Jan 09, 2009, 03:12 AM // 03:12
|
#21
|
Frost Gate Guardian
|
This is actually more of an appeasement to both sides of the Palm Strike fence.
Nerf it slightly so people can't complain about it being too good anymore, but not enough to bring it back down to useless status. It may not be a perfect compromise but it is one of the more fair ones in recent months.
|
|
|
Jan 09, 2009, 03:54 AM // 03:54
|
#22
|
Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
|
It's still going to be the ONLY sin bar used in pvp. Cripple length wasn't the biggest problem here.
|
|
|
Jan 09, 2009, 06:31 AM // 06:31
|
#23
|
Jungle Guide
Join Date: Jul 2008
Location: みやき町
Profession: Mo/A
|
Quote:
Originally Posted by petrorabbit
This is actually more of an appeasement to both sides of the Palm Strike fence.
Nerf it slightly so people can't complain about it being too good anymore, but not enough to bring it back down to useless status. It may not be a perfect compromise but it is one of the more fair ones in recent months.
|
But remember: spamming spells(well in this case a off-hand skill but w/e) on an assassin = suicide, you will run out of gas long before you can kill your target.
|
|
|
Jan 09, 2009, 06:39 AM // 06:39
|
#24
|
Frost Gate Guardian
|
Quote:
Originally Posted by AKB48
But remember: spamming spells(well in this case a off-hand skill but w/e) on an assassin = suicide, you will run out of gas long before you can kill your target.
|
I don't now how you got "spamming spells" from my post. I was commenting more on ANET's approach to this skill.
|
|
|
Jan 09, 2009, 07:32 AM // 07:32
|
#25
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Good nerf, they didn't kill it, I personally would have hit the recharge, but meh. It's much better then nothing.
|
|
|
Jan 09, 2009, 07:38 AM // 07:38
|
#26
|
Krytan Explorer
Join Date: Jun 2008
Guild: The Cape Is A Lie[Trim]
Profession: W/E
|
It was way overpowered now they just made it powered
|
|
|
Jan 09, 2009, 07:46 AM // 07:46
|
#27
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by bungusmaximus
Good nerf, they didn't kill it, I personally would have hit the recharge, but meh. It's much better then nothing.
|
Exactly the opposite here. Screw its effects on larger battles, what matters is that I can still have a 3-Dual chain
|
|
|
Jan 09, 2009, 08:16 AM // 08:16
|
#28
|
Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
|
Quote:
Originally Posted by Bobby2
Exactly the opposite here. Screw its effects on larger battles, what matters is that I can still have a 3-Dual chain
|
Yup, true, but that's called having options and I don't find that bad, on the contrary.
|
|
|
Jan 09, 2009, 04:14 PM // 16:14
|
#29
|
Academy Page
Join Date: Jun 2007
Guild: Crimson Butterflies [CB]
Profession: E/A
|
Hah, NERFED? Hardly.The utility wasn't what made this deadly, it was just an annoyance. The thing that made it so dangerous is the FOUR SECOND RECHARGE. Double it, revert crip duration and damage and it's perfectly balanced.
Someone Clueless: "So what's the reason Palm Strike is so overpowered?"
Someone Intelligent: "The recharge."
Izzy: "Ok, let's nerf everything else about it."
QFT.
|
|
|
Jan 09, 2009, 06:30 PM // 18:30
|
#30
|
Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
|
Most sins will soon have to either run crippling weapon or 14 criticals - 13 daggers.
|
|
|
Jan 09, 2009, 06:49 PM // 18:49
|
#31
|
Emo Goth Italics
|
Depending on the situation, the Palm Strike change can be considered a buff. In terms of utility, it's been nerfed - it can't be used as a long-lasting snare for efficiency as much as it used to, but in terms of it's in-combo strength, it's just been nerfed on its damage.
|
|
|
Jan 09, 2009, 07:19 PM // 19:19
|
#32
|
Lion's Arch Merchant
Join Date: Feb 2008
Location: Somewhere between GW and GW2
Guild: Shaved Wookies [HoT]
Profession: N/
|
maybe izzy is doing this cuz everyone disses him so he gets back at them by balancing those skills baed
|
|
|
Jan 09, 2009, 07:55 PM // 19:55
|
#33
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Dmitri3
Most sins will soon have to either run crippling weapon or 14 criticals - 13 daggers.
|
I lol'd
/12chars
|
|
|
Jan 09, 2009, 09:26 PM // 21:26
|
#34
|
Wilds Pathfinder
Join Date: Jul 2005
Location: Canada, almost got to see a polar bear... :P
|
Quote:
Originally Posted by Bobby2
I lol'd
/12chars
|
Tested crippling weapon. Nope, no luck.
14 critical strikes - most definitely though.
|
|
|
Jan 10, 2009, 12:12 AM // 00:12
|
#35
|
Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
|
Quote:
Originally Posted by Gift3d;
It's still going to be the ONLY sin bar used in pvp. Cripple length wasn't the biggest problem here.
|
Speak for yourself, i NEVER use it
|
|
|
Jan 10, 2009, 01:38 AM // 01:38
|
#36
|
Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
|
the 13 less damage is forgivable. i would have liked the cripple to overlap the recharge a little, but whatever, it still pwns. maybe people will stfu about it now.
like someone said, triple dual is all that matters.
|
|
|
Jan 10, 2009, 04:16 AM // 04:16
|
#37
|
Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
|
Quote:
Originally Posted by Dmitri3
Tested crippling weapon. Nope, no luck.
14 critical strikes - most definitely though.
|
Quote:
Originally Posted by Dmitri3
Most sins will soon have to either run crippling weapon or 14 criticals - 13 daggers.
|
For the extra second of Cripple, I'd rather have 14 weapon mastery. KDlocks snare enough imho.
|
|
|
Jan 10, 2009, 02:15 PM // 14:15
|
#39
|
Emo Goth Italics
|
Quote:
Originally Posted by Balky
Speak for yourself, i NEVER use it
|
He means in areas not populated by f*cktards, i.e people who can't defend themselves against shit 'Sin bars.
|
|
|
Jan 10, 2009, 06:39 PM // 18:39
|
#40
|
Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
|
lol pre-nerf, the cripple rarely ever lasted its full duration because...
- you spammed palm strike anyway
- the target dies
- it gets removed by a monk or nec
and people fail at kiting in RA, you can just palm them again in the short time that they are not crippled.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 01:42 PM // 13:42.
|