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Old Jan 09, 2009, 03:12 AM // 03:12   #21
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This is actually more of an appeasement to both sides of the Palm Strike fence.

Nerf it slightly so people can't complain about it being too good anymore, but not enough to bring it back down to useless status. It may not be a perfect compromise but it is one of the more fair ones in recent months.
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Old Jan 09, 2009, 03:54 AM // 03:54   #22
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It's still going to be the ONLY sin bar used in pvp. Cripple length wasn't the biggest problem here.
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Old Jan 09, 2009, 06:31 AM // 06:31   #23
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Quote:
Originally Posted by petrorabbit View Post
This is actually more of an appeasement to both sides of the Palm Strike fence.

Nerf it slightly so people can't complain about it being too good anymore, but not enough to bring it back down to useless status. It may not be a perfect compromise but it is one of the more fair ones in recent months.
But remember: spamming spells(well in this case a off-hand skill but w/e) on an assassin = suicide, you will run out of gas long before you can kill your target.
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Old Jan 09, 2009, 06:39 AM // 06:39   #24
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But remember: spamming spells(well in this case a off-hand skill but w/e) on an assassin = suicide, you will run out of gas long before you can kill your target.
I don't now how you got "spamming spells" from my post. I was commenting more on ANET's approach to this skill.
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Old Jan 09, 2009, 07:32 AM // 07:32   #25
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Good nerf, they didn't kill it, I personally would have hit the recharge, but meh. It's much better then nothing.
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Old Jan 09, 2009, 07:38 AM // 07:38   #26
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It was way overpowered now they just made it powered
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Old Jan 09, 2009, 07:46 AM // 07:46   #27
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Good nerf, they didn't kill it, I personally would have hit the recharge, but meh. It's much better then nothing.
Exactly the opposite here. Screw its effects on larger battles, what matters is that I can still have a 3-Dual chain
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Old Jan 09, 2009, 08:16 AM // 08:16   #28
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Exactly the opposite here. Screw its effects on larger battles, what matters is that I can still have a 3-Dual chain
Yup, true, but that's called having options and I don't find that bad, on the contrary.
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Old Jan 09, 2009, 04:14 PM // 16:14   #29
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Hah, NERFED? Hardly.The utility wasn't what made this deadly, it was just an annoyance. The thing that made it so dangerous is the FOUR SECOND RECHARGE. Double it, revert crip duration and damage and it's perfectly balanced.

Someone Clueless: "So what's the reason Palm Strike is so overpowered?"
Someone Intelligent: "The recharge."
Izzy: "Ok, let's nerf everything else about it."

QFT.
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Old Jan 09, 2009, 06:30 PM // 18:30   #30
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Most sins will soon have to either run crippling weapon or 14 criticals - 13 daggers.
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Old Jan 09, 2009, 06:49 PM // 18:49   #31
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Depending on the situation, the Palm Strike change can be considered a buff. In terms of utility, it's been nerfed - it can't be used as a long-lasting snare for efficiency as much as it used to, but in terms of it's in-combo strength, it's just been nerfed on its damage.
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Old Jan 09, 2009, 07:19 PM // 19:19   #32
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maybe izzy is doing this cuz everyone disses him so he gets back at them by balancing those skills baed
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Old Jan 09, 2009, 07:55 PM // 19:55   #33
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Quote:
Originally Posted by Dmitri3 View Post
Most sins will soon have to either run crippling weapon or 14 criticals - 13 daggers.
I lol'd

/12chars
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Old Jan 09, 2009, 09:26 PM // 21:26   #34
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I lol'd

/12chars
Tested crippling weapon. Nope, no luck.

14 critical strikes - most definitely though.
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Old Jan 10, 2009, 12:12 AM // 00:12   #35
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Quote:
Originally Posted by Gift3d;
It's still going to be the ONLY sin bar used in pvp. Cripple length wasn't the biggest problem here.

Speak for yourself, i NEVER use it
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Old Jan 10, 2009, 01:38 AM // 01:38   #36
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the 13 less damage is forgivable. i would have liked the cripple to overlap the recharge a little, but whatever, it still pwns. maybe people will stfu about it now.

like someone said, triple dual is all that matters.
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Old Jan 10, 2009, 04:16 AM // 04:16   #37
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Quote:
Originally Posted by Dmitri3 View Post
Tested crippling weapon. Nope, no luck.

14 critical strikes - most definitely though.
Quote:
Originally Posted by Dmitri3
Most sins will soon have to either run crippling weapon or 14 criticals - 13 daggers.
For the extra second of Cripple, I'd rather have 14 weapon mastery. KDlocks snare enough imho.
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Old Jan 10, 2009, 08:15 AM // 08:15   #38
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Honest opinion:
BIIIIIIG DEAL! I can still pull off imba chains. So what if the stupid RAers could run? They never fight anyways

RA... Continue meeting my ox!

Last edited by Lishy; Jan 10, 2009 at 08:34 AM // 08:34..
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Old Jan 10, 2009, 02:15 PM // 14:15   #39
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Speak for yourself, i NEVER use it
He means in areas not populated by f*cktards, i.e people who can't defend themselves against shit 'Sin bars.
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Old Jan 10, 2009, 06:39 PM // 18:39   #40
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lol pre-nerf, the cripple rarely ever lasted its full duration because...
- you spammed palm strike anyway
- the target dies
- it gets removed by a monk or nec

and people fail at kiting in RA, you can just palm them again in the short time that they are not crippled.
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