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Old Feb 29, 2008, 11:19 PM // 23:19   #21
Desert Nomad
 
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dagger 12+1+1
Critical 11+1
tactics 6
deadly arts - whats left

shove [e]
falling spider
twisting fangs
falling lotus strike
blades of steel
mark of instability
siphon speed
optional

yay!
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Old Feb 29, 2008, 11:28 PM // 23:28   #22
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Quote:
Originally Posted by RavagerOfDreams
dagger 12+1+1
Critical 11+1
tactics 6
deadly arts - whats left

shove [e]
falling spider
twisting fangs
falling lotus strike
blades of steel
mark of instability
siphon speed
optional

yay!
You're missing the +3 breakpoint for critical strikes. Much better to spec 13 dagger/13 critical.
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Old Feb 29, 2008, 11:43 PM // 23:43   #23
Desert Nomad
 
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ive tried it but you have enough energy to pull off combo w/o the +3 spec due to the fact that you have to wait for your target to get up from the original kd or mark of instability doesn't trigger
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Old Mar 01, 2008, 01:42 AM // 01:42   #24
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Personally I run

Unsuspecting Strike
Exhausting strike
Shove[e]
falling spider
twisting fangs
dash
disciplined stance
feigned neutrality

dagger 14
crit 9
10 tactics
2 shadow arts

Victor likes to give a dying monk exhaustion when he tries to use WoH. Debate the build if you want, but my variation will probably stomp yours.
Oh yeah this is thread necromancy, RISE MY MINION!. (just fyi i had the build before the thread went up and was using it for a while...)I even ran into emperor makato (the op of that thread) kicked him out for refusing to take out grapple. lol >_>
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Old Mar 01, 2008, 02:19 AM // 02:19   #25
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At least got a few good lols out of this.
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Old Mar 03, 2008, 08:54 PM // 20:54   #26
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well the topic has been rezed again
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Old Jun 03, 2010, 12:34 AM // 00:34   #27
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Guild: Legendary Heroes Of Kryta
Profession: A/W
Default My assasin speed killing/knockdown build

My build is basically what you guys have been talking about except that the person cant get up AT ALL.

*Jagged Strike - makes them bleed but i only want it so i can use it really fast over and over again recharge time 1 second
*Entangling asp - I use this for 2 reasons. I can knockdown and poison from a distance.
*Fox Fangs - I use this because I couldn't find a faster recharging off-hand attack
*Horns of the Ox - I use this as my second way to knockdown foes.
*Critical Strike - I use this to get more energy which just adds to my zealious daggers .
*Way of Perfection OR Shadow Refuge - I use either of these to get good healing.
*Mark of Instability - This is a hex spell that allows me to knock the opponent down with a dual attack. MAKE SURE NOT TO USE THIS WITH HORNS OF THE OX CAUSE IT WILL BE A WASTE.
*Coward! (Elite) - This keeps the nooby monks or spell casters from running away.

Together this creates an effective build that will keep your apponent knocked down long enough for you or your team to kill him.
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