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Old Mar 27, 2009, 02:45 PM // 14:45   #1
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Default Grasping sin build

Grasping sin build

[golden fox strike] [jungle strike][trampling ox][wild strike][blades of steel][Grenth's Grasp] [Whirling Charge] [natural healing]

I need some help developing a build what are your thoughts and if you have any suggestions to improve it. One thing I notice is some times (not always) I run into energy problems but I could off set that with runes. (Wild strike an blades of steel could be removed and others added) let me know your thoughts.

I am using a cold dagger +30 health. Also this would be for FA JQ or minor RA
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Old Mar 27, 2009, 03:14 PM // 15:14   #2
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[grenths grasp][whirling charge][jagged strike][golden fang strike][trampling ox][falling lotus strike][blades of steel][resurrection signet] OR [dash]

icy daggers of fortitude w/ 20% enchants
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Old Mar 27, 2009, 03:20 PM // 15:20   #3
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[critical agility]+[critical eye] instead of [whirling charge]

You need a more efficient attack chain, like maybe:
[golden fox strike]+[wild strike]+[trampling ox] as the main attack chain, with [jungle strike] in the bar to be used when [wild strike] isn't needed.

@Stealth Bomberman... one block and you have epic fail.
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Old Mar 27, 2009, 04:46 PM // 16:46   #4
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[critical agility] will not work in FA / JQ or RA
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Old Mar 27, 2009, 05:36 PM // 17:36   #5
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Originally Posted by TheodenKing View Post
@Stealth Bomberman... one block and you have epic fail.

it happens QQ.
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Old Mar 27, 2009, 06:44 PM // 18:44   #6
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lolwut, sin spike build with no dw and a random off-hand in the middle wtf and grasp sins were around for ages not new.... o_o
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Old Mar 27, 2009, 06:50 PM // 18:50   #7
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lolwut, sin spike build with no dw and a random off-hand in the middle wtf and grasp sins were around for ages not new.... o_o
deep wound is a costly interrupt, i wouldn't recommend taking it.
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Old Mar 27, 2009, 06:53 PM // 18:53   #8
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i dont play sins, hate em infact
but i can offer advice.

you should have deep would and maybe another condition.
not only does it hurt the enemy, obviously, it causes monks to burn energy trying to remove the conditions.

Drop [skill]natural healing[/skill] sins have better healing skills than this.
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Old Mar 27, 2009, 07:11 PM // 19:11   #9
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Drop [skill]natural healing[/skill] sins have better healing skills than this.
Using a 12/9/9 split, it's hard to use any assassin's healing skill :S
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Old Mar 27, 2009, 08:05 PM // 20:05   #10
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[golden lotus strike][golden fang strike][trampling ox][falling spider][blades of steel][grenth's grasp][whirling charge][death's charge]

Deep Wound or gtfo
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Old Mar 27, 2009, 09:03 PM // 21:03   #11
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Originally Posted by Stealth Bomberman View Post
icy daggers of fortitude w/ 20% enchants
How are you going to have both Fortitude and Enchant mods on a pair of Daggers again? Or did you mean swap the Fort for Enchant? Or a pair each, one Fort, one Enchant?
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Old Mar 27, 2009, 11:28 PM // 23:28   #12
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deep wound is a costly interrupt, i wouldn't recommend taking it.
LOL WUT? o_o
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Old Mar 28, 2009, 02:48 AM // 02:48   #13
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Originally Posted by Tyrael_Eveningsong View Post
How are you going to have both Fortitude and Enchant mods on a pair of Daggers again? Or did you mean swap the Fort for Enchant? Or a pair each, one Fort, one Enchant?

my bad, i meant icy daggers w/ dmg +15% while enchanted inscip and 20% enchanted handle.
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Old Mar 28, 2009, 03:30 AM // 03:30   #14
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^_^

Was wondering how you were going to get 2 Handles on the Daggers!

Also, given that the 15^enchanted only affects the base (7-17) damage of the Daggers (+1-2.5 dmg [3 if rounded up]), would it be better off to have +5e Daggers rather than +15^enchanted? I've got a Sin, but he doesn't get much play, figured someone in here might be able to answer that question handily. ^_^
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Old Mar 28, 2009, 05:04 AM // 05:04   #15
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I think +5e on daggers is more useful but yeah...
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Old Mar 28, 2009, 09:25 AM // 09:25   #16
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My Zealous daggers are +5e. It's a neglected pair... but there when I need it.
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Old Mar 28, 2009, 11:25 AM // 11:25   #17
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15^50% also effects dommage you get while using melee attacks and thats more than +3 dommages no? :O
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Old Mar 28, 2009, 11:54 AM // 11:54   #18
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Originally Posted by Super Igor View Post
15^50% also effects dommage you get while using melee attacks and thats more than +3 dommages no? :O
Doesn't increase bonus damage if that's what you mean...
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Old Mar 28, 2009, 01:43 PM // 13:43   #19
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[golden lotus strike][golden fang strike][trampling ox][falling spider][blades of steel][grenth's grasp][whirling charge][death's charge]
i agree with this one. the last slot can vary
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Old Mar 28, 2009, 01:54 PM // 13:54   #20
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Quote:
Originally Posted by Bobby2 View Post
[golden lotus strike][golden fang strike][trampling ox][falling spider][blades of steel][grenth's grasp][whirling charge][death's charge]
I would do this too, but with a bit faster chain:

[build prof=assas/dervi dagger=11+1+1 critic=12+1 windpr=6][grenths grasp][whirling charge][golden lotus strike][jungle strike][trampling ox][falling spider][twisting fangs][optional][/build]

Last slot is optional. For things like [[resurrection signet].
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