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Old Oct 30, 2011, 11:16 PM // 23:16   #21
Krytan Explorer
 
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Well ive been using
strike as one(e)
pet attacks
deaths charge / vipers defence
Death blossom combo

It makes a nice combo because SaO + pet attacks + Blossom combo can all be used/started at once.
After one blossom i use vipers and deaths to get new target.
Heaps of conditions!

Heros run MoP, barbs, inneptitude and fragility + Paragon stuff.

It works.... but its limited.

I just really enjoy teleporting all over the place :P.
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Old Nov 01, 2011, 10:07 PM // 22:07   #22
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Quote:
Originally Posted by Xenomortis View Post
I wouldn't advise running CA with WotA.
Defensive shadowsteps are of minimal use to a melee physical and almost certainly aren't worth the skill slot outside of very niche situations. Untargeted are even worse.
I would advise running CA with WoTA.

CA gives you 33% IAS and a hefty armor boost. WoTA gives you less IAS (18% at 13 CS) and a hefty crit bonus.

Together you get the 33% IAS, armor boost and Crit bonus making you a killing machine.

Thing is, with both, your killing speed and efficiency are not as greatly reduced if, say a Necro Rends your CA, or a Warrior Wild Blows your WoTA off. There have been plenty of times where either happens, but very rarely do I encounter both simultaneously.

So really they complement each other.
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Old Nov 02, 2011, 12:20 AM // 00:20   #23
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Interesting idea. I actually enjoyed the AP dagger spike with DC for a while, but it's very linear and obviously fails hard if AP is removed or you're fighting a non-KDable foe.

In my opinion, lower Death's Charge's recharge to 12 seconds, and lower the healing a little if you must. PvE only of course. If you use GW2 skills as a paradigm, obviously ANet doesn't have any problem with ridiculously mobile Sins. And in PvE it'd be a blast to be constantly stepping about.
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Old Nov 02, 2011, 12:50 AM // 00:50   #24
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Turn SF into some sort defensive version of WC, but with a recharge decrease clause on target foe dying.
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Old Nov 04, 2011, 04:51 PM // 16:51   #25
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I like shadow fang myself. Use assassin's promise>asuran scan>shadow fang and a hard hitting combo like black lotus>and any offhand then twisting, iron palm>falling something or other>horns>falling then blades of steel or black spider then twisting fangs with a generic hit like malicious, impale or one of the pve attacks. This usually blows whatever you're attacking up in 1 chain, especially if you have a smiter and a paragon buffing you.

pretty much I let a minion and spirit screen distract stuff then i beam in and start killing stuff then instantly beam out when it's dead with full energy and all my skills recharged.

AP is so broke.... but it makes skills like iron palm, twisting fangs, shadow fang ect viable in pve. just be careful around hex removers, put a lot of hexes in your party to chaff and choke their cleaning and you'll rarely get your ap removed.

only thing os it doesn't do so will vs resistant bosses and bosses with huge HP like the end dungeon stuff.
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Old Nov 10, 2011, 08:06 PM // 20:06   #26
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Quote:
Originally Posted by chullster View Post
I want to play pve as an effin ninja!
I know this is a little late, but....

This is pretty ninja.

Originally for PvP, obviously, but just as viable and fun in PvE. Consider taking Trapper's Focus instead of Natural Stride!
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