Feb 26, 2010, 04:24 AM // 04:24
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#1
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Pre-Searing Cadet
Join Date: Dec 2009
Guild: We口kill口charr
Profession: E/
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Test Running NEW PERMA SHADOW FORM?
Announcements******
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Adding Video Tutorials on how to solo Glint's Challenge in HM and on Tombs of Primevil Kings NM.. D: 2-3 min runs
New image Added!
->http://img695.imageshack.us/img695/8662/gw406.jpg
EDITED TO FIX ENERGY PROBLEMS!**
Okay, so recently (today) most of the farming builds were nerfed well apperently the sin took it hard imo, but this is what ive come up with so far...
Sin(perma)
OwZTgqE/XS6Tn5rCZoUgHKVEuEA
Monk(Idk if this is needed)
OwUUMum+YIFPokpUm0UkH0hA
I tried this at Central Transfer Station in Hard mode and this is what I have accomplished so far...http://img64.imageshack.us/img64/2076/gw405o.jpg
I dont know if this is a break through for Perma sins and i dont really care but i remember this used to be the main terra in FowSc but what if we could get it to work solo.. and for uw? other forms of farming i dont know but i tested on these first.
Usage
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Basic perma form but use glyph on stoneflesh aura to reload it quick enough to cast again and upkeep armor of earth at all times.
Issues
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keeping stoneflesh and armor of earth up at all times
ENERGY MANAGEMENT!!!!
interupts?
Ideas for future
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Earth Attunement, blood is power Monk (not a hero)
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BREAK THROUGH*****************************
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Elementalist can run this build! Just watch SF and maintain it (will run more smoothly then obby flesh)
Notes- Elementalist has to use deadly paradox...
Working Areas (only tried this area)
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1. Glints Challenge *Hardmode*
2. Tombs of Primevil Kings (Change air of superiority for deaths charge and teleport to dryders and dream riders)
3. Tombs of Primevil Kings First room completed(A/ME BUILD WITH BONDS Builds -> sin-OwVTMY/8ZiHRnhF0G0t0EgA6ACA, bonder 1-OwUUMum+YIFPokpUm0UeH0hA bonder 2-OwAT02HDtpu+RKJpEAw/QkEPAA (screenshot of almost complete 2mins!http://i50.tinypic.com/2055z0j.jpg
Important facts-> For tombs dont get skill 7 or 8 rupts are skill 2 the rest can be rupted, you can prevent rupts by casting skills slowly and not one right after another got to room 2 didn't even attempt it thought it was pointless.
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Underworld Build created by BlueXIV->http://www.guildwarsguru.com/forum/e...t10428287.html
**note this build is to farm Underworld not to complete it.**
Last edited by brandon030; Feb 28, 2010 at 12:43 AM // 00:43..
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Feb 26, 2010, 04:30 AM // 04:30
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#2
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Angels of Death
Profession: Mo/
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How about the new SF, off the top of my head, haven't tested
55 assassin/monk
5 damage reduction per enchant?
DP+SF+PS +another Assassin Enchant (10 damage reduction)
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Feb 26, 2010, 04:45 AM // 04:45
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#3
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Forge Runner
Join Date: Aug 2006
Profession: R/
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Tried that, damage reduction from SF comes before prot spirit you'd have to add in SoA and SH. And then something to deal with degen...
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Feb 26, 2010, 04:53 AM // 04:53
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#4
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Angels of Death
Profession: Mo/
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Yeah, just tested as well.
Looks like SF can be the new 600, just need the smite now.
600 Sin/SS duo maybe?
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Feb 26, 2010, 05:24 AM // 05:24
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#5
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Lion's Arch Merchant
Join Date: Nov 2008
Location: WI
Guild: Dark Phoenix Risin [DPR]
Profession: R/
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Does it matter in which order SF and PS are applied?
I'm unable to test at the moment...
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Feb 26, 2010, 05:35 AM // 05:35
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#6
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Angels of Death
Profession: Mo/
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doesn't look like it. PS before or after, still loses health. Even with PB.
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Feb 26, 2010, 05:38 AM // 05:38
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#7
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Frost Gate Guardian
Join Date: Nov 2006
Guild: Angels of Death
Profession: Mo/
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SF is maintainable at 12 though, maybe 55 monks make a comeback, just need a second person for damage and maybe degen.
Maybe something with a warrior to?
Last edited by AOD_EaSyKiLL; Feb 26, 2010 at 05:43 AM // 05:43..
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Feb 26, 2010, 07:12 AM // 07:12
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#8
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Ascalonian Squire
Join Date: Dec 2009
Location: Holland
Guild: none
Profession: A/E
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u know if i knew a replacement for sf it would be stupid to post it on a public forum wouldnt it.farm hundreds of ectos and be even richer as u normal would be
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Feb 26, 2010, 08:07 AM // 08:07
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#9
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Ascalonian Squire
Join Date: Jul 2008
Location: Over that Hill by the Pile of Gold
Guild: [TAS]
Profession: W/
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its on the public forum so people can enjoy it
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Feb 26, 2010, 10:41 AM // 10:41
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#10
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Frost Gate Guardian
Join Date: Nov 2007
Profession: Rt/
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Hmm I like this idea.. :)
Last edited by Teknikaali; Feb 26, 2010 at 03:22 PM // 15:22..
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Feb 26, 2010, 06:32 PM // 18:32
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#11
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Wilds Pathfinder
Join Date: Sep 2008
Profession: A/Mo
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so if u got 16 in Shadow Arts...u can perma without GoS and when it ends u still have 100% HP, so that removes GoS for us to add a counter or self heal...now to tackle the damage bit lol
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Feb 26, 2010, 07:01 PM // 19:01
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#12
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Academy Page
Join Date: Aug 2006
Guild: Brothers of Honor
Profession: W/Mo
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This is equally as do-able on an ele, I had nearly exactly the same idea and have been testing it, with a bonder i dare say this might be able to handle even the hard hitting areas of UW HM.
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Feb 27, 2010, 02:31 AM // 02:31
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#13
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Now Like the other said, The DMG part,
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Feb 27, 2010, 03:47 AM // 03:47
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#14
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Wilds Pathfinder
Join Date: Sep 2007
Profession: A/E
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I've been doing this since this morning as well. Put Balth spirit on bonders bar and you dont have energy issues at all.
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Feb 27, 2010, 03:53 AM // 03:53
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#15
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Pre-Searing Cadet
Join Date: Dec 2009
Guild: We口kill口charr
Profession: E/
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yea I know I made this build yesterday 30-50mins after nerf... but sadly you still can't do UW yet... Interupts kill you on this build unless there is some way to prevent interupts on you *tried mental block* results failed. So for what im thinking is that you can run this build with some help of heroes I may try A/me degen build and have heroes put bonds on my to prevent dmg?
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Feb 27, 2010, 05:23 AM // 05:23
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#16
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Krytan Explorer
Join Date: Feb 2007
Location: Riverside,Ca
Guild: Kings Of Heaven And Earth
Profession: E/Me
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Ya I was thinking hero bonders, 3 monks or 1 monk ? Bad thing is, they might take arrgo if you lose it.
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