I don't know if this was already made, but I enjoyed running it the few times I have. It's based off of the PVP palm strike sin, but with some pve support. Basically, use 1-3 wait about .5-1 second, then 4-6. if your enemy is at half health during any point in the comb, use 7, and if you have the adrenaline, use 8. I like to add a smite support hero for "strength of honor", but whatever floats your boat. general counters: anti melee( empathy, blind, blocking, ect), or targets that cannot be knocked down( giants, golems, ect). in the case of the latter, I spam 1 and 4 until i can use 7. the attachments are the build and a screen of the tribs( pretty obvious) and the order. thoughts?
also, AoE is absent. not that it is absolutely necissary as your main role would be tanking, but then again the only skill that would increase your armor is SY. atleast as a tank, introduce yourself to a blocking skill or a reliable source of armor. SY will take a long time to charge as you can only focus your attacks on one source. When you DO want to bring SY try to take advantage from AoE skills like death blossom or whirlwind attack, they give a more reliable source of adrenaline.
tanking, but then again the only skill that would increase your armor is SY
No it won't. Save Yourselves only affects other party members, not oneself. Not sure why people always forget this (the name of the skill kinda gives it away - "Save Yourselves" not "Save Myself").