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Old May 22, 2009, 07:56 AM // 07:56   #21
Ascalonian Squire
 
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ok well instead of coming up with a totaly new build i suppose it would be easier to make my current build better.so i have:

Jagged Strike(chose this cause i thought i could give bleeding to like every enemy)
Wild Strike(extra damage plus cheap and quick recharge
Death Blossom(again extra damage plus aoe plus quick recharge. yes i know iiii keeps aying i dont want to use it but its all i have at the moment)
Heart of Shadow(shadow step plus heal)
Shadow Refuge(healing)
Critical Eye(+11% chance)
Dash(to tail fleeing enemys)
Signet of Capture(umm....to capture an elite skill?)

im having energy trouble for some reason yes i do have zelous daggers. i want to sort out these energy problems and try to add more attacking? suppose i can get rid of dash, replace it with repeating strike?

Last edited by roboscar; May 22, 2009 at 07:59 AM // 07:59.. Reason: missed some info
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Old May 22, 2009, 09:13 PM // 21:13   #22
Will Bull's Strike for $!
 
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If Dash gives you energy management problems, Repeating Strike is going to drain you dry.

Also, since you are getting +11% chance to Critical from Critical Eye, you have 10 in Critical Strikes. The break points for Critical Strikes to return energy to you are 3 (1e), 8 (2e), and 13 (3e). Drop 2 points in Critical Strikes to put you @ 8, and use the extra attribute points to go into something else, like Dagger Mastery.
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Old May 22, 2009, 09:55 PM // 21:55   #23
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I'd recommend to up Critical Strikes to 13 (12+1), 12+1 or 12+2 in Dagger Mastery, you don't really need self heals if you're not in a PUG, let the Monk handle it. Otherwise just drop a point from dagger mastery for shadow arts or mystic regeneration in earth prayers. Also get Critical Agility, as a dagger sin there's no excuse to not running it. As for elite, since you don't like Moebius Strike, your chain is not spike oriented for AP to be effective, I guess something like Flashing Blades?
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Old May 23, 2009, 01:14 AM // 01:14   #24
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He's not level 20 yet, that's why he's having energy management problems - he doesn't have the necessary attribute points.

For when you are level 20, a 12+1+1 Dagger / 12+1 Critical Strikes split will be fine.
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Old May 23, 2009, 11:58 PM // 23:58   #25
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I second the Critical Strike (the attack) idea : dual attack, garenteed critical, plus 2 or 3 mana on each hit. That would be an easy 14 mana without Critical Eye. Or one of the lotus attack (maybe golden lotus). Critical strike is on a 6 sec cooldown, compared to I think 10 for the lotus, so that would still give a repeatable chain.

About the elite, Palm strike is cappable early and will give you an off-hand attack to begin your chain. "Offhand - dual - offhand - dual" chains are pretty good. ANd having a "long" (read: around 8 sec) cooldown chain is not so bad, it frees your mana and hit'and'run is better than tanking for the reed bar.
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Old May 24, 2009, 06:30 PM // 18:30   #26
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Quote:
Originally Posted by roboscar View Post
thats why im here because i want to make my own build but i need some guidance.

also those elites from what ive read palm strike looks like its best.

isit?
good luck making a build not on wiki. palm strike is on wiki so its not original.
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Old May 24, 2009, 06:54 PM // 18:54   #27
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Just because a skill is ON wiki doesn't mean that a build containing it is a wiki build. And not using wiki builds is just stupid, because they are the best builds that a profession could run. Even without wiki most of the high-level players would be running near those exact builds, and noobs would be that much easier to pick out. Sure, a little change here and there to a pvx build is great and helps to give it a more personalized feel, but the hard facts say that wiki builds are the best builds you can use, and using something else is highly likely gimping yourself.
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Old May 24, 2009, 09:33 PM // 21:33   #28
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I think by Palm Strike he meant the whole Palm Strike build as a whole.

Not that its the only way you can get good results from Palm Strike but it will usually be followed by Trampling Ox, where one of the fallings is a must, followed by a dual.
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