Dec 12, 2008, 02:51 AM // 02:51
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#1
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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palm strike!!!!!
palm strike
trampling ox
falling lotus strike
twisting fangs
bull's strike
shadow walk
dash
healing signet(??)
lololololol
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Dec 12, 2008, 04:37 AM // 04:37
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#2
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Jungle Guide
Join Date: Sep 2007
Location: standing on your last control point, while the rest of your team is to busy killing mine
Guild: The Luminaries [Lumi]
Profession: A/
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Quote:
Originally Posted by moriz
[palm strike]
[trampling ox]
[falling spider]
[twisting fangs]
[dash]
[critical eye]
[assassin's remedy]
[res sig]
lololololol
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more like this
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Dec 12, 2008, 05:21 AM // 05:21
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#3
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Ascalonian Squire
Join Date: Nov 2005
Location: Sherbrooke, Quebec, Canada
Guild: Quebekers [QKA]
Profession: R/Mo
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how can it be useful...you do not criple your foe so you do not knock him down so useless...for me!
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Dec 12, 2008, 05:26 AM // 05:26
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#4
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Forge Runner
Join Date: Feb 2008
Guild: The Warrior Priests [WP]
Profession: Me/Rt
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Palm Strike cripples now. Checking updates is gud.
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Dec 12, 2008, 05:26 AM // 05:26
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#5
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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[[Palm Strike] does Cripple now. Update. ^^Ninja'd^^
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Dec 12, 2008, 05:26 AM // 05:26
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#6
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Pre-Searing Cadet
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oh you beat me by a few seconds lol
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Dec 12, 2008, 09:14 AM // 09:14
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#7
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Wilds Pathfinder
Join Date: Jun 2006
Location: Zul'Aman
Guild: Umes Uranger U[bot]
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Wish it doesn't get nerfed. Hopefully peace and harmony, enraged smash, etc overshadow it ; )
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Dec 12, 2008, 09:14 AM // 09:14
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#8
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Frost Gate Guardian
Join Date: Jul 2006
Profession: A/N
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Makes me wonder if they forgot about trampling when they were adding cripple to palm strike.
PS Other updates look cool as well. 90% reduction on stances and enchantment is good. And shadow step with KD... I think we gonna get a nerfnuke soon.
Last edited by Glider of chaos; Dec 12, 2008 at 09:17 AM // 09:17..
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Dec 12, 2008, 12:24 PM // 12:24
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#9
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Furnace Stoker
Join Date: Jul 2005
Location: near SF, CA
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Palm Strike is pretty sick now. You can pretty much keep most opponents crippled indefinitely while exploiting Trampling Ox's relatively fast recycle time.
Last edited by lord_shar; Dec 12, 2008 at 12:40 PM // 12:40..
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Dec 12, 2008, 03:12 PM // 15:12
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#10
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Academy Page
Join Date: Jul 2006
Profession: A/R
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Quote:
Originally Posted by Glider of chaos
Makes me wonder if they forgot about trampling when they were adding cripple to palm strike.
PS Other updates look cool as well. 90% reduction on stances and enchantment is good. And shadow step with KD... I think we gonna get a nerfnuke soon.
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Whenever they see that an assassin has recieved a good build, it get's nerfed. It doesn't matter what happen, something ALWAYS gets nerfed to the point of worthless...
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Dec 12, 2008, 03:18 PM // 15:18
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#11
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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that's because assassins didn't quite fit in the philosophy of GW pvp. Actually inventing them was anet's worst idea ever. They get kills on their own while GW is a team game.
So as long as sins get good at something, they get nerfed.
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Dec 12, 2008, 04:58 PM // 16:58
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#12
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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Quote:
Makes me wonder if they forgot about trampling when they were adding cripple to palm strike.
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they probably did it --precisely-- for a faster way to trampling ox. and rightfully so.
adding cripple did for palm strike what adding bleeding did for crippling slash.
bar compression. in the process, made a mediocre skill good. and added more options without affecting existing synergies.
more options = better game.
also, the new WC is awesome, feels really cool to perform. gg update.
Last edited by X Cytherea X; Dec 12, 2008 at 07:58 PM // 19:58..
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Dec 12, 2008, 07:38 PM // 19:38
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#13
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Ascalonian Squire
Join Date: Oct 2008
Guild: Legion of Devil's Advocates [LODA]
Profession: A/W
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AB is going to be overrun with sins now. At least, more so than before. Should be a fun update while it lasts. Gank 'n' rank, people.
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Dec 12, 2008, 09:13 PM // 21:13
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#14
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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with all this said, palm strike definitely needs a longer recharge. its current form is pretty ridiculous.
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Dec 12, 2008, 10:08 PM // 22:08
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#15
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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the recharge of the other attack skills limits it.
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Dec 12, 2008, 11:09 PM // 23:09
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#16
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Wastrel's collapse looks hilarious, just tack the Shove combo on or use a DA build with it. What else could be good? Perhaps Palm Strike with Shadow Walk and Shock. Palm Strike+GPS+DBx3+Impale looks promising and has room for utility if I can find some. It's business time with my 'sin when I get home from college! I need a little instagibaggage in my stockings.
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Dec 13, 2008, 12:03 AM // 00:03
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#17
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Academy Page
Join Date: Apr 2007
Location: www.youtube.com/etherosx
Guild: In Memorium [iBot]
Profession: R/A
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its not fast enough with the aftercast
it doesnt kill fast enough like other builds, unfortunately :[
happens to be one of my fav skills tho, pre-buff
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Dec 13, 2008, 12:13 AM // 00:13
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#18
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über těk-nĭsh'ən
Join Date: Jan 2006
Location: Canada
Profession: R/
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Quote:
Originally Posted by FlamingMetroid
more like this
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mine is manlier.
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Dec 13, 2008, 04:24 AM // 04:24
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#19
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Hall Hero
Join Date: Aug 2005
Profession: E/
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It took me about 5 miniutes after the update was posted to post a similar build on the game update post on riverside. Maybe I should have kept my mouth shut because I see em everywhere in RA. It definately works well.
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Dec 13, 2008, 04:45 AM // 04:45
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#20
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Quote:
Originally Posted by bungusmaximus
that's because assassins didn't quite fit in the philosophy of GW pvp. Actually inventing them was anet's worst idea ever. They get kills on their own while GW is a team game.
So as long as sins get good at something, they get nerfed.
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Save the drama.
They almost had something good, and they went overboard.
MoI is simply to effective on Enchantments. The idea of the buff wasn't wrong though.
Palm strike, again simply as I see it, a little extra.
Wastrels, remove the shadow step.
Wow....we just....I think we just covered the sin.
MoI: Reduce enchantment rape.
Palm Strike: Change the cripple or recharge.
Wastrels: remove the Shadow step.
YAY!!!!!!!
Things get nerfed because something gets done poorly.
Watch A-net go overboard on the nerfing too, and Palmstrike will be worse than it was 3 days ago.
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