May 08, 2009, 12:08 AM // 00:08
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#1
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Academy Page
Join Date: Apr 2009
Profession: A/D
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perma build skill substitute?
im trying to make my sin a perma but i dont have NF so i cant get deadly paradox, i was wondering is there anything i can substitute for it? if so plz reply here or pm me in game, sin name = kalcrika diera
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May 08, 2009, 12:30 AM // 00:30
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#2
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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No. Gotta have it.
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May 08, 2009, 12:33 AM // 00:33
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#3
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Krytan Explorer
Join Date: Aug 2006
Location: Deep in the Shire
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nope
gotta have glyph deadly and SF
wont work other wise
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May 08, 2009, 01:03 AM // 01:03
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#4
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Academy Page
Join Date: Apr 2009
Profession: A/D
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dang, thanks for the help guys
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May 08, 2009, 01:07 AM // 01:07
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#5
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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you could do it without deadly paradox, but then you would need an essence of celerity (and maybe a +1 attributes consumable)
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May 08, 2009, 02:42 AM // 02:42
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#6
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Wilds Pathfinder
Join Date: Aug 2008
Location: USA
Guild: Marked Souls [MkS]
Profession: E/N
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Quote:
Originally Posted by Dre
you could do it without deadly paradox, but then you would need an essence of celerity (and maybe a +1 attributes consumable)
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I still don't think this will work, but then again I have never tried it.
You could probably get it to work with [Glyph of Swiftness][shadow form] and a ranger hero with [Serpent's Quickness][Quickening Zephyr].
But you can't get too far away from QZ.
Just buy NF. It's a good campaign.
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May 08, 2009, 03:06 AM // 03:06
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#7
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Krytan Explorer
Join Date: Nov 2007
Location: Belgium
Guild: Dutch Doom Brigade
Profession: W/
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Quote:
Originally Posted by Lord Of Blame
I still don't think this will work, but then again I have never tried it.
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20% (essence) + 25% (glyph) = 45% faster recharge
45 recharge - 45% = 25 sec recharge (24.75 sec)
SF ==> 22 sec (@ 16) + 20% ench = 26.4 sec SF (not sure if GW rounds up or down in this case; If it rounds down, you'll need a +1 attribute consumable)
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May 08, 2009, 04:47 AM // 04:47
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#8
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Guest
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Quote:
Originally Posted by Dre
20% (essence) + 25% (glyph) = 45% faster recharge
45 recharge - 45% = 25 sec recharge (24.75 sec)
SF ==> 22 sec (@ 16) + 20% ench = 26.4 sec SF (not sure if GW rounds up or down in this case; If it rounds down, you'll need a +1 attribute consumable)
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Sorry bud, your math is wrong.
80% * 75% != 45%.
So, with those in effect, we have a 40% recharge.
45*.6 = 27 seconds
22*1.2 = 26.4 seconds. Sooo close. And GW doesn't round.
It's possible with +1 in an attribute, i.e. holy grail, but it'll be close.
With QZ, you don't need any modifiers with a 20% enchant weapon and 16 in shadow arts. Just cast shadow form over and over. It's why I love the rangers in DoA.
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May 08, 2009, 08:26 PM // 20:26
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#9
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Krytan Explorer
Join Date: Oct 2007
Guild: IGN Eat Scythes
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IIRC, GW does round durations. I know that that's how the old Ancestor's>RtL spike worked, because (before it was changed to a skill) the game rounded it to 2 seconds which allowed you to teleport before it ended. Also, Patient Spirit gets rounded up to 3 seconds with an enchant mod. Do you have any proof that it doesn't round numbers?
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May 09, 2009, 03:10 PM // 15:10
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#10
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Thought this was an intriguing idea as i totally suck at the more conventional perma builds
so i`ve been playing with an A/R perma solo build
[Dwarven Stability] [Serpents Quickness] [Quickening Zephyr] [Shadow Form] [Asuran Scan] [By Urals Hammer] + 2 others
20 ench zealous daggers with energy inscrip, WS 9, SA 16 ( modded ) DM 9, CS 3 full attunement and radiant except mask which is SA = 46 e
Pop em exactly in the order above
Sf lasts approx 27 secs , and will recharge in 20.6 secs and you can effectively get through those twice...thats the good news
Bad news is you need at least 50 energy to do it, and trying to repeat 3 times is impossible due to the energy cost of QZ, not quite as much of a problem in Asuran territory as you can get the energy buff ,thats assuming of course you have no dp and the spirit doesn`t get killed to start off with ! Upshot is as a solo build it sucks
however w ranger with a high wilderness aptitude running the first 3 skills enabling the sin to drop the QZ , it could work*
* possibly maybe
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May 09, 2009, 04:54 PM // 16:54
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#11
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Krytan Explorer
Join Date: Apr 2008
Guild: House of Myrthe (HoMe)
Profession: W/
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Permasin is like the definition of "solo build." If you have a perma variant that sucks as a solo build, then it sucks as a perma variant. Seriously, why do people perma? To farm.
Quote:
Originally Posted by Balky
Bad news is you need at least 50 energy to do it, and trying to repeat 3 times is impossible due to the energy cost of QZ, not quite as much of a problem in Asuran territory as you can get the energy buff ,thats assuming of course you have no dp and the spirit doesn`t get killed to start off with ! Upshot is as a solo build it sucks
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May 09, 2009, 05:05 PM // 17:05
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#12
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Frost Gate Guardian
Join Date: Nov 2006
Location: UK
Guild: ARGH
Profession: R/Mo
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Quote:
Originally Posted by Paul Dawg;
Permasin is like the definition of "solo build." If you have a perma variant that sucks as a solo build, then it sucks as a perma variant. Seriously, why do people perma? To farm.
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It`s not the definition of a solo build! Otherwise there wouldn`t be 30+ groups in the Grotto looking for permas for their parties duh. Yes they may be VSF farming, yes they may be going to complete the dungeon, but its not a solo perma job, and as parties are usually designed to support each other the variation i posted is possible within such an enviroment.
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