Oct 01, 2009, 06:22 AM // 06:22
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#61
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Grotto Attendant
Join Date: Jun 2006
Location: Europe
Guild: The German Order [GER]
Profession: N/
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Quote:
Originally Posted by syphonus
Since I only have r1 Deldrimor, tests are inconclusive at best. Someone else would be better off doing this.
EDIT: Though with OotV and SoH on, I saw a much bigger margin. With GDA and Fertile up, I got:
162 DPS with MS
193 DPS with WotA
189 DPS with LF (though it expired after GDA, so the 1sec casting time didn't come into effect)
169 DPS with no elite.
These are probably off anyway, since GDA only lasts 23 seconds for me.
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I am sure you can get someone with max rank and enchanting mod to do it for you.
No-elite 196 dps versus 162 dps with MS sounds weird. I find it very hard to believe that dual-offhand cycle without crits would get outdamaged by lead-offhand-dual cycle
Guess I will have to do the dps-tests myself later on, time to log in again!
Edit: you can also use pvp bladeturn refrain and 10 and 20 duration shout to refresh it to get 40 seconds of adjustable armor. With sologon and enduring harmony, Sologon, you can get it refreshed for about minute.
Last edited by zwei2stein; Oct 01, 2009 at 06:26 AM // 06:26..
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Oct 01, 2009, 02:07 PM // 14:07
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#62
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Forge Runner
Join Date: Mar 2006
Profession: N/
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Quote:
Originally Posted by traversc
Anyway, I'd like to know if other people get similar results comparing CA to WotA or even with no IAS.
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completely agree. the 18% ias decent enough to not have to bring ca, which frees up an additional pve skill slot.
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Oct 01, 2009, 04:50 PM // 16:50
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#63
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Lion's Arch Merchant
Join Date: Dec 2007
Location: The Dirtiest Parts Of My Mind
Guild: Phlying Skwirls[PS]
Profession: N/
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Quote:
Originally Posted by traversc
Anyway, I'd like to know if other people get similar results comparing CA to WotA or even with no IAS.
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Not too much of a difference. WotA is ~5 DPS less without buffs, as far as I can tell. With Scan, SoH and OotV, it's ~15 less.
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Oct 01, 2009, 08:11 PM // 20:11
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#64
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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I dont know about you guys but the attack speed was noticeable for me when I tried only WoTA then CA.
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Oct 02, 2009, 04:23 AM // 04:23
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#65
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Lion's Arch Merchant
Join Date: Jun 2009
Profession: W/
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Wouldnt it be better to use both WOTA and CA? The ias from WOTA goes away when CA is refreashed, so you get the +crit from WOTA and the ias from CA. That seems to be whats happening when I run both.
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Oct 02, 2009, 05:17 AM // 05:17
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#66
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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Yeah pretty much.
They should just change WoTA to be a 20%...33%...33% IAS stance, while wielding daggers, that does something bad to the user (based on a risks vs reward balance) if your dagger attack is blocked or misses.
edit: yeah I like that WoTA is a stance as well as sins don't have a lot of them. There was Viper's Defense but thats an enchantment now.
Last edited by RadaArashi; Oct 02, 2009 at 02:07 PM // 14:07..
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Oct 02, 2009, 05:21 AM // 05:21
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#67
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Academy Page
Join Date: Jun 2005
Location: Atlanta, GA
Profession: Me/Mo
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I like that WOTA is a stance -- I hate getting CA stripped and it happens a lot more that I thought it would.
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Oct 03, 2009, 04:27 PM // 16:27
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#68
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Wilds Pathfinder
Join Date: Apr 2007
Location: IN my pocket plane. Obviously!
Guild: Little Tom's Pocket Plane [THom]
Profession: Me/Mo
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Back to Temple strike discussion : none mentionned it but Beguiling Haze gives the daze, a shadow step (closing distance and negating TS melee restriction) and can serve as an interupt. On the same cost and cooldown as TS.
At 4 Shadow Arts (3 + 1), it applies a 4sec Daze, it's not long but gives time to chain it with another daze. If you pump Shadow to 5, daze goes to 6 sec at 7 (with a major rune). Which makes BH + silencing mod on par with natural TS.
Yes I know it last shorter, takes some stats off CS/DaggerMast and a rune. But 35hp isn't much compared to SupVigor+Survivor+Vitae.
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