Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Apr 03, 2010, 10:50 PM // 22:50   #41
Just Plain Fluffy
 
Ensign's Avatar
 
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
Advertisement

Disable Ads
Default

Only running 4 physicals makes baby jesus cry.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
Ensign is offline   Reply With Quote
Old Apr 04, 2010, 12:27 AM // 00:27   #42
Tea Powered
 
Xenomortis's Avatar
 
Join Date: May 2008
Location: UK
Profession: N/
Default

Quote:
Originally Posted by Ensign View Post
Only running 4 physicals makes baby jesus cry.
We ran out of party slots, sorry.
Maybe if we didn't want Earthbind or the other spirits so much...
Xenomortis is offline   Reply With Quote
Old Apr 04, 2010, 12:56 AM // 00:56   #43
Lion's Arch Merchant
 
Arrogant Bastard's Avatar
 
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
Default

Urgoz and the Deep
Arrogant Bastard is offline   Reply With Quote
Old Apr 04, 2010, 01:22 AM // 01:22   #44
Jungle Guide
 
DigitalFear's Avatar
 
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
Default

Oh yay. You guys finally got around to posting this.
DigitalFear is offline   Reply With Quote
Old Apr 04, 2010, 08:29 AM // 08:29   #45
Frost Gate Guardian
 
Hatchet Child's Avatar
 
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
Default

Quote:
Originally Posted by Arrogant Bastard View Post
Urgoz and the Deep
You tried running one Shadowform tank?

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.

Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.

I'm thinking something like this, Flashing Blades tank with instant recharge.

Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory.
Hatchet Child is offline   Reply With Quote
Old Apr 04, 2010, 12:16 PM // 12:16   #46
Forge Runner
 
HigherMinion's Avatar
 
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
Default

Quote:
Originally Posted by Hatchet Child View Post
You tried running one Shadowform tank?

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.
Were you around when we started doing the Deep with V, JJ? I can't remember, but we ran something like 6 sins, 3 ERs, one nec, one cleaner and a rit, I think.

We finished in 46 minutes the first time, however failing to actually kill Kanaxai because someone brought a wand... (qq) Second time we won and took an hour. Only tough part was the chillblains spam, which you just need to lure properly for, after the Gate.

What would the tank be doing there?
HigherMinion is offline   Reply With Quote
Old Apr 04, 2010, 12:27 PM // 12:27   #47
Frost Gate Guardian
 
Hatchet Child's Avatar
 
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
Default

Well i was going on the old Warrior tanks in the deep. But if you can zerg mobs do it.

But a lot of the deep is a F*** load of mobs and you body block em with sins, like the ol'days.

PS. No i wasn't there when you started doing it.
Hatchet Child is offline   Reply With Quote
Old Apr 04, 2010, 07:26 PM // 19:26   #48
Lion's Arch Merchant
 
Arrogant Bastard's Avatar
 
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
Default

Quote:
Originally Posted by Hatchet Child View Post
You tried running one Shadowform tank?

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.

Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.

I'm thinking something like this, Flashing Blades tank with instant recharge.

Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory.
No, I don't run Deep/Urgoz sc.
Arrogant Bastard is offline   Reply With Quote
Old Apr 04, 2010, 07:49 PM // 19:49   #49
Grotto Attendant
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by HigherMinion View Post
Were you around when we started doing the Deep with V, JJ? I can't remember, but we ran something like 6 sins, 3 ERs, one nec, one cleaner and a rit, I think.

We finished in 46 minutes the first time, however failing to actually kill Kanaxai because someone brought a wand... (qq) Second time we won and took an hour. Only tough part was the chillblains spam, which you just need to lure properly for, after the Gate.

What would the tank be doing there?
We did it slightly faster once before that using a similar build. Everything went the same, except no frenchman with a wand. I wanna say it was 36 or 38, but I don't remember for sure. And V was unhappy with the time...

Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.

Last edited by Chthon; Apr 04, 2010 at 07:56 PM // 19:56..
Chthon is offline   Reply With Quote
Old Apr 04, 2010, 09:35 PM // 21:35   #50
Frost Gate Guardian
 
Hatchet Child's Avatar
 
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
Default

Quote:
Originally Posted by Chthon View Post
Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.
Did you take a FD Mesmer with you?


EDIT: Forget it. Just remembered they have Plague touch
Hatchet Child is offline   Reply With Quote
Old Apr 05, 2010, 01:01 AM // 01:01   #51
Forge Runner
 
HigherMinion's Avatar
 
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
Default

Quote:
Originally Posted by Hatchet Child View Post
Did you take a FD Mesmer with you?


EDIT: Forget it. Just remembered they have Plague touch
Fragility+ Plague Touch is lol, though!
HigherMinion is offline   Reply With Quote
Old Apr 05, 2010, 01:42 AM // 01:42   #52
Lion's Arch Merchant
 
Arrogant Bastard's Avatar
 
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
Default

Quote:
Originally Posted by Chthon View Post
We did it slightly faster once before that using a similar build. Everything went the same, except no frenchman with a wand. I wanna say it was 36 or 38, but I don't remember for sure. And V was unhappy with the time...

Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.
I did a somewhat random team with my guild not too long ago using 2x ER and 2x ua/hb monks. Ridiculously easy with the monks backing up + party heals; there was no point where the team had a chance of failing. 54 minute run, but not very organized.

With the same 2x ER 2x Monk backline, could probably push around 30 minutes with more damage.
Arrogant Bastard is offline   Reply With Quote
Old Apr 05, 2010, 10:24 PM // 22:24   #53
Krytan Explorer
 
TalanRoarer's Avatar
 
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
Default

I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.

Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
TalanRoarer is offline   Reply With Quote
Old Apr 05, 2010, 10:36 PM // 22:36   #54
Lion's Arch Merchant
 
Arrogant Bastard's Avatar
 
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
Default

Quote:
Originally Posted by TalanRoarer View Post
I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.

Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
Yeah you have consistent redbars instead of 200-300 hp flux everywhere.
Arrogant Bastard is offline   Reply With Quote
Old Apr 13, 2010, 08:20 AM // 08:20   #55
Academy Page
 
Cantos's Avatar
 
Join Date: Feb 2007
Guild: Legion Of Losers
Default

This concept is cool, but where do I find people running it?
Cantos is offline   Reply With Quote
Old Apr 13, 2010, 09:48 AM // 09:48   #56
Forge Runner
 
HigherMinion's Avatar
 
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
Default

Quote:
Originally Posted by Cantos View Post
This concept is cool, but where do I find people running it?
I don't know how many people run this sort of setup, but my guild and I run it mostly.

The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.

But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
HigherMinion is offline   Reply With Quote
Old Apr 14, 2010, 08:11 AM // 08:11   #57
Desert Nomad
 
mage767's Avatar
 
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
Default

Quote:
Originally Posted by HigherMinion View Post
I don't know how many people run this sort of setup, but my guild and I run it mostly.

The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.

But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.

Actually, I prefer NOT to run ER bonder because it bores the hell out of me. I have tried it in some occasions and found that I wasn't enjoying the game running a near god-mode bar. Moreover, I like pounding enemies more than spamming spells all over the place which feels like a bot on steroids. However, I don't mind others running it.

ER pro/infuser a lot different from monking (which I enjoy) simply because in monking I'm constrained by energy, which forces me to prioritize spells. Sure, I can't save everyone as monk, and sometimes I do fail, but at least I can assure swift res as UA, and overheal the screen with a well placed seed of life. Plus, in good teams, a monk usually gets a free ride, doing the least work...
mage767 is offline   Reply With Quote
Old Apr 15, 2010, 02:48 AM // 02:48   #58
Wilds Pathfinder
 
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
Default

This really needs to be posted on pvx!....

oh wait?...
maxxfury is offline   Reply With Quote
Old Apr 15, 2010, 03:11 AM // 03:11   #59
Forge Runner
 
Karate Jesus's Avatar
 
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
Default

Quote:
Originally Posted by maxxfury View Post
This really needs to be posted on pvx!....

oh wait?...
It is....it's just not being received well, because PvX typically expects General PvE builds to be designed for teams of heroes/henchies or teams of 2 players + heroes.

Don't worry, Minion and I have already talked this out.
Karate Jesus is offline   Reply With Quote
Old Apr 16, 2010, 02:53 AM // 02:53   #60
Grotto Attendant
 
Join Date: Apr 2007
Default

Quote:
Originally Posted by HigherMinion View Post
I don't know how many people run this sort of setup, but my guild and I run it mostly.

The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.

But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
Which is really odd. For something that's not that hard and yields such insane results, one would think that more people would bother learning how to do it.
Chthon is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:24 AM // 10:24.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("