Mar 23, 2009, 08:26 PM // 20:26
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#21
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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[ebon battle standard of honor] > [I am the strongest!]
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Mar 29, 2009, 03:54 AM // 03:54
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#22
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by Tyrael_Eveningsong
^
Spawning Power why? The points would be better placed in another attribute on your Rit Hero, tbh.
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which one ? any examples ?
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Mar 30, 2009, 01:51 PM // 13:51
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#23
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Lion's Arch Merchant
Join Date: Oct 2005
Guild: BloodBath & Beyond
Profession: Rt/
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Even by bringing Spawning from 9 down to 7, you would have enough points to put Channeling at 12+1+1. This would make Splinter Weapon affect the next 5 attacks (at more damage, of course), rather than the next 4, while still allowing a minor rune with no health loss.
The only benefits from Spawning in that build are extended durations for your weapon spells, and more health for Bloodsong. Splinter will always end before its max duration in battle, so the SP boost is wasted there. Bloodsong will get more health, but IMO, it's not that important. If the spirit is getting attacked, it will be going down, and if it's not, the health does not matter. The biggest benefit is lengthening the duration of Weapon of Aggression, but even that is ~1 sec.
To me, taking points from Spawning and raising Channeling and Marks each one level makes more sense to the build.
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Apr 02, 2009, 10:16 PM // 22:16
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#24
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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^
Thank you. Been without a 'Net connection for the past 5 days, so I couldn't answer smoker's question.
__________________
Warrior for Hire
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Apr 11, 2009, 12:45 PM // 12:45
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#25
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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well... he is only a hero and i dont think npc can evectively use all skills. So i gave him weapon spell [splinter weapon] to spam and spirit for energy managment [spirit siphon] + [bloodsong]. Ofcourse skills can be changed, they even have to be, becouse everything depends from place and party.
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Apr 12, 2009, 01:20 AM // 01:20
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#26
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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If you're trying to make a ritualist barrager, you may as well go whole hog and focus the build on [spirit's strength]. Then replace [barrage] with [volley]. And I find that [nightmare weapon] works a lot better in practice than [warmonger's weapon], which has an annoyingly long recharge.
Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.
And I'd abandon the idea of a pet if you're going to do this.
Quote:
Originally Posted by topsmoker1
[build=ritualist;OAKlYRZaoIuk5gxu2lTm5ih2sZSu]
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Apr 13, 2009, 12:18 AM // 00:18
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#27
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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I don't like Barrage myself cause you don't often find enemies who bunch together nicely so you can reap its benefits.
The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.
But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.
[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.
I guess in a way it's like spreading Burning condition.
Otherwise you might be better off with [Incendiary Arrows]
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Apr 13, 2009, 01:00 AM // 01:00
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#28
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by Paul Dawg
If you're trying to make a ritualist barrager, you may as well go whole hog and focus the build on [spirit's strength]. Then replace [barrage] with [volley]. And I find that [nightmare weapon] works a lot better in practice than [warmonger's weapon], which has an annoyingly long recharge.
Heroes have a bit of trouble maintaining energy with builds like that, but if you give them a zealous bow and throw on something like [spirit siphon], they can get by, even in Hard Mode. Once they get rolling, the combination of [spirit's strength] and [splinter weapon]/[nightmare weapon] does a ton of damage.
And I'd abandon the idea of a pet if you're going to do this.
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1. splinter/barrage and spirits stregh/volley are 2 different builds
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart
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Apr 13, 2009, 01:08 AM // 01:08
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#29
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by RadaArashi
I don't like Barrage myself cause you don't often find enemies who bunch together nicely so you can reap its benefits.
The Charr casters are the only who stay bunch up together, as well as the snowmen in that one dungeon.
But I think [Sharpen Daggers] -> [Barrage] -> [Signet of Infection] is a decent combo.
[[Signet of Infection] synergizes well with [[Barrage], because if you're using Barrage effectively then it means the enemies are already bunched up somehow, which allows Disease to be spread.
I guess in a way it's like spreading Burning condition.
Otherwise you might be better off with [Incendiary Arrows]
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What if foes are not fleshy ?
and why to change elite if i am using paragon with [anthem of flame]
Last edited by topsmoker1; Apr 13, 2009 at 01:17 AM // 01:17..
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Apr 13, 2009, 04:03 AM // 04:03
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#30
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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1. Right, and splinter/barrage isn't ideal for a hero. They don't really know enough to understand when [barrage] is tactically useful; instead they just blow themselves out of energy by spamming it.
2. I don't understand what you're saying.
3. That's STILL twelve seconds of downtime. Twelve seconds is an eternity in PvE.
4. I didn't say there was anything wrong with [spirit siphon].
5. Agreed.
Quote:
Originally Posted by topsmoker1
1. splinter/barrage and spirits stregh/volley are 2 different builds
2. pets are very nice blockers and balling foes but they shud be 4-5 to block something
3. warmonger with channeling 15 last 15 sec with my lame 10 spawning lasts 18 wich is almost 2/3 of recharge time
4. i use [spirit siphon] becouse i can cast some splinters before attack and hero sometimes runs to much forward with [essence strike]
5. play smart
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Apr 13, 2009, 03:45 PM // 15:45
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#31
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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I want heroes to spam [barrage]. Its useful always becouse gives additional dmg. Rt got [splinter weapon] as main dmg support, [warmongers weapon] is adittional skill.
If u have few pets they can block group of monsters and gather tham so plinter can work. [spirit siphon] can be used before attack, zealous bow only during ( [essence strike] also ).
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Apr 13, 2009, 08:44 PM // 20:44
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#32
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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top, Paul Dawg has some good info for you.
While [Splinter Weapon] / [Barrage] is not the same as [Spirit's Strength] / [Volley], it might be better for your Rt Hero to use, as they can actually invest points into Spawning Power. Also, with a 2-second recharge on [Volley] (double what [Barrage] has), the Hero won't burn through their energy pool quite as quickly (since as a Rt/R they don't have the benefit of Expertise).
It's just another way to get things done, but a bit more efficient for the Rt Hero.
Also, [Splinter Weapon] and [Nightmare Weapon] work far better than [Warmonger's Weapon] on a R/Rt. Since Warmonger's doesn't end after a number of attacks, I might use it on a Rt/R Hero that was using a Spirit's Strength/Volley build to get the most out of Spirit's Strength using Splinter to cover to downtime as much as possible, maybe.
__________________
Warrior for Hire
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Apr 18, 2009, 06:00 AM // 06:00
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#33
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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Well I took a critical barrager to Urgoz, an area it's supposed to shine at due large quantities of mobs.. it's really really not good..
Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage.
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Apr 18, 2009, 05:44 PM // 17:44
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#34
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Quote:
Originally Posted by RadaArashi
Well I took a critical barrager to Urgoz, an area it's supposed to shine at due large quantities of mobs.. it's really really not good..
Might as well have taken Assassin's Promise and a bunch of Fire AoE. I would've dealt a lot more damage.
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crits for 100 with ebsoh even more with I am the strongest on top of that, ms/db is stil the best though. :P
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Apr 18, 2009, 06:54 PM // 18:54
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#35
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Super Igor
crits for 100 with ebsoh even more with I am the strongest on top of that, ms/db is stil the best though. :P
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I was about to say, surely those numbers don't impress you...
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Apr 18, 2009, 11:59 PM // 23:59
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#36
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Banned
Join Date: Mar 2008
Guild: why should you kno? Oo
Profession: A/W
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Not really, you know how much dommage I can deal with my dagger, remember that screenshot? :P
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Apr 20, 2009, 02:29 AM // 02:29
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#37
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by Super Igor
Not really, you know how much dommage I can deal with my dagger, remember that screenshot? :P
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but u have to come close to the foe.
[spirits strength] is an enchantment and if character dont have any cover (like [sight beyond sight]) is easy to remove.
to use this u need [volley]+[spirits strength]+weapon spell+enchant to cover.
4 SKILLS VS 2 SKILLS
to use [barrage]+weapon spell u need nothing else,
PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.
Last edited by topsmoker1; Apr 20, 2009 at 02:53 AM // 02:53..
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Apr 20, 2009, 05:48 AM // 05:48
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#38
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Now you're talking!
I like [nightmare weapon] over [weapon of aggression], but they're both good. The only concern I'd have is that the hero will get low on energy, but the bar does do lotsa damage.
Quote:
Originally Posted by topsmoker1
PS.
[volley]+[spirits strength]+[sight beyond sight]+[weapon of aggression]+[splinter weapon]+[bloodsong]+[spirit siphon]+[flesh of my flesh] is a nice build for hero.
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Apr 20, 2009, 09:32 AM // 09:32
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#39
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Guest
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Quote:
Originally Posted by topsmoker1
and why to change elite if i am using paragon with [anthem of flame]
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I'm pretty sure Anthem of Flame only works for the first arrow that hits, not all of them.
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Apr 20, 2009, 03:31 PM // 15:31
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#40
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Ascalonian Squire
Join Date: Nov 2008
Guild: OLD
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Quote:
Originally Posted by Unreal Havoc
I'm pretty sure Anthem of Flame only works for the first arrow that hits, not all of them.
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true but hereoes wont hit in same time so burning last longer on foe.
[Anthem of envy] triggers only when foe is above 50% hp if he has less health than 50% anthem will not trigger.
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