hexes, and we all know how often that gets run.
I still like [[Icy Shackles] better.
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Old Aug 12, 2008, 02:18 AM // 02:18   #35
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hidden caltrops is better on a rit runner, since you'll also get to use dark escape and dash.
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Old Aug 12, 2008, 05:37 PM // 17:37   #36
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Quote:
Originally Posted by AcousticMeanie
[Asuran Scan]...nobody? Ever since update this has become a staple on my Sin
I've been using it, 250 damage with daggers to Torment creatures makes me lol.
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Old Aug 13, 2008, 09:24 AM // 09:24   #37
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Asuran Scan needs to be used with a Scythesin for big numbarz
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