Oct 09, 2009, 05:59 AM // 05:59
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#2
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Forge Runner
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PvP or PvE? I use it on my PvE assassin and it works amazing.. Maybe your 'doinitwrong?
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Oct 09, 2009, 06:01 AM // 06:01
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#3
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Forge Runner
Join Date: Feb 2007
Location: Las Vegas
Guild: Enraged Whiny Carebears [oR]
Profession: W/E
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Like a bunch of other skills in the game, it just sucks. There's far better elites to choose from in every single situation, these are the skills where it's smarter to just ignore them entirely.
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Oct 09, 2009, 06:07 AM // 06:07
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#4
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Locust's Fury is absolutely terrible until you manage to stack around +90 damage onto yourself through buffs. At that point, it finally outdamages MS/DB with the same buffs.
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Oct 09, 2009, 06:18 AM // 06:18
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#5
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Frost Gate Guardian
Join Date: Dec 2006
Guild: The Mirror of Reason [SNOW]
Profession: P/W
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stick SoH on a hero, stick GDW on a friend, bring locusts fury, save yourselves, dodge this, forget justice, and asuran scan. then tell me its bad dps for auto attack
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Oct 09, 2009, 06:26 AM // 06:26
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#6
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Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Basically it doesn't affect your attack chains, which makes it somewhat useless.
If you want something that works use WotA or the usual Moebius/Critscythe.
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Oct 09, 2009, 06:53 AM // 06:53
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#7
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Ascalonian Squire
Join Date: Jan 2006
Guild: Black Crescent [BC]
Profession: A/Mo
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Locusts Fury has its uses. At high enough levels of +damage stacking, around the point of having Strength of Honor, Asura Scan, Ebon Standard, and Great Dwarf Weapon on you, Locusts Fury matches the single target dps put out by a similarly buffed MS/DB sin. Then, if you increase that damage buffing, by adding say a Conjure of your choice and that +25% damage shout, Locusts Fury outpaces the single target dps of a MS/DB sin. Locusts Fury benefits more from attack speed modifiers than a MS sin does when comparing dps as well. At +33% IAS your skills actually recharge too slowly to take full advantage of the IAS on a MS sin. But a Locusts Fury always gains full benefit of the IAS, since it isn't relying on an attack chain to generate those very dps important dual attacks. And the sheer number of attacks that Locusts Fury puts out with an IAS can create more synergy with other skills, such as Mark of Pain.
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Oct 09, 2009, 08:27 AM // 08:27
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#8
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Desert Nomad
Join Date: May 2006
Profession: N/
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We ran it with "Fear Me" in GvG once. Was pretty funny to drain the other teams energy within a minute. Pretty gimmicky; not entirely useful though.
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Oct 09, 2009, 09:04 AM // 09:04
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#9
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by samerkablamer
stick SoH on a hero, stick GDW on a friend, bring locusts fury, save yourselves, dodge this, for great justice, and asuran scan. then tell me its bad dps for auto attack
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+1 , and dont forget your vamp daggers ofc .
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Oct 09, 2009, 11:04 PM // 23:04
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#11
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Forge Runner
Join Date: Nov 2006
Profession: A/N
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Go A/E, get conjure, asuran scan, soh on hero monk, lf and Ebon Battle Standard of Honor. Dick around master of damage and enjoy huuuuge numbers.
And realize 5 seconds later that the effort to see those numbers isn't worth it in normal pve play.
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Oct 10, 2009, 06:24 AM // 06:24
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#12
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Frost Gate Guardian
Join Date: Jun 2007
Profession: A/
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LF is pretty much auto-pilot with the buffs mentioned before. It lets you spam "Dodge This" as well for extra DPS. There was a thread about it in here, it used paragon echoes supporting you and kicking in each time you spam Dodge This.
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Oct 10, 2009, 06:56 AM // 06:56
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#13
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Desert Nomad
Join Date: Jul 2006
Location: New Zealand
Guild: None
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Quote:
Originally Posted by Kaida the Heartless
We ran it with "Fear Me" in GvG once. Was pretty funny to drain the other teams energy within a minute. Pretty gimmicky; not entirely useful though.
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I used to run 3 of them in HA before "Fear Me" got a 6 second recharge.
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Oct 11, 2009, 05:52 AM // 05:52
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#14
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Desert Nomad
Join Date: May 2006
Profession: N/
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We ran two in a hexway. Win in 2 minutes or lose in 3. lol
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Oct 13, 2009, 02:46 AM // 02:46
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#15
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Grotto Attendant
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Quote:
Originally Posted by ser
Conjure ... Mark of Pain.
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No. Read the skill descriptions to see why this doesn't work. The loss of MoP/Barbs/Orders is just too big for Conjure to make up for. As a result, Conjure has no place in serious PvE melee builds.
Also, the calcuclations on number of buffs needed have been gone over before:
Quote:
Originally Posted by snaek
dagger attack speed with 33% ias = 0.88 seconds
[[locusts fury]
0.88s: 2 attacks
1.76s: 4 attacks
2.64s: 6 attacks
3.52s: 8 attacks
4.40s: 10 attacks
5.28s: 12 attacks
6.16s: 14 attacks
[[moebius strike]/[[death blossom]
0.88s: 1 attack (+30 dmg)
1.76s: 2 attacks (+65 dmg)
2.64s: 4 attacks (+155 dmg)*
3.52s: 5 attacks (+190 dmg)
4.40s: 7 attacks (+280 dmg)*
5.28s: 8 attacks (+305 dmg)
6.16s: 10 attacks (+395 dmg)*
(*death blossom activated)
3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.
lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks.
[[locust's fury] imo can only shine under 2 circumstances:
1) armour-ignoring dmg is unimportant/undesirable
2) [[death blossom] has less opportunities to be activated
i.e. normal mode
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Also,
Quote:
Originally Posted by ser
Mark of Pain.
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Bear in mind that whenever there are adjacent foes for MoP to hit, there are also adjacent foes for DB to hit, so MS/DB's DPS advantage is going to increase dramatically.
Ultimately, Locust Fury is a junk skill because of the way a-net decided to treat double strikes -- non-dual attack skills can't double strike, and LC can't add anything to dual attacks. Now, had a-net decided to do things differently - to make non-dual attack skills capable of double striking and dual attacks just 2 attacks each capable of double striking, LF would be worthy of consideration. But they didn't, so it isn't.
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Oct 13, 2009, 10:10 AM // 10:10
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#16
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by snaek
dagger attack speed with 33% ias = 0.88 seconds
[[locusts fury]
0.88s: 2 attacks
1.76s: 4 attacks
2.64s: 6 attacks
3.52s: 8 attacks
4.40s: 10 attacks
5.28s: 12 attacks
6.16s: 14 attacks
[[moebius strike]/[[death blossom]
0.88s: 1 attack (+30 dmg)
1.76s: 2 attacks (+65 dmg)
2.64s: 4 attacks (+155 dmg)*
3.52s: 5 attacks (+190 dmg)
4.40s: 7 attacks (+280 dmg)*
5.28s: 8 attacks (+305 dmg)
6.16s: 10 attacks (+395 dmg)*
(*death blossom activated)
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So far so good.
Quote:
Originally Posted by snaek
3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.
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Stop there , a lot of guess. 2 Average on HM ? maybe if you NEVER attack the called target ( and thats a great "maybe" ) otherwise i dont think so but lets go ahead.
Quote:
Originally Posted by snaek
lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks.
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Lets just take 2 for example , the number you said as average to be "real" and "fair" .
Its +280dmg and LF sin should do that damage with 10 attacks , that is 28 damage per attack ....... easy with ONLY GDW and vamp daggers.
Quote:
Originally Posted by snaek
[[locust's fury] imo can only shine under 2 circumstances:
1) armour-ignoring dmg is unimportant/undesirable
2) [[death blossom] has less opportunities to be activated
i.e. normal mode
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Second situation its an everyday situation , thats the point. Anyone check someone that really knows about real melee sin experience :
Quote:
Originally Posted by ser
At high enough levels of +damage stacking, around the point of having Strength of Honor, Asura Scan, Ebon Standard, and Great Dwarf Weapon on you, Locusts Fury matches the single target dps put out by a similarly buffed MS/DB sin .... a Locusts Fury always gains full benefit of the IAS, since it isn't relying on an attack chain to generate those very dps important dual attacks
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Sometimes maths and tests with MoD ( a single target that doesnt kite and doesnt die ) are so far of reality that arent worth to be considered imo.
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Oct 13, 2009, 10:39 AM // 10:39
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#17
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Quote:
Originally Posted by Tenebrae
Stop there , a lot of guess. 2 Average on HM ? maybe if you NEVER attack the called target ( and thats a great "maybe" ) otherwise i dont think so but lets go ahead.
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Who ever attacks the called target? No wonder there's so much chain QQ
Quote:
Originally Posted by Tenebrae
Lets just take 2 for example , the number you said as average to be "real" and "fair" .
Its +280dmg and LF sin should do that damage with 10 attacks , that is 28 damage per attack ....... easy with ONLY GDW and vamp daggers.
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Except it's just as easy to stick GDW on a MS sin?
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Oct 13, 2009, 10:46 AM // 10:46
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#18
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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Quote:
Originally Posted by Bobby2
Who ever attacks the called target? No wonder there's so much chain QQ
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Well your heroes and henchies if you are playing alone. No matter if you call / lock targets , henchies are that stupid.
Quote:
Originally Posted by Bobby2
Except it's just as easy to stick GDW on a MS sin?
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Replace GDW for SoH if you like , add asuran bla bla bla
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Oct 13, 2009, 06:19 PM // 18:19
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#19
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Grotto Attendant
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Quote:
Originally Posted by Tenebrae
Its +280dmg and LF sin should do that damage with 10 attacks , that is 28 damage per attack ....... easy with ONLY GDW and vamp daggers.
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You missed Snaek's point, and Bobby's. Whatever buffs you can put on the LS guy, you can just as easily put on the MS/DB guy. If the LS guy is going to pull ahead, he has to do more damage with just his extra hits than the MS/DB guys does with the +dmg bonuses on his skills.
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Oct 13, 2009, 06:54 PM // 18:54
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#20
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Forge Runner
Join Date: Feb 2007
Location: Spain
Guild: LHV
Profession: R/N
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You missed serĀ“s point. If you stack buffs that benefit per hit ( and even asuran but ok lets leave that apart ) theres a point where single double strikes outdamage MS/DB chain on single targets. If you dont pack an attack chain on LF sin , he has another 3 free slots , 2 of em for PvE skills since you only use CA. All calculations look good on paper but unleashing more than 1 MS/DB chain is not as easy as it seems .... not at all.
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