May 15, 2010, 12:48 AM // 00:48
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#61
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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Quote:
Originally Posted by yamazaru
What first attracted you to the class?
What do you like about it that makes you want to keep playing it?
Any favorite skills?
What is your least favorite aspect of the class? Would you change it if you could?
I stole this from luminumcan on incgamers.
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I've played assassin in every game I've ever played, since Diablo 2.
So of course when I started guild wars I chose sin... what I would improve? Definitely the shadowsteps. More attack skills as well in critical strikes. Lot's of more ninja-based attacks such as a skill that would shadowstep you between a maximum of 3 targets, dealing 70 damage to each being an elite attack or something. Sound cool? maybe a bit overpowered LOL
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May 19, 2010, 01:31 AM // 01:31
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#62
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Quote:
Originally Posted by ruk1a
I've played assassin in every game I've ever played, since Diablo 2.
So of course when I started guild wars I chose sin... what I would improve? Definitely the shadowsteps. More attack skills as well in critical strikes. Lot's of more ninja-based attacks such as a skill that would shadowstep you between a maximum of 3 targets, dealing 70 damage to each being an elite attack or something. Sound cool? maybe a bit overpowered LOL
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Hmm ya know I've been playing alot of DOTA lately (my college proxy blocks GW) and we kinda have the same thing there. Yunero the Juggernaut has something similar:
Quote:
Level 1 - Unleash 3 (5*) blink strikes.
Level 2 - Unleash 5 (7*) link strikes.
Level 3 - Unleash 8 (10*) blink strikes.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Interrupts channeling skills of the primary target.
• Each slash deals 150 - 250 damage, with an interval of 0.4 seconds.
• With enough attack speed, Yurnero can attack with his own attack strength while jumping around, in these attacks Yurnero can place buffs and trigger chance effects.
• The slashes can't be avoided by evasion. The normal attacks, however, can.
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If you can get 1-2 heroes by themselves it will WTF pown them. Of course if this were transplanted to GW...hmm 3*70=210 but that really isn't that far off from Twisting Fangs or Blades of Steel. I think the sin Elite is more used for utility or prerequisite conditions which I guess is alright for the sake of balance. Maybe if there were some diminishing return per attack in a chain then Assassins could have the old Shadow of Haste back lol...
What would I improve? -revert Shadow of Haste to its maintainable function (gave a reason to use Shadow Arts), implement a diminishing return in damage/duration of condition for every attack past 3 in a chain and balance the skills to take into account the diminishing returns, give sins some actual utility in conditional disable/disruptions ala Dchop/Dshot.
Why do I like the class? It is my favorite in AB to get in, get out and dance around my opponents. Shadow Walk still has some mindgame potentials but I really do miss AoD and SoH.
Last edited by Celeborn10; May 19, 2010 at 01:41 AM // 01:41..
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May 19, 2010, 01:14 PM // 13:14
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#63
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Europe
Guild: Tom Son [TS]
Profession: E/
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I currently play an assassin, since I have played all other classes I like more through all things I want. That is: legendary guardian and the 4 eotn titles norn/vanguard/asura/deldrimor maxed. My finished classes are (in order): elementalist, necromant, monk, ritualist, mesmer, ranger, warrior. You see I prefer caster and ranged classes. I don't really like melee classes, so assassin came now, then will be dervish. Paragon probably will come last, since I don't associate anything interesting with that class.
I want to see how it feels like playing an assassin and understand the playstyle of other assassin players (which is often driving me nuts, especially if I play the healer).
I strictly play PvE.
What I like about this class: In normal mode a very good damage dealer and somewhat non-caster and also non-warrior playstyle. And you can emulate a barrage ranger with it quite decently, but without energy problems. Very handy in damage-heavy hard mode areas, since otherwise I am Sir Die-A-Lot. And you can play a super effective scythe-fighter, but that is also not for hard mode, where your demand for dp-removals would be too high.
I like the skills Critical Agility and Way of the Assassin.
What I don't like about this class: Half of the skill bar filled up with an attack chain that is in fact one single long attack, if you go with daggers.
Too tedious to do melee in damage-heavy hard mode. If I want to do the frontline, I go as a warrior. If I want to do the mid-/backline, I go as everything else.
I have not yet found the place for my assassin. Jumping and speeding around (for example shadow steps) seems to be fun at first, but brings in fact no additional damage per second and no benefit to my team in the end. Playing speed-clears by drilling myself according to pre-made guides is not for me. It's like playing other people's game, not my own game.
My assassin will probably return to mule status after I am through with her and only do festival quests on Shing Jea island, since that's what I did with her for the last 2 years. Or running people to outposts. It's not that I hate her - it's only that I like other classes better.
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Jun 04, 2010, 09:58 PM // 21:58
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#65
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Pre-Searing Cadet
Join Date: Jun 2010
Profession: A/
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The main thing that attrached me to create and play this profession is its fast and interesting gameplay.
I think that the setups you can have that are good for PvE or PvP are interesting. The fast attacking and quick thinking you have to put in keeps me excited and make me want to keep playing.
I dont really have any favourite skills but the skills that got me started are one of the best:
Jagged strike, Fox fangs and Death Blossom.
As ive said in previous questions the fast attacking and fast thinking is the best aspect of an Assassin. I dont think Id change anything in the profession Assassin.
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Jun 06, 2010, 09:22 PM // 21:22
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#66
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Lion's Arch Merchant
Join Date: Mar 2010
Location: On the interweb. n__n
Guild: Desolation Lords [DL]
Profession: A/W
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Just look at this face! Look at it! Ain't it cute? It's so cute! So Pretty! That's why I play an Assassin.
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Oct 18, 2011, 10:09 PM // 22:09
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#67
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Ascalonian Squire
Join Date: Oct 2011
Location: USA
Guild: Sacred Vanguard [SaV]
Profession: A/W
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Well...
I looked on the wiki about the classes before i made my first, and the assassin seemed to be in the "middle". high energy, medium armor, caster and melee attributes, and some cool looking armor .
The thing I like about Assassins is that they are able to change "types" of builds, if you would. I could go deadly arts and use some caster skills, shadow arts to tank some, and dagger mastery to unleash damage, and critical strikes revealed the use of different weapon types.
The one thing I don't like about the Assassin is how Anet introduced the shadowsteps. They have waay too long recharge, most have high energy cost, and the fact i have to spec into an attribute i normally wouldn't be using if i'm running a dagger build. (Deadly / Shadow Arts). If I could change anything, it would probably be the functionality and recharge of some shadow step skills. For example, Shadow Prison has the shortest recharge of shadowsteps, and it's still 25 seconds. also the fact is that it costs 10 energy for a measly 1-4 seconds of slower movement on the foe's part. I'd say reduce the recharge of most assassin shadowsteps to about 8-12 seconds, this would allow the Assassin the mobility it needs to be an affective player on the battlefield, both in PvE an PvP.
That's my thought on assassins.
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Oct 18, 2011, 10:21 PM // 22:21
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#68
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Ascalonian Squire
Join Date: Mar 2008
Profession: Rt/
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Quote:
Originally Posted by Scar of the Lotus
Well...
I looked on the wiki about the classes before i made my first, and the assassin seemed to be in the "middle". high energy, medium armor, caster and melee attributes, and some cool looking armor .
The thing I like about Assassins is that they are able to change "types" of builds, if you would. I could go deadly arts and use some caster skills, shadow arts to tank some, and dagger mastery to unleash damage, and critical strikes revealed the use of different weapon types.
The one thing I don't like about the Assassin is how Anet introduced the shadowsteps. They have waay too long recharge, most have high energy cost, and the fact i have to spec into an attribute i normally wouldn't be using if i'm running a dagger build. (Deadly / Shadow Arts). If I could change anything, it would probably be the functionality and recharge of some shadow step skills. For example, Shadow Prison has the shortest recharge of shadowsteps, and it's still 25 seconds. also the fact is that it costs 10 energy for a measly 1-4 seconds of slower movement on the foe's part. I'd say reduce the recharge of most assassin shadowsteps to about 8-12 seconds, this would allow the Assassin the mobility it needs to be an affective player on the battlefield, both in PvE an PvP.
That's my thought on assassins.
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Wastels Collapse. http://wiki.guildwars.com/wiki/Wastrel's_Collapse
8/12 second recharges on shadowsteps would mean telespikes on frontliners (not just sins) constantly. Sure, for PvE if you want but absolutely unacceptable in PvP.
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Oct 18, 2011, 10:25 PM // 22:25
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#69
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Ascalonian Squire
Join Date: Oct 2011
Location: USA
Guild: Sacred Vanguard [SaV]
Profession: A/W
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Derrrrp, forgot about WC, but it is still a sortof long recharge. Shadow steps should be around the recharge time of combo skills, like 6-12 seconds.
EDIT: for the frontliner telespikes, simple solution. "75% Chance of spell failure with Critical strikes 4 or less"
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