The point is that you tried to pug with the dagger build in the wrong day. Fendi Nin = Shard of Orr= 8 sin to SoOsc. On sin nobody would do it in any other way probably..
If you try to form a pug for a mission, a vanquish or whatever you'll be surely welcome as Daggerspammer for lololol - DPS. As long as you or your biuld aren't dumb obv.
Sorry if im bringing this thread up when im not supposed to. ^^
Lately ZB was Kathandrax, so I'll joined, was asked to ping and same story happened again.
Me: Build Xiner (Dagger attacks)
Other: No sf?
Other: You really need a tank here
Me: To be honest i dont really like playing SF...
Other: then why did you make a sin?
Me: to run a dagger build?
This was an easy version of the real thing happen. Well after this conversation i was quite pissed... Why is it always people with "high gwamm tiers" who say that a sin is meant to run nothing else but SF. So I ran SF and finished the dungeon.
The other guy also commanded me to run some parts because he didnt feel like killing stuff on his own.
Even though I compose a party myself they keep commanding me...
A while later a friend of mine did the same dungeon/ZB with a team existing out of different professions, but none of them was a tank. They had a dagger sin. They even finished the dungeon with only a few deaths.
Really, is a sin made for dagger builds or SF? I assumed SF was just one of the many bars a sin could run. But it seems im wrong?
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
Quote:
Originally Posted by Xiner
Sorry if im bringing this thread up when im not supposed to. ^^
Lately ZB was Kathandrax, so I'll joined, was asked to ping and same story happened again.
Me: Build Xiner (Dagger attacks)
Other: No sf?
Other: You really need a tank here
Me: To be honest i dont really like playing SF...
Other: then why did you make a sin?
Me: to run a dagger build?
This was an easy version of the real thing happen. Well after this conversation i was quite pissed... Why is it always people with "high gwamm tiers" who say that a sin is meant to run nothing else but SF. So I ran SF and finished the dungeon.
The other guy also commanded me to run some parts because he didnt feel like killing stuff on his own.
Even though I compose a party myself they keep commanding me...
A while later a friend of mine did the same dungeon/ZB with a team existing out of different professions, but none of them was a tank. They had a dagger sin. They even finished the dungeon with only a few deaths.
Really, is a sin made for dagger builds or SF? I assumed SF was just one of the many bars a sin could run. But it seems im wrong?
You don't need to apologize for bumping; you're posting on-topic, plus this is your thread.
No, the other players in the group were again wrong, and other players also have no right to make any demands of the party leader. Feel free to kick them or leave the party if they disagree with your desire to play a dagger 'sin. It's a viable and very effective build.
GWAMM does not directly translate to player knowledge or skill. The only requirement is time.
SF is just one skill, but it also happens to be severely overpowered. That's why it's so popular.
I now and then see PUGs kick Shadow Form sins and Defy Pain wars. Maybe a bit less than the other way around, but it happens. Choice in how you word what you say can make a big difference in staying with the group, but of course not always and sometimes the party leader will add a tank even with you as damage.
I'm glad my heroes don't ask anything. Especially with an assassin i prefer doing stuff with heroes, because they have the buffs I want. (Splinter weapon/soh/OoP/etc.) So stuff is much more fun then. The con of this is that some dungeons are a pain to do with heroes, so going on them with ZB is much easier. (IMO)
Well the parties I joined weren't actually SoOSC ones. Those monks thought it would be required to have a tank. Well the first round I took their SF build and started tanking. It gave me everything but fun...
I mean I love playing an assassin as an assassin and not as some godmode guy. What's wrong with doing a dungeon with actual tactics and strategy instead of speed speed speed speed.
Atleast I'm glad my heroes don't care what I run. They love me as dagger sin.
Main problem I see is that your new to a 7 year old game.The player base is dropping and the majority are vets with a speed clear mentality.They have done it all before and now the meta is based on repeating content for reward as quickly and easily as possible, not the enjoyment factor you, as a newer player, are looking for which I completely understand.
You want to enjoy the game at your pace in your way.
Honestly I think the best advice I could suggest is to find a good guild that suits your requirements, I see many recruiting in the bigger outposts, that are specifically looking for new players who aren't interested purely in speed clears and title grind.
This would quickly and easily put you in touch with players just like you, and me for that matter, who want to take their time and enjoy the game their way.
Atleast I'm glad my heroes don't care what I run. They love me as dagger sin.
My Heroes love my Daggers as well. Love them so much that they step up and kill my targets before I can get combos off, with about the only exception being hard mode bosses. *sigh*
Main problem I see is that your new to a 7 year old game.The player base is dropping and the majority are vets with a speed clear mentality.They have done it all before and now the meta is based on repeating content for reward as quickly and easily as possible, not the enjoyment factor you, as a newer player, are looking for which I completely understand.
You want to enjoy the game at your pace in your way.
Honestly I think the best advice I could suggest is to find a good guild that suits your requirements, I see many recruiting in the bigger outposts, that are specifically looking for new players who aren't interested purely in speed clears and title grind.
This would quickly and easily put you in touch with players just like you, and me for that matter, who want to take their time and enjoy the game their way.
Good luck to you.
First of all I'm not new to this game. Playing it since 2007. ^^ I assume that isn't new?
Anyways I just don't understand what's so fun about doing stuff specific for the rewards. I mean a game is played for fun right? I mean I could have maxed my kurzick title by doing competive missions/AB or I could do MTSC over and over again. But its so much less fun.
What I'm wondering about. I assume people want the rewards mainly for money. But what is the need for money for? I assumed this was to make regular playing easier and more fun.
Second I don't see a lot of benefit on tanking. Mobs will run towards the party anyway. And if I'm being a tank why shouldn't the others bring a snare as well? I mean I am asked wether I am a tank or not. But whenever an ele joins he's rarely asked to ping his build. Not even at areas where a certain type of elemental damage is required. Just some example here.
I usually cringe when I see SF, Defy Pain or so called tank builds when I pug. Many times you have impatient people race ahead and pull agro away from you, which pretty much turns a "tank" into dead weight and makes the point of bringing a tank meaningless. If you actually get a team that listens, whats so hard in getting a MM/SoS or a ST, Which does the same thing with more DPS and less hassle.
Generally don't mess with "tanks" unless you have an actual SC going, as in my experience the tanks will often lose agro due to impatient people and become useless. Having MM/SoS/ST is usually more reliable for your average pug. If somebody tells you have to have a tank for a dungeon, they've either been doing too many SCs or don't know how to play. In that case, a group of properly made heroes will out perform them.
Last edited by saint666; Feb 27, 2012 at 12:38 AM // 00:38..
I'd almost guarantee you joined a Shards of Orr Speed Clear party, which the primary professions used in the run are Perma ShadowForm Sins and RoJ Monks/Mesmers.
The reason I think this is because my main is an Assassin, and when I PUG general PvE I get laughed at if I had Shadow Form, but it's the complete opposite if you join a Speed Clear group that expects a Shadow Form Assassin.
Oh and by the way, don't ever take those Speed Clearing Noobs seriously anyway, 90% of them are PvX noobs that have no acceptance of innovation (even if it would make the run faster) because they don't understand WHY the build/tactics work.
What I'm wondering about. I assume people want the rewards mainly for money. But what is the need for money for? I assumed this was to make regular playing easier and more fun.
It's just hording.Most people have all the gear, titles and HoM they want.Also many enjoy the challenge of farming and also use GW as a trade simulator more than a MMORPG.
There are a lot of reasons, which I don't get either, but each to their own if that's what they enjoy.To some a hundred stacks of ecto is meaningful and rewarding even if they have nothing to spend it on.It's the getting that's the buzz for them.
Quote:
Originally Posted by Xiner
Second I don't see a lot of benefit on tanking. Mobs will run towards the party anyway. And if I'm being a tank why shouldn't the others bring a snare as well? I mean I am asked wether I am a tank or not. But whenever an ele joins he's rarely asked to ping his build. Not even at areas where a certain type of elemental damage is required. Just some example here.
Aggro control through tanking, or running for speed clears, often involves very specific builds.People don't want to waste a run only to find out the tank didn't bring the anti-kd skill they need for a certain area.One skill can be that influential to a tanking build succeeding or becoming epic fail.
Also, being that the tank(s) are often the main aggro control for many farms and sc's, if the tank fails to control aggro correctly, the team wipes, complete waste of a run.Most ele builds are purely for DPS and kills.Any cookie cutter nuke build usually, not always mind, does the job hence a lower priority on the build type.A team can usually get away with a bad or non-specific ele build as killing mobs is not as integral as aggro control and cc in many farms and sc's.
As stated above tanking is not always required and their are ways around it with knowledgeable players but if your pugging....well.....poop happens.