Apr 03, 2010, 10:50 PM // 22:50
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#41
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Only running 4 physicals makes baby jesus cry.
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Don't argue with idiots. They bring you to their level and beat you with experience.
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Apr 04, 2010, 12:27 AM // 00:27
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#42
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by Ensign
Only running 4 physicals makes baby jesus cry.
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We ran out of party slots, sorry.
Maybe if we didn't want Earthbind or the other spirits so much...
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Apr 04, 2010, 12:56 AM // 00:56
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#43
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Urgoz and the Deep
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Apr 04, 2010, 01:22 AM // 01:22
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#44
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Jungle Guide
Join Date: Jul 2009
Location: My mother's basement.
Profession: Me/
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Oh yay. You guys finally got around to posting this.
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Apr 04, 2010, 08:29 AM // 08:29
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#45
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Frost Gate Guardian
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
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Quote:
Originally Posted by Arrogant Bastard
Urgoz and the Deep
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You tried running one Shadowform tank?
Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.
Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.
I'm thinking something like this, Flashing Blades tank with instant recharge.
Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory.
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Apr 04, 2010, 12:16 PM // 12:16
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#46
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Hatchet Child
You tried running one Shadowform tank?
Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.
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Were you around when we started doing the Deep with V, JJ? I can't remember, but we ran something like 6 sins, 3 ERs, one nec, one cleaner and a rit, I think.
We finished in 46 minutes the first time, however failing to actually kill Kanaxai because someone brought a wand... (qq) Second time we won and took an hour. Only tough part was the chillblains spam, which you just need to lure properly for, after the Gate.
What would the tank be doing there?
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Apr 04, 2010, 12:27 PM // 12:27
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#47
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Frost Gate Guardian
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
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Well i was going on the old Warrior tanks in the deep. But if you can zerg mobs do it.
But a lot of the deep is a F*** load of mobs and you body block em with sins, like the ol'days.
PS. No i wasn't there when you started doing it.
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Apr 04, 2010, 07:26 PM // 19:26
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#48
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by Hatchet Child
You tried running one Shadowform tank?
Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.
Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.
I'm thinking something like this, Flashing Blades tank with instant recharge.
Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory.
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No, I don't run Deep/Urgoz sc.
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Apr 04, 2010, 07:49 PM // 19:49
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#49
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Grotto Attendant
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Quote:
Originally Posted by HigherMinion
Were you around when we started doing the Deep with V, JJ? I can't remember, but we ran something like 6 sins, 3 ERs, one nec, one cleaner and a rit, I think.
We finished in 46 minutes the first time, however failing to actually kill Kanaxai because someone brought a wand... (qq) Second time we won and took an hour. Only tough part was the chillblains spam, which you just need to lure properly for, after the Gate.
What would the tank be doing there?
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We did it slightly faster once before that using a similar build. Everything went the same, except no frenchman with a wand. I wanna say it was 36 or 38, but I don't remember for sure. And V was unhappy with the time...
Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.
Last edited by Chthon; Apr 04, 2010 at 07:56 PM // 19:56..
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Apr 04, 2010, 09:35 PM // 21:35
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#50
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Frost Gate Guardian
Join Date: Mar 2007
Location: Wales
Guild: No longer actively playing.
Profession: N/
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Quote:
Originally Posted by Chthon
Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.
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Did you take a FD Mesmer with you?
EDIT: Forget it. Just remembered they have Plague touch
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Apr 05, 2010, 01:01 AM // 01:01
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#51
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Hatchet Child
Did you take a FD Mesmer with you?
EDIT: Forget it. Just remembered they have Plague touch
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Fragility+ Plague Touch is lol, though!
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Apr 05, 2010, 01:42 AM // 01:42
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#52
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by Chthon
We did it slightly faster once before that using a similar build. Everything went the same, except no frenchman with a wand. I wanna say it was 36 or 38, but I don't remember for sure. And V was unhappy with the time...
Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.
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I did a somewhat random team with my guild not too long ago using 2x ER and 2x ua/hb monks. Ridiculously easy with the monks backing up + party heals; there was no point where the team had a chance of failing. 54 minute run, but not very organized.
With the same 2x ER 2x Monk backline, could probably push around 30 minutes with more damage.
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Apr 05, 2010, 10:24 PM // 22:24
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#53
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Krytan Explorer
Join Date: Apr 2007
Location: Manchester, England
Guild: Gil Worz Is Srs [Bsns]
Profession: N/A
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I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.
Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
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Apr 05, 2010, 10:36 PM // 22:36
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#54
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by TalanRoarer
I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.
Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
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Yeah you have consistent redbars instead of 200-300 hp flux everywhere.
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Apr 13, 2010, 08:20 AM // 08:20
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#55
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Academy Page
Join Date: Feb 2007
Guild: Legion Of Losers
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This concept is cool, but where do I find people running it?
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Apr 13, 2010, 09:48 AM // 09:48
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#56
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by Cantos
This concept is cool, but where do I find people running it?
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I don't know how many people run this sort of setup, but my guild and I run it mostly.
The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.
But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
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Apr 14, 2010, 08:11 AM // 08:11
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#57
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Desert Nomad
Join Date: Oct 2006
Location: USA
Guild: LOVE
Profession: Me/E
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Quote:
Originally Posted by HigherMinion
I don't know how many people run this sort of setup, but my guild and I run it mostly.
The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.
But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
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Actually, I prefer NOT to run ER bonder because it bores the hell out of me. I have tried it in some occasions and found that I wasn't enjoying the game running a near god-mode bar. Moreover, I like pounding enemies more than spamming spells all over the place which feels like a bot on steroids. However, I don't mind others running it.
ER pro/infuser a lot different from monking (which I enjoy) simply because in monking I'm constrained by energy, which forces me to prioritize spells. Sure, I can't save everyone as monk, and sometimes I do fail, but at least I can assure swift res as UA, and overheal the screen with a well placed seed of life. Plus, in good teams, a monk usually gets a free ride, doing the least work...
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Apr 15, 2010, 02:48 AM // 02:48
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#58
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Wilds Pathfinder
Join Date: Apr 2006
Guild: [DVDF] Gp
Profession: Me/A
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This really needs to be posted on pvx!....
oh wait?...
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Apr 15, 2010, 03:11 AM // 03:11
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#59
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by maxxfury
This really needs to be posted on pvx!....
oh wait?...
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It is....it's just not being received well, because PvX typically expects General PvE builds to be designed for teams of heroes/henchies or teams of 2 players + heroes.
Don't worry, Minion and I have already talked this out.
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Apr 16, 2010, 02:53 AM // 02:53
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#60
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Grotto Attendant
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Quote:
Originally Posted by HigherMinion
I don't know how many people run this sort of setup, but my guild and I run it mostly.
The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.
But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
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Which is really odd. For something that's not that hard and yields such insane results, one would think that more people would bother learning how to do it.
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