Jan 10, 2008, 08:20 PM // 20:20
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#1
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Academy Page
Join Date: May 2006
Location: Ft. Worth TX
Guild: House of Soot?!
Profession: Mo/W
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An Assassin in Fort Aspenwood
i usually play AB with my assassin and do fairly well with the various builds that i have.
last night i played some fort aspenwood with my brother and i totally got my ass handed to me. i tried several of the AB builds i usually use, but each game i played was terrible. i was set on fire, bombarded by turtles (i am kurzick), and generally mobbed.
i am thinking i need a build that will take out turtles and monks. maybe some sort of AOE. i am not sure about the need to snare ppl. maybe i should focus on running amber?
does anyone have thoughts or tips on how to have fun with an assassin in fort aspenwood?
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Jan 10, 2008, 08:26 PM // 20:26
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#2
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Krytan Explorer
Join Date: May 2005
Location: Floating amongst the ethereal seas of placating breezes.
Guild: Like A [Boss]
Profession: Mo/
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If you want to run amber, you could try running a shadow form runner.
You should also be able to run a deadly arts spammer there too
(I haven't played in aspenwood for ages).
DB-Moebius works decently for AOE.
You can also use the "unblockable" combo if you have an enchantment on you: [skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill][skill]Impale[/skill]
(Don't think anything will die in one combo to the above chain though)
For enchants, I'd either use a conjure or Strength of Honor or Judges insight.
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Jan 10, 2008, 10:21 PM // 22:21
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#3
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Shadow Form Running is great fun,
>.> its even fun to take out npcs with shadow form as a luxon >.>
Anyways
Shattering assault in fort aspenwood is more useful if your a luxon IMO to go through the kurz elementalist and the monks who are protting on them.
If your a kurzick you want a running build, or a build used to defend the base, speccing in both just makes you half-assed at both
also sadly shadow steps don't work so great (by that I mean AoD and Shadow meld T_T)
because those gates get repaired and crap.
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Jan 11, 2008, 12:45 AM // 00:45
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#4
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Furnace Stoker
Join Date: Oct 2006
Location: Jawsome!!!!!!!!!!!
Guild: looking for one :p
Profession: A/D
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Best to go a mainly attack build with some running/ healing utility imo, Dash works fine. You can somtimes get the least helpful of teams and be forced to solo bases/ run amber .
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Jan 11, 2008, 12:51 AM // 00:51
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#5
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Keekles
For enchants, I'd either use a conjure or Strength of Honor or Judges insight.
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Ignore this part of keekles. As 2 of those choices are garbage .
Run an unblockable combo with Way of Perfection as your enchant it is a cheap skill 5 energy lasts 60 seconds 30 sec recharge. Shadow Stepping is alright if used correctly but it is hard to use cause gets constantly getting repaired.
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Jan 11, 2008, 01:25 AM // 01:25
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#6
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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/disagree
I think Shattering + Judge's Insight is quite good
whereas WoP needs a dedicated crit build to be worthwhile.
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Jan 11, 2008, 01:26 AM // 01:26
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#7
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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Shadowy burden+ way of perfection will do Judges Insight's job just fine
But if you use Shadowy Burden and Judges insight ...>.>
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Jan 11, 2008, 02:35 AM // 02:35
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#8
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Bobby2
/disagree
I think Shattering + Judge's Insight is quite good
whereas WoP needs a dedicated crit build to be worthwhile.
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Not really. I use at as enchant to connect with [skill]Golden Phoenix Strike[/skill]. But Golden Fox Strike works as well besides Judges Insight is a garbage skill but as ensorki said Shadowy Burden would do the same thing. WoP doesn't need a dedicated crit bar to be USEFUL.
But we all know
[skill]Mark of Instability[/skill]
[skill]Black Spider Strike[/skill]
[skill]Shattering Assault[/skill]
Falling Lotus Strike
[skill]Twisting Fangs[/skill]
Is ftw.
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Jan 11, 2008, 03:43 AM // 03:43
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#9
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Furnace Stoker
Join Date: Jun 2007
Location: Delayed in order to meet ANet's high standards
Guild: [MaSS]
Profession: W/E
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Shadowy Burden is better than Judge's Insight. No problem there. But I still think WoP is kinda crap.
Combo's nice. Though I'd rather replace Shattering with TF, ending in BoS and save the elite for something else. There are other ways to remove (most) enchantments. Still somewhat energy-heavy; (full) 30e-bar required to be on the safe side? (not counting any Shadow Step entry)
Not something I'd soon run though, since I'd hate Teh Downtime.
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Jan 13, 2008, 11:26 AM // 11:26
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#10
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Jungle Guide
Join Date: Feb 2007
Profession: W/
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sundering= useless on daggers dont bother with judges, sundering works best on high damage ranged weapons eg. axe/scythes
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Jan 13, 2008, 03:57 PM // 15:57
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#11
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Wilds Pathfinder
Join Date: Feb 2006
Profession: A/Mo
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kurzick aspenwood capper/runner a/w:
golden, wild, blossom, moebius, critical def, crit eye, dash, sprint.
this guy basically can solo the npcs at amber mines and then run amber with two running skills
no, it is not for soloing turtles + the mobs surrounding them although it can help
Last edited by X Cytherea X; Jan 13, 2008 at 04:04 PM // 16:04..
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Jan 13, 2008, 06:06 PM // 18:06
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#12
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Forge Runner
Join Date: Jul 2006
Guild: Guildless
Profession: Me/
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Quote:
Originally Posted by Keekles
You can also use the "unblockable" combo if you have an enchantment on you: [skill]Golden Fox Strike[/skill][skill]Wild Strike[/skill][skill]Shattering Assault[/skill][skill]Impale[/skill]
(Don't think anything will die in one combo to the above chain though)
For enchants, I'd either use a conjure or Strength of Honor or Judges insight.
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Assassin's Remedy is one of the best options for an enchantment for that combo.
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Jan 13, 2008, 06:39 PM // 18:39
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#13
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Shuuda
Assassin's Remedy is one of the best options for an enchantment for that combo.
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Agreed.
1234
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Jan 14, 2008, 06:59 PM // 18:59
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#14
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Ascalonian Squire
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If you're luxon, I wouldn't recommend using melee at all. There are too many npcs that will contradict the melee aspect..
And, if they have a bonder, you're quite useless unless you're a caster.
But who would waste skills where they could hit through wards, and take hexes off of yourself? That would be redundant.
If you're kurzick.. almost anything works. You should probably use critical defenses and other skills to keep this up, if you're getting amber, otherwise you won't live long.
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Jan 16, 2008, 03:14 PM // 15:14
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#15
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Frost Gate Guardian
Join Date: Aug 2005
Profession: N/
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as a kurzick, i tend to live just fine without any kind of blocking skills such as critical defenses. besides most people i run into brings some unblockable skills in the first place. in my opinion, high mobility, stealth and self healing goes a long way for an assassin in aspenwood. you may not put down some of your targets as fast as other assassin builds, but i think that you will be best suited to do whats really necessary which includes both running amber and defending the fort.
Jayce Of Underworld
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Mar 30, 2011, 07:38 PM // 19:38
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#16
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Pre-Searing Cadet
Join Date: Mar 2011
Location: Europe
Guild: KISS
Profession: A/
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I would like to see the crit-scythe build for a sin, the one that can take on the mob around turtles. Anybody with the experience?
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Apr 03, 2011, 11:47 PM // 23:47
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#17
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Frost Gate Guardian
Join Date: Dec 2006
Location: In my lair...
Profession: R/Mo
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Quote:
Originally Posted by Dehumanizzer
I would like to see the crit-scythe build for a sin, the one that can take on the mob around turtles. Anybody with the experience?
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Holy Necro Batman!
It's too convoluted to work. The hammer warriors will knock-lock you without block and the turtle itself will prove problematic because it can teleport you and enchant strip you. If you stack dervish enchants you will end up having Critical Defenses constantly renewing on top of the stack. Checked PvE/PvP builds, doesn't look hopeful but maybe someone more up to date could finagle a build.
I have seen 'sins take on the turtle squads effectively in melee but that was two years ago and it was Moebious Strike builds. There have since been a few builds that relied upon Damage on Movement and Degen hexes that were very effective but those were nerfed. Personally I used Moriz's A/W Shovesin or A/E Wastrel's and focused on running amber and killing solo AoE'rs before they got to Green.
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Apr 04, 2011, 12:01 AM // 00:01
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#18
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Onslaught and attacker's insight. Grenth's aura if you want self heal. Energy will kinda suck compared to mysticism, would really be better as a derv, but it should be workable.
Alternatively, shroud of distress if you like living on the edge, just cover it with something...
Last edited by FoxBat; Apr 04, 2011 at 12:05 AM // 00:05..
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Apr 04, 2011, 09:38 PM // 21:38
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#19
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Pre-Searing Cadet
Join Date: Mar 2011
Location: Europe
Guild: KISS
Profession: A/
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Thanks for answers; I will try to "dervish" turtles. On the other hand, I quite enjoy playing assassin, so will keep on trying to find some nice working build.
I will post here if I'd have any success.
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Aug 07, 2011, 07:10 AM // 07:10
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#20
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Frost Gate Guardian
Join Date: Jan 2011
Guild: The Capital [Para]
Profession: P/
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Run the A/Me assacaster and cast people to death. Much safer since you can cast without running closer to turtles/more foes, and the damage is quite consistent
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