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Old Jul 22, 2009, 05:41 PM // 17:41   #1
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Default Energy loss switching weaps?

hi all ,new to the perma, But been playing awhile. question is when i go from like wand and scroll to daggers for energy gane back ,the daggers dont start hitting and adding energy for about 5-8 seconds then i flat run out?Im running perma daggers in uw and have to let SF run out between battles because nothing to hit to get enrgy gain? i use mouse to change weapons should i use keyboard?didnt think made diff?
when i switch to diff weapon i loose all energy ? thanks for your time.
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Old Jul 22, 2009, 05:59 PM // 17:59   #2
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Wand/offhand combo adds more energy than daggers can.
Switching from the wand/offhand to daggers drops your max and current energy by what the same amount of energy as the first set yields.

I.e. Wand + Offhand is 17 total energy. [+5 from a "Hale and Hearty" +12 from meeting the attribute requirement.]
Daggers can at most add 5 energy. ["I Have The Power" inscription]
Your energy is 22 of 42.
You switch to the daggers.
It's now 10 of 30.
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Old Jul 22, 2009, 06:42 PM // 18:42   #3
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Quote:
Originally Posted by AngeliqueSynner View Post
Wand/offhand combo adds more energy than daggers can.
Switching from the wand/offhand to daggers drops your max and current energy by what the same amount of energy as the first set yields.

I.e. Wand + Offhand is 17 total energy. [+5 from a "Hale and Hearty" +12 from meeting the attribute requirement.]
Daggers can at most add 5 energy. ["I Have The Power" inscription]
Your energy is 22 of 42.
You switch to the daggers.
It's now 10 of 30.
this.

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Old Jul 22, 2009, 07:01 PM // 19:01   #4
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ok that makes sense but how about the time it takes to start adding energy when i switch to daggers seems like alot of lag before yu see hits as energy.is it because some times when u switch with zero energy takes a while but if you have like 5 plus it starts to add energy quiker is there a key to leaving some energy before the switch.? thanks for your time
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Old Jul 22, 2009, 07:11 PM // 19:11   #5
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Helpful hint Carry a +15 energy off hand for the "O crap" I am out of energy time. It will let you cycle Shadow again, but keep in mind you will need to do some speed hitting with your zealous daggers to recoop.
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Old Jul 22, 2009, 07:52 PM // 19:52   #6
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thx painbringer,but 15 wont get you the chain and when that sf ends prematurely you die so it only saves you if you can kill all in that sf cycle. right?
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Old Jul 22, 2009, 07:58 PM // 19:58   #7
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Quote:
Originally Posted by guildwars soloist View Post
ok that makes sense but how about the time it takes to start adding energy when i switch to daggers seems like alot of lag before yu see hits as energy.is it because some times when u switch with zero energy takes a while but if you have like 5 plus it starts to add energy quiker is there a key to leaving some energy before the switch.? thanks for your time
I belive this is because you are going into negative energy.
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Old Jul 22, 2009, 08:33 PM // 20:33   #8
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Originally Posted by subarucar View Post
I belive this is because you are going into negative energy.
Agreed. For example, if you have 5 energy and then switch to a weapon set that removes 12 energy from your total energy pool, you have -7 energy. You need to gain 7 energy to get back up to 0 before you gain positive energy back. Whenever you're in negative energy, the game just says you're at 0 energy, so it's important to know how much you have before/after a weapon set swap.

Also, the comment by Painbringer didn't mean that the SF chain is doable with 15 energy. He was just saying that if you're a little short on energy, switching to an offhand with a +15 energy inscription can give you an energy boost. Any max offhand will also give you +6 energy even if you don't meet the requirement, so you're well on your way to meeting the SF chain energy requirement even if you start at 0 energy (especially if you have a + energy weapon).
For worst-case scenarios, a +15/-1 energy wand and +15/-1 energy max offhand with the requirement met (meaning an additional 12 energy) will give you a +42 energy weapon set, although this shouldn't really be necessary with good energy management.

Last edited by Luke D; Jul 22, 2009 at 08:41 PM // 20:41..
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Old Jul 22, 2009, 08:54 PM // 20:54   #9
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I HAVE NEVER HEARD OF THE NEGATIVE THEORY BUT WOULD TOTAOLLY BE WHATS GOING ON.Ill go home tonight and test theory. thanks to all the great people on forum .
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Old Jul 22, 2009, 08:58 PM // 20:58   #10
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It's not a theory, it's an actuality :P

They're correct in saying you have negative energy :P
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Old Jul 22, 2009, 09:01 PM // 21:01   #11
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Make sure to have at least 12-15 energy on your daggers before switching to the energy set and you should be able to do the 3 skill chain. I will usually wait to ΒΌ recharge on shadow before I start with the recast ( I am sliver A/E not the Mesmer version which takes more practice)

Candy Green/blue/red is a cheap way to maintain a fast strike and energy return. Or use Critical Agility. Do not use attack skills unless you know you have time to recover energy to keep shadow up. It is ok to wait.

As mentioned before your energy pool is always controlled so when you use energy you need to add energy back. Swapping weapons does not help. Don’t freak if you are at zero and it seems nothing is happening if you see positive purple numbers you are gaining energy. Do not attack things that block if you can help it. When running around use the full energy set since you get 4 pips instead of a zealous dagger with 3 pips.

The – 1 pip +15 off hand adds a lot of energy and is used only when you screw up or need to run. You can cast shadow by its self and find a hiding spot if you need to recharge.
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Old Jul 22, 2009, 10:26 PM // 22:26   #12
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lol @ this thread.. if negative energy wouldn't exist, you could just run around on a high energy set,once you got low on energy (like, 4 energy), swap to a -5 energy set (getting to 0 energy, not -26 or more), and re-swap back to the postiive set, gaining 26 or more energy just by doing this.... negative energy IS neecssary for the game to work, lol
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Old Jul 23, 2009, 12:15 AM // 00:15   #13
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ummm if your running dagger perma than i realy dont think u need an offhand >.> a +20 energy staff would be ALOT better since u probably do not meet the Q for the offhand & yeah that should solve you problem & use key board to switch
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Old Jul 23, 2009, 01:45 AM // 01:45   #14
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All permas besides A/D's (pits and maybe vale) have 9 or more in a caster attribute. The terras have earth, the A/Me's have insp, even the A/N vale could use a q9 focus since he has 8+1 curses. I'm not saying you need to run a focus, but at least it's an option. And even if you don't meet the req, you've still got +36 energy, which is more than plenty IMO.
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Old Jul 23, 2009, 01:32 PM // 13:32   #15
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First ,of all thx for the replys, the biggist thing was taking the seize the day out of offhand which brought the energy up to 4 arrows of recharge that really helped .then i went and made a +20 engy staff of ehcanting deathbane went out last night had no prob all night.works for my sliver and my cryer and is r9 earth dam so i get a little love tap out of it. Srry if q sounded dumb but i havnt played for bout a yr so just need to get my head back in the game.w/staff my energy around 65 when in asura country a little more.thx all .
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Old Jul 23, 2009, 03:06 PM // 15:06   #16
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Quote:
Originally Posted by x sithis x View Post
ummm if your running dagger perma than i realy dont think u need an offhand >.> a +20 energy staff would be ALOT better since u probably do not meet the Q for the offhand & yeah that should solve you problem & use key board to switch
I am running sliver so earth based req off hand and a 20% + 5 energy axe for my energy set. I meet the requrements and get a +1 20% to earth as well.

I had a stonescroll greenie in storage and it works for me
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