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Old Apr 20, 2009, 11:48 PM // 23:48   #41
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All those people suggesting buffs: figure they'd go well on a Blossom spammer, too?

@ Igor: Morgahn spreads the love. Mainly for Hayda and for any adren junkie brave enough to join my team. FGJ! = selfish.
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Old Apr 21, 2009, 12:12 AM // 00:12   #42
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I use a variant of that build and essentially came up with it because I felt lazy and didn't care about spamming attacks. 1-2-3 is too much work so i just c space, spam sy and maintain enchants. Lets me do other things while i go into automode with gw.
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Old Apr 21, 2009, 12:19 AM // 00:19   #43
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...did you just say that 1-2-3 is too much work?

...This, people, is why GW has gotten stupidly easy
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Old Apr 21, 2009, 03:40 AM // 03:40   #44
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If I'm hero-henching, I can't give [pain inverter] to anyone else.

Wow, people really don't read very carefully.

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Originally Posted by Xenomortis View Post
On builds like this, reactive crap such as [Pain Inverter] is wasteful. If you really want it, give it to someone else.
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Old Apr 21, 2009, 05:17 AM // 05:17   #45
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Quote:
Originally Posted by bobby2
All those people suggesting buffs: figure they'd go well on a Blossom spammer, too?
sure, but [[locust's fury] will trigger them faster/more often.
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Old Apr 21, 2009, 06:18 AM // 06:18   #46
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you attack every 0.59 seconds
crit strikes are no problem you will get them often.
blocking is annoing, but wild blow helps a lot, and with dark fury you will have your adrenaline back in about 2 sec.
blindness is really anoing to, but dismiss condition or other anti condition skills on your orders hero help a lot.
and well, after finishing proph with moebius it became a bit boring and i want something else.
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Old Apr 21, 2009, 07:04 AM // 07:04   #47
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Originally Posted by snaek View Post
sure, but [[locust's fury] will trigger them faster/more often.
I already have a minion army doing pinpricks.
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Old Apr 21, 2009, 07:10 AM // 07:10   #48
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sure, but [[locust's fury] will trigger them faster/more often.

That's not really the Point.

The Point is, that you don't suffer from any Block.
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Old Apr 21, 2009, 09:18 AM // 09:18   #49
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[Whirlwind attack]>[Pain inverter]

if you have groups around you whirlwind is a winner with Vamp Daggers and OoV
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Old Apr 21, 2009, 05:37 PM // 17:37   #50
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Originally Posted by now diabolical
That's not really the Point.

The Point is, that you don't suffer from any Block.
in ms/db, your most important skill, [[death blossom] can be blocked.

don't forget that [dodge this] can be activated with every attack, once you get 1-hit in.
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Old Apr 21, 2009, 08:21 PM // 20:21   #51
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^
Such a wonderful skill for any Physical in PvE. Am I correct in saying that the bonus damage would only apply to the target, not to the AoE splash? If not, imba!
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Old Apr 21, 2009, 08:49 PM // 20:49   #52
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^
Such a wonderful skill for any Physical in PvE. Am I correct in saying that the bonus damage would only apply to the target, not to the AoE splash? If not, imba!
It only affects the first hit of a double strike and doesn't apply to the AoE. I just tested it on Isle of the Nameless.
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Old Apr 21, 2009, 10:07 PM // 22:07   #53
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Quote:
Originally Posted by Paul Dawg View Post
If I'm hero-henching, I can't give [pain inverter] to anyone else.

Wow, people really don't read very carefully.
Then don't take it.


Quote:
Originally Posted by Now Diabolical View Post
That's not really the Point.

The Point is, that you don't suffer from any Block.
Death Blossom can be blocked. Moebius Strike can be blocked.
[Rigor Mortis] is a life saver against blocking enemies (give it to a hero). Or, take a stance removal, as a lot of blocking comes in the form of stances.
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Old Apr 22, 2009, 01:15 AM // 01:15   #54
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Originally Posted by Unreal Havoc View Post
It only affects the first hit of a double strike and doesn't apply to the AoE. I just tested it on Isle of the Nameless.

Since double strikes are technically two different attacks, couldn't you activate it before the second hit in the double strike lands?

@Xenomortis Yeah, you're already /W so take Wild Blow. it's an awesome skill!
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Old Apr 22, 2009, 01:47 AM // 01:47   #55
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Since double strikes are technically two different attacks, couldn't you activate it before the second hit in the double strike lands?
Didn't try it like that, but I would assume so seems it's attacks not attack skills.

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@Xenomortis Yeah, you're already /W so take Wild Blow. it's an awesome skill!
I'd go with Wild Blow. If your team is so bad they cant manage without Save Yourselves for all of 3-4 seconds while you rebuild adrenaline they should uninstall.
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Old Apr 22, 2009, 05:06 AM // 05:06   #56
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OK, try vanqing or doing HM dungeons with [whirlwind attack] and fail when enemy casters fry you. Then try it with [pain inverter] and win when they fry themselves instead.

Adorable that people are sleeping on [pain inverter]. Next to ["save yourselves!" (luxon)], it's probably the single best hero-henching skill in the whole game.

And anyway...the whole question is completely irrelevant to the thread. If you don't like [pain inverter], don't bring it. End of story.

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Originally Posted by Hatchet Child View Post
[Whirlwind attack]>[Pain inverter]

if you have groups around you whirlwind is a winner with Vamp Daggers and OoV
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Old Apr 22, 2009, 05:33 AM // 05:33   #57
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Argh, stop arguing about it, their both good in their own respect. Physical characters typically don't and shouldn't use Pain inverter in general PvE use. Sure, Pain inverter = certain death, but stuff blows up far too often, not to mention 10 energy is a lot for most physicals to be dealing with.

It also generally works against the goal and 'feel' (so to say)l of whatever a physical may be running, whereas Whirlwind works WITH physical builds.

It is an undeniably good skill though, especially with Assassin's Promise, and you should definitely bring it when dealing with any bosses that deal AoE
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Old Apr 22, 2009, 08:36 AM // 08:36   #58
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Well, I never sad that DB/MS can't be blocked.

With Locust's you don't really suffer, because there is no recharge for your attacks. That's qwhat i meant to say.
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Old Apr 22, 2009, 10:12 AM // 10:12   #59
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pain inverter is good stuff yeah, and the 10 energy is not a big problem for an locust sin.
you dont have attack skills you need to pay for.
but asuran scan is nice to, just tried it.
only downside is that in HM armor can be an problem.
the +** damage from attack skills is armor ignoring but your O_O fast attacks are not.
i use vampiric daggers for this build now, dont need zealous for energy, and vampiric adds an nice +3 damage cloud.

Last edited by riktw; Apr 22, 2009 at 10:15 AM // 10:15..
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Old Apr 22, 2009, 03:57 PM // 15:57   #60
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Quote:
Originally Posted by Paul Dawg View Post
OK, try vanqing or doing HM dungeons with [whirlwind attack] and fail when enemy casters fry you. Then try it with [pain inverter] and win when they fry themselves instead.

Adorable that people are sleeping on [pain inverter]. Next to ["save yourselves!" (luxon)], it's probably the single best hero-henching skill in the whole game.

And anyway...the whole question is completely irrelevant to the thread. If you don't like [pain inverter], don't bring it. End of story.
Reactive hexing sucks.

The only way your gonna get fried is if you stand there [Whirlwind attack] is a better option for you if your melee.

Quote:
Originally Posted by riktw View Post
only downside is that in HM armor can be an problem.
You don't need to worry about it that much if your running [Order of the [email protected]] and Using Vamp daggers Should be stealing 20hp .66 of a second.

Last edited by Hatchet Child; Apr 22, 2009 at 04:01 PM // 16:01..
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