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Old Oct 09, 2009, 05:26 AM // 05:26   #1
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Unhappy Whats the idea with locusts fury?

Yea, as you saw in the title: what idea is it with locusts fury? It isn`t a good IAS. What can you use a +50% chance to double strike if it takes up your elite spot! I`ve never seen LF in a build. NEVER! Can somebody tell what it`s supposed to do for good. Thanks!
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Old Oct 09, 2009, 05:59 AM // 05:59   #2
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PvP or PvE? I use it on my PvE assassin and it works amazing.. Maybe your 'doinitwrong?
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Old Oct 09, 2009, 06:01 AM // 06:01   #3
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Like a bunch of other skills in the game, it just sucks. There's far better elites to choose from in every single situation, these are the skills where it's smarter to just ignore them entirely.
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Old Oct 09, 2009, 06:07 AM // 06:07   #4
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Locust's Fury is absolutely terrible until you manage to stack around +90 damage onto yourself through buffs. At that point, it finally outdamages MS/DB with the same buffs.
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Old Oct 09, 2009, 06:18 AM // 06:18   #5
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stick SoH on a hero, stick GDW on a friend, bring locusts fury, save yourselves, dodge this, forget justice, and asuran scan. then tell me its bad dps for auto attack
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Old Oct 09, 2009, 06:26 AM // 06:26   #6
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Basically it doesn't affect your attack chains, which makes it somewhat useless.
If you want something that works use WotA or the usual Moebius/Critscythe.
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Old Oct 09, 2009, 06:53 AM // 06:53   #7
ser
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Locusts Fury has its uses. At high enough levels of +damage stacking, around the point of having Strength of Honor, Asura Scan, Ebon Standard, and Great Dwarf Weapon on you, Locusts Fury matches the single target dps put out by a similarly buffed MS/DB sin. Then, if you increase that damage buffing, by adding say a Conjure of your choice and that +25% damage shout, Locusts Fury outpaces the single target dps of a MS/DB sin. Locusts Fury benefits more from attack speed modifiers than a MS sin does when comparing dps as well. At +33% IAS your skills actually recharge too slowly to take full advantage of the IAS on a MS sin. But a Locusts Fury always gains full benefit of the IAS, since it isn't relying on an attack chain to generate those very dps important dual attacks. And the sheer number of attacks that Locusts Fury puts out with an IAS can create more synergy with other skills, such as Mark of Pain.
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Old Oct 09, 2009, 08:27 AM // 08:27   #8
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We ran it with "Fear Me" in GvG once. Was pretty funny to drain the other teams energy within a minute. Pretty gimmicky; not entirely useful though.
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Old Oct 09, 2009, 09:04 AM // 09:04   #9
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Quote:
Originally Posted by samerkablamer View Post
stick SoH on a hero, stick GDW on a friend, bring locusts fury, save yourselves, dodge this, for great justice, and asuran scan. then tell me its bad dps for auto attack
+1 , and dont forget your vamp daggers ofc .
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Old Oct 09, 2009, 01:16 PM // 13:16   #10
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i made this video a while ago out of boredom....

its pretty helpful if you pack your heroes with MoP and SW... see how fast the targets behind master of damage go down.

http://www.youtube.com/watch?v=3aETk...eature=channel
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Old Oct 09, 2009, 11:04 PM // 23:04   #11
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Go A/E, get conjure, asuran scan, soh on hero monk, lf and Ebon Battle Standard of Honor. Dick around master of damage and enjoy huuuuge numbers.
And realize 5 seconds later that the effort to see those numbers isn't worth it in normal pve play.
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Old Oct 10, 2009, 06:24 AM // 06:24   #12
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LF is pretty much auto-pilot with the buffs mentioned before. It lets you spam "Dodge This" as well for extra DPS. There was a thread about it in here, it used paragon echoes supporting you and kicking in each time you spam Dodge This.
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Old Oct 10, 2009, 06:56 AM // 06:56   #13
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Quote:
Originally Posted by Kaida the Heartless View Post
We ran it with "Fear Me" in GvG once. Was pretty funny to drain the other teams energy within a minute. Pretty gimmicky; not entirely useful though.
I used to run 3 of them in HA before "Fear Me" got a 6 second recharge.
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Old Oct 11, 2009, 05:52 AM // 05:52   #14
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We ran two in a hexway. Win in 2 minutes or lose in 3. lol
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Old Oct 13, 2009, 02:46 AM // 02:46   #15
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Quote:
Originally Posted by ser View Post
Conjure ... Mark of Pain.
No. Read the skill descriptions to see why this doesn't work. The loss of MoP/Barbs/Orders is just too big for Conjure to make up for. As a result, Conjure has no place in serious PvE melee builds.

Also, the calcuclations on number of buffs needed have been gone over before:

Quote:
Originally Posted by snaek View Post
dagger attack speed with 33% ias = 0.88 seconds

[[locusts fury]
0.88s: 2 attacks
1.76s: 4 attacks
2.64s: 6 attacks
3.52s: 8 attacks
4.40s: 10 attacks
5.28s: 12 attacks
6.16s: 14 attacks


[[moebius strike]/[[death blossom]
0.88s: 1 attack (+30 dmg)
1.76s: 2 attacks (+65 dmg)
2.64s: 4 attacks (+155 dmg)*
3.52s: 5 attacks (+190 dmg)
4.40s: 7 attacks (+280 dmg)*
5.28s: 8 attacks (+305 dmg)
6.16s: 10 attacks (+395 dmg)*

(*death blossom activated)

3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.

lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks.


[[locust's fury] imo can only shine under 2 circumstances:
1) armour-ignoring dmg is unimportant/undesirable
2) [[death blossom] has less opportunities to be activated

i.e. normal mode

Also,
Quote:
Originally Posted by ser View Post
Mark of Pain.
Bear in mind that whenever there are adjacent foes for MoP to hit, there are also adjacent foes for DB to hit, so MS/DB's DPS advantage is going to increase dramatically.


Ultimately, Locust Fury is a junk skill because of the way a-net decided to treat double strikes -- non-dual attack skills can't double strike, and LC can't add anything to dual attacks. Now, had a-net decided to do things differently - to make non-dual attack skills capable of double striking and dual attacks just 2 attacks each capable of double striking, LF would be worthy of consideration. But they didn't, so it isn't.
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Old Oct 13, 2009, 10:10 AM // 10:10   #16
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Quote:
Originally Posted by snaek
dagger attack speed with 33% ias = 0.88 seconds

[[locusts fury]
0.88s: 2 attacks
1.76s: 4 attacks
2.64s: 6 attacks
3.52s: 8 attacks
4.40s: 10 attacks
5.28s: 12 attacks
6.16s: 14 attacks


[[moebius strike]/[[death blossom]
0.88s: 1 attack (+30 dmg)
1.76s: 2 attacks (+65 dmg)
2.64s: 4 attacks (+155 dmg)*
3.52s: 5 attacks (+190 dmg)
4.40s: 7 attacks (+280 dmg)*
5.28s: 8 attacks (+305 dmg)
6.16s: 10 attacks (+395 dmg)*

(*death blossom activated)
So far so good.

Quote:
Originally Posted by snaek
3 [[death blossom]'s on a single foe is a bit high tbh, but its not unusual. i'd say the average would be 2 [[death blossom]'s on each foe.
Stop there , a lot of guess. 2 Average on HM ? maybe if you NEVER attack the called target ( and thats a great "maybe" ) otherwise i dont think so but lets go ahead.

Quote:
Originally Posted by snaek
lets just take 3 for example though; you would need to make up 395 bonus dmg (not counting any aoe) with 4 attacks.
Lets just take 2 for example , the number you said as average to be "real" and "fair" .
Its +280dmg and LF sin should do that damage with 10 attacks , that is 28 damage per attack ....... easy with ONLY GDW and vamp daggers.

Quote:
Originally Posted by snaek
[[locust's fury] imo can only shine under 2 circumstances:
1) armour-ignoring dmg is unimportant/undesirable
2) [[death blossom] has less opportunities to be activated

i.e. normal mode
Second situation its an everyday situation , thats the point. Anyone check someone that really knows about real melee sin experience :

Quote:
Originally Posted by ser View Post
At high enough levels of +damage stacking, around the point of having Strength of Honor, Asura Scan, Ebon Standard, and Great Dwarf Weapon on you, Locusts Fury matches the single target dps put out by a similarly buffed MS/DB sin .... a Locusts Fury always gains full benefit of the IAS, since it isn't relying on an attack chain to generate those very dps important dual attacks
Sometimes maths and tests with MoD ( a single target that doesnt kite and doesnt die ) are so far of reality that arent worth to be considered imo.
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Old Oct 13, 2009, 10:39 AM // 10:39   #17
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Quote:
Originally Posted by Tenebrae View Post
Stop there , a lot of guess. 2 Average on HM ? maybe if you NEVER attack the called target ( and thats a great "maybe" ) otherwise i dont think so but lets go ahead.
Who ever attacks the called target? No wonder there's so much chain QQ

Quote:
Originally Posted by Tenebrae View Post
Lets just take 2 for example , the number you said as average to be "real" and "fair" .
Its +280dmg and LF sin should do that damage with 10 attacks , that is 28 damage per attack ....... easy with ONLY GDW and vamp daggers.
Except it's just as easy to stick GDW on a MS sin?
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Old Oct 13, 2009, 10:46 AM // 10:46   #18
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Quote:
Originally Posted by Bobby2 View Post
Who ever attacks the called target? No wonder there's so much chain QQ
Well your heroes and henchies if you are playing alone. No matter if you call / lock targets , henchies are that stupid.

Quote:
Originally Posted by Bobby2 View Post
Except it's just as easy to stick GDW on a MS sin?
Replace GDW for SoH if you like , add asuran bla bla bla
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Old Oct 13, 2009, 06:19 PM // 18:19   #19
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Quote:
Originally Posted by Tenebrae View Post
Its +280dmg and LF sin should do that damage with 10 attacks , that is 28 damage per attack ....... easy with ONLY GDW and vamp daggers.
You missed Snaek's point, and Bobby's. Whatever buffs you can put on the LS guy, you can just as easily put on the MS/DB guy. If the LS guy is going to pull ahead, he has to do more damage with just his extra hits than the MS/DB guys does with the +dmg bonuses on his skills.
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Old Oct 13, 2009, 06:54 PM // 18:54   #20
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You missed serĀ“s point. If you stack buffs that benefit per hit ( and even asuran but ok lets leave that apart ) theres a point where single double strikes outdamage MS/DB chain on single targets. If you dont pack an attack chain on LF sin , he has another 3 free slots , 2 of em for PvE skills since you only use CA. All calculations look good on paper but unleashing more than 1 MS/DB chain is not as easy as it seems .... not at all.
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