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Old Apr 03, 2010, 10:50 PM // 22:50   #41
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Only running 4 physicals makes baby jesus cry.
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Old Apr 04, 2010, 12:27 AM // 00:27   #42
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Only running 4 physicals makes baby jesus cry.
We ran out of party slots, sorry.
Maybe if we didn't want Earthbind or the other spirits so much...
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Old Apr 04, 2010, 12:56 AM // 00:56   #43
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Urgoz and the Deep
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Old Apr 04, 2010, 01:22 AM // 01:22   #44
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Oh yay. You guys finally got around to posting this.
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Old Apr 04, 2010, 08:29 AM // 08:29   #45
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Urgoz and the Deep
You tried running one Shadowform tank?

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.

Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.

I'm thinking something like this, Flashing Blades tank with instant recharge.

Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory.
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Old Apr 04, 2010, 12:16 PM // 12:16   #46
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You tried running one Shadowform tank?

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.
Were you around when we started doing the Deep with V, JJ? I can't remember, but we ran something like 6 sins, 3 ERs, one nec, one cleaner and a rit, I think.

We finished in 46 minutes the first time, however failing to actually kill Kanaxai because someone brought a wand... (qq) Second time we won and took an hour. Only tough part was the chillblains spam, which you just need to lure properly for, after the Gate.

What would the tank be doing there?
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Old Apr 04, 2010, 12:27 PM // 12:27   #47
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Well i was going on the old Warrior tanks in the deep. But if you can zerg mobs do it.

But a lot of the deep is a F*** load of mobs and you body block em with sins, like the ol'days.

PS. No i wasn't there when you started doing it.
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Old Apr 04, 2010, 07:26 PM // 19:26   #48
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Originally Posted by Hatchet Child View Post
You tried running one Shadowform tank?

Yes "LOL" but in theory one tank should be okay for the Deep, until Aspect of Failure and Aspect of Shadows.

Or you could try Flashing Blades with Dwarven Stability and bite the bullet on the "no blocking" area. You could also do this on all the Assassins You'd lose their damage but if you have MoP things will die.

I'm thinking something like this, Flashing Blades tank with instant recharge.

Provided you run 15 Dagger mastery you don't need Dwarven stability, YMLAD or OYN. So that frees up the bar. Again this is just a theory.
No, I don't run Deep/Urgoz sc.
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Old Apr 04, 2010, 07:49 PM // 19:49   #49
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Were you around when we started doing the Deep with V, JJ? I can't remember, but we ran something like 6 sins, 3 ERs, one nec, one cleaner and a rit, I think.

We finished in 46 minutes the first time, however failing to actually kill Kanaxai because someone brought a wand... (qq) Second time we won and took an hour. Only tough part was the chillblains spam, which you just need to lure properly for, after the Gate.

What would the tank be doing there?
We did it slightly faster once before that using a similar build. Everything went the same, except no frenchman with a wand. I wanna say it was 36 or 38, but I don't remember for sure. And V was unhappy with the time...

Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.

Last edited by Chthon; Apr 04, 2010 at 07:56 PM // 19:56..
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Old Apr 04, 2010, 09:35 PM // 21:35   #50
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Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.
Did you take a FD Mesmer with you?


EDIT: Forget it. Just remembered they have Plague touch
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Old Apr 05, 2010, 01:01 AM // 01:01   #51
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Did you take a FD Mesmer with you?


EDIT: Forget it. Just remembered they have Plague touch
Fragility+ Plague Touch is lol, though!
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Old Apr 05, 2010, 01:42 AM // 01:42   #52
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We did it slightly faster once before that using a similar build. Everything went the same, except no frenchman with a wand. I wanna say it was 36 or 38, but I don't remember for sure. And V was unhappy with the time...

Anywho, yeah. No point in a tank now. ER can withstand everything Deep can throw at it. Powercreep makes Kanaxi totally gank-able. Only hard parts are (1) no enchant room -- kill stuff before it kills you -- and (2) chilblains spam. Perhaps the best solution for chilblains spam is to sub some monks or rits in to hold things together when the big mass of melee gets stripped.
I did a somewhat random team with my guild not too long ago using 2x ER and 2x ua/hb monks. Ridiculously easy with the monks backing up + party heals; there was no point where the team had a chance of failing. 54 minute run, but not very organized.

With the same 2x ER 2x Monk backline, could probably push around 30 minutes with more damage.
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Old Apr 05, 2010, 10:24 PM // 22:24   #53
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I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.

Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
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Old Apr 05, 2010, 10:36 PM // 22:36   #54
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I have always been a fan of using Monks to back up ER eles in the deep, even if it's just one.

Seed of Life is lol in the deep and I just feel having monks there gives the team more stability than with pure ER healing.
Yeah you have consistent redbars instead of 200-300 hp flux everywhere.
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Old Apr 13, 2010, 08:20 AM // 08:20   #55
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This concept is cool, but where do I find people running it?
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Old Apr 13, 2010, 09:48 AM // 09:48   #56
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This concept is cool, but where do I find people running it?
I don't know how many people run this sort of setup, but my guild and I run it mostly.

The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.

But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
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Old Apr 14, 2010, 08:11 AM // 08:11   #57
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Originally Posted by HigherMinion View Post
I don't know how many people run this sort of setup, but my guild and I run it mostly.

The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.

But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.

Actually, I prefer NOT to run ER bonder because it bores the hell out of me. I have tried it in some occasions and found that I wasn't enjoying the game running a near god-mode bar. Moreover, I like pounding enemies more than spamming spells all over the place which feels like a bot on steroids. However, I don't mind others running it.

ER pro/infuser a lot different from monking (which I enjoy) simply because in monking I'm constrained by energy, which forces me to prioritize spells. Sure, I can't save everyone as monk, and sometimes I do fail, but at least I can assure swift res as UA, and overheal the screen with a well placed seed of life. Plus, in good teams, a monk usually gets a free ride, doing the least work...
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Old Apr 15, 2010, 02:48 AM // 02:48   #58
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This really needs to be posted on pvx!....

oh wait?...
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Old Apr 15, 2010, 03:11 AM // 03:11   #59
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Originally Posted by maxxfury View Post
This really needs to be posted on pvx!....

oh wait?...
It is....it's just not being received well, because PvX typically expects General PvE builds to be designed for teams of heroes/henchies or teams of 2 players + heroes.

Don't worry, Minion and I have already talked this out.
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Old Apr 16, 2010, 02:53 AM // 02:53   #60
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Originally Posted by HigherMinion View Post
I don't know how many people run this sort of setup, but my guild and I run it mostly.

The problem is not many people can run ER bonders, and therefore not many teams can be formed. People who made elementalists didn't want to have to support their team.

But I generally run ZQs with this setup, you can grab PUGs for any of the slots quite easily, only rarity is finding a PUG ER.
Which is really odd. For something that's not that hard and yields such insane results, one would think that more people would bother learning how to do it.
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