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Old Dec 12, 2008, 02:51 AM // 02:51   #1
über těk-nĭsh'ən
 
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Default palm strike!!!!!

palm strike
trampling ox
falling lotus strike
twisting fangs
bull's strike
shadow walk
dash
healing signet(??)

lololololol
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Old Dec 12, 2008, 04:37 AM // 04:37   #2
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Quote:
Originally Posted by moriz View Post
[palm strike]
[trampling ox]
[falling spider]
[twisting fangs]
[dash]
[critical eye]
[assassin's remedy]
[res sig]

lololololol
more like this
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Old Dec 12, 2008, 05:21 AM // 05:21   #3
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how can it be useful...you do not criple your foe so you do not knock him down so useless...for me!
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Old Dec 12, 2008, 05:26 AM // 05:26   #4
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Palm Strike cripples now. Checking updates is gud.
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Old Dec 12, 2008, 05:26 AM // 05:26   #5
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[[Palm Strike] does Cripple now. Update. ^^Ninja'd^^
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Old Dec 12, 2008, 05:26 AM // 05:26   #6
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oh you beat me by a few seconds lol
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Old Dec 12, 2008, 09:14 AM // 09:14   #7
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Wish it doesn't get nerfed. Hopefully peace and harmony, enraged smash, etc overshadow it ; )
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Old Dec 12, 2008, 09:14 AM // 09:14   #8
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Makes me wonder if they forgot about trampling when they were adding cripple to palm strike.

PS Other updates look cool as well. 90% reduction on stances and enchantment is good. And shadow step with KD... I think we gonna get a nerfnuke soon.

Last edited by Glider of chaos; Dec 12, 2008 at 09:17 AM // 09:17..
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Old Dec 12, 2008, 12:24 PM // 12:24   #9
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Palm Strike is pretty sick now. You can pretty much keep most opponents crippled indefinitely while exploiting Trampling Ox's relatively fast recycle time.

Last edited by lord_shar; Dec 12, 2008 at 12:40 PM // 12:40..
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Old Dec 12, 2008, 03:12 PM // 15:12   #10
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Originally Posted by Glider of chaos View Post
Makes me wonder if they forgot about trampling when they were adding cripple to palm strike.

PS Other updates look cool as well. 90% reduction on stances and enchantment is good. And shadow step with KD... I think we gonna get a nerfnuke soon.
Whenever they see that an assassin has recieved a good build, it get's nerfed. It doesn't matter what happen, something ALWAYS gets nerfed to the point of worthless...
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Old Dec 12, 2008, 03:18 PM // 15:18   #11
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that's because assassins didn't quite fit in the philosophy of GW pvp. Actually inventing them was anet's worst idea ever. They get kills on their own while GW is a team game.

So as long as sins get good at something, they get nerfed.
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Old Dec 12, 2008, 04:58 PM // 16:58   #12
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Quote:
Makes me wonder if they forgot about trampling when they were adding cripple to palm strike.
they probably did it --precisely-- for a faster way to trampling ox. and rightfully so.

adding cripple did for palm strike what adding bleeding did for crippling slash.

bar compression. in the process, made a mediocre skill good. and added more options without affecting existing synergies.

more options = better game.

also, the new WC is awesome, feels really cool to perform. gg update.

Last edited by X Cytherea X; Dec 12, 2008 at 07:58 PM // 19:58..
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Old Dec 12, 2008, 07:38 PM // 19:38   #13
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AB is going to be overrun with sins now. At least, more so than before. Should be a fun update while it lasts. Gank 'n' rank, people.
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Old Dec 12, 2008, 09:13 PM // 21:13   #14
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with all this said, palm strike definitely needs a longer recharge. its current form is pretty ridiculous.
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Old Dec 12, 2008, 10:08 PM // 22:08   #15
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the recharge of the other attack skills limits it.
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Old Dec 12, 2008, 11:09 PM // 23:09   #16
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Wastrel's collapse looks hilarious, just tack the Shove combo on or use a DA build with it. What else could be good? Perhaps Palm Strike with Shadow Walk and Shock. Palm Strike+GPS+DBx3+Impale looks promising and has room for utility if I can find some. It's business time with my 'sin when I get home from college! I need a little instagibaggage in my stockings.
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Old Dec 13, 2008, 12:03 AM // 00:03   #17
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its not fast enough with the aftercast

it doesnt kill fast enough like other builds, unfortunately :[

happens to be one of my fav skills tho, pre-buff
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Old Dec 13, 2008, 12:13 AM // 00:13   #18
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Quote:
Originally Posted by FlamingMetroid View Post
more like this
mine is manlier.
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Old Dec 13, 2008, 04:24 AM // 04:24   #19
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It took me about 5 miniutes after the update was posted to post a similar build on the game update post on riverside. Maybe I should have kept my mouth shut because I see em everywhere in RA. It definately works well.
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Old Dec 13, 2008, 04:45 AM // 04:45   #20
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Quote:
Originally Posted by bungusmaximus View Post
that's because assassins didn't quite fit in the philosophy of GW pvp. Actually inventing them was anet's worst idea ever. They get kills on their own while GW is a team game.

So as long as sins get good at something, they get nerfed.
Save the drama.
They almost had something good, and they went overboard.
MoI is simply to effective on Enchantments. The idea of the buff wasn't wrong though.

Palm strike, again simply as I see it, a little extra.


Wastrels, remove the shadow step.

Wow....we just....I think we just covered the sin.
MoI: Reduce enchantment rape.
Palm Strike: Change the cripple or recharge.
Wastrels: remove the Shadow step.

YAY!!!!!!!

Things get nerfed because something gets done poorly.
Watch A-net go overboard on the nerfing too, and Palmstrike will be worse than it was 3 days ago.
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