Mar 23, 2011, 09:46 PM // 21:46
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#1
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Ascalonian Squire
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General WoTA PvE Build
As far as I've seen, most WoTA builds are used for SC's (MTSC, etc) and I've never really seen a WoTA build used in General PvE due to the PvE skill Critical Agility in combination with Critical Eye, however I was thinking (As my main is a monk, and I've been looking into making a sin for quite some time) isn't WoTA, essentially used for the same reason people use UA isntead of HB + res?
So, why can't WoTA be used with A/W - [[Jagged Strike]], [[Fox Fangs]], [[Death Blossom]], [[WoTA]], [[Asuran Scan]], [["I Am The Strongest!"]], [[??]], [[Save Yourselves!]]
Except any suggestions for the ?? slot?
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Mar 23, 2011, 10:50 PM // 22:50
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#2
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
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http://www.gwpvx.com/Build:A/any_PvE_Dagger_Spammer
WotA is listed as one of the optional Elites.
If I was to use WotA in PvE, I would use:
Jagged Strike
Fox Fangs
Death Blossom
Optional
Way of the Assassin [E]
Critical Agility [PvE]
Critical Eye
"Save Yourselves!" [PvE]
With the optional being A Scan, IatS, EBSoH, res, etc.
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Mar 23, 2011, 10:51 PM // 22:51
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#3
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Ascalonian Squire
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I thought WoTA was to condense 2 skills into 1 for a possiblity of more skills on your bar, so why take WoTA + Crit Agility and Crit Eye?
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Mar 23, 2011, 10:58 PM // 22:58
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#4
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Sorrow's Furnace
Guild: Twilight Knight Brigade [HACK]
Profession: W/
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WotA alone doesn't give the max 33% IAS, so Critical Agility is still helpful, and the increased crit chance still stacks with Crit Eye. You can use it to compress if you want, but in my opinion it would be better to have additional attack speed and crit chance than a couple semi-useful PvE skills.
EDIT: The Speed Clears also sometimes use cons that further increase attack speed, so they can drop Crit Agility.
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Mar 24, 2011, 02:02 AM // 02:02
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#5
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Grotto Attendant
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Quote:
Originally Posted by Giro
WotA alone doesn't give the max 33% IAS, so Critical Agility is still helpful, and the increased crit chance still stacks with Crit Eye. You can use it to compress if you want, but in my opinion it would be better to have additional attack speed and crit chance than a couple semi-useful PvE skills.
EDIT: The Speed Clears also sometimes use cons that further increase attack speed, so they can drop Crit Agility.
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That. WotA not being 33% IAS does in fact cost you auto attacks that fit into the spaces in the chain at full IAS, so it is a huge DPS difference. The only situation where it's ever OK to use WotA is if (1) you have another source of IAS that brings you to 33% (such as Essence), AND (2) you do enough damage to generally kill things on the first DB (otherwise MS becomes a hugely superior elite).
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Mar 24, 2011, 04:26 AM // 04:26
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#6
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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WotA might be fun to play around with in a build that focuses on buffing your auto attacks and adding skills that rely on criticals. This would be sub par but might be fun to try out:
WotA
Critical Eye
Critical Defenses
Critical Agility
Way of Prefection
Whirlwind attack
EBSH
(optional)
(optional)
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Mar 24, 2011, 06:47 AM // 06:47
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#7
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Frost Gate Guardian
Join Date: Jan 2009
Location: UK
Guild: Society of Souls [Argh]
Profession: A/
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In HM most of the time crit agillity if redundant due to heavy ench removal so it is sometiems a waste of a slot. That is why WoTA is better, and in harder areas (DoA) it is good to replace I am the Strongest with I am Unstoppable, just to get the extra armor boost.
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Mar 24, 2011, 03:27 PM // 15:27
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#8
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Desert Nomad
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Quote:
Originally Posted by GrimmNinja
In HM most of the time crit agillity if redundant due to heavy ench removal so it is sometiems a waste of a slot. That is why WoTA is better, and in harder areas (DoA) it is good to replace I am the Strongest with I am Unstoppable, just to get the extra armor boost.
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If enchant removal is the problem I would just take Flurry. -25% damage is a laughably small loss because its only applied to base damage after armor comes into play, so it ends up being about .5-2 damage lost. Having true 33% IAS means you don't need to bring cons like a tool either, and if you are a noob that uses cons Drunken Master is clearly superior.
Last edited by Kunder; Mar 24, 2011 at 03:30 PM // 15:30..
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Mar 24, 2011, 06:40 PM // 18:40
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#9
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Lion's Arch Merchant
Join Date: Jan 2010
Profession: D/
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Quote:
Originally Posted by Winterclaw
WotA might be fun to play around with in a build that focuses on buffing your auto attacks and adding skills that rely on criticals. This would be sub par but might be fun to try out:
WotA
Critical Eye
Critical Defenses
Critical Agility
Way of Prefection
Whirlwind attack
EBSH
(optional)
(optional)
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Honestly if you wanted to buff auto attacks as a sin, your doing it wrong, otherwise there is Locusts Fury since your focusing on auto attacks, and with a 50% bonus to double strike your going to be hitting more often no matter what (it also "stacks" with IAS, further increasing the auto damage).
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Mar 25, 2011, 05:11 AM // 05:11
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#10
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Administrator
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Quote:
Originally Posted by Bandwagon
Honestly if you wanted to buff auto attacks as a sin, your doing it wrong, otherwise there is Locusts Fury since your focusing on auto attacks, and with a 50% bonus to double strike your going to be hitting more often no matter what (it also "stacks" with IAS, further increasing the auto damage).
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No. Read Cthton's post (#8). There isn't really a situation where LF is justified.
__________________
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Mar 25, 2011, 06:25 PM // 18:25
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#11
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Plus the OP was asking for help with WotA, not LF.
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