Oct 13, 2011, 06:22 PM // 18:22
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#41
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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I believe you may be getting confused on the different scrolls - because the hunter's insight is NOT based on supply/demand, as it is from a merchant at a set price. The blue scrolls have set, fixed prices. The gold scrolls are based upon supply/demand, and the Beserker's insight (3x exp, enemy killed every 30 seconds) were 800gold apiece, as I bought several of them in the process of trying this. I'm gonna afk it tonight after my calc test <_<
I'll post the results tomorrow, ofc. Team is stable enough, just need to get the timing right as to keeping a scroll active yet not overwhelming the team.
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Oct 17, 2011, 07:00 AM // 07:00
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#42
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Furnace Stoker
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Quote:
Originally Posted by Plutoman
Been exploring this too with my team (dillway). I've swapped out the smite monk for a monk line similar to use, but with just life barrier, life bond, succor, and blessed. I use life barrier/bond on myself and the BiP, and succor on the BiP because he sometimes has issues (even as a necro) with energy and the extra +1 is good. I also put life barrier on the ST rit. That's the extent of energy considering the loss from succor, though I could experiment with essence bond/balthazar's on the monk (taking from life bond) and adding more life bonds.
Seems to work extremely well. I've had poor luck clearing out all 4 portals, and had much better luck just clearing out the first portal on the left, and sitting there, with the prot monk flagged back. Had no deaths at all in that position, though I haven't had the chance to just sit around and test it for hours. When clearing out the 4 portals, I had the problem of getting to the right position.. Too close, and the moment you clear out the first 2 titans, they spawn new ones which hit the group, and I usually would have 2 madness titans or so left. After a little while that added up till the group wiped. Stay back too far, and you wipe them, and it takes too long for the next group to come that a scroll wears off.. Or in some cases, the next group misses you and moves on past <__<
I'll report my results and any modifications (though I think any reasonable team build can do this, that monk idea was brilliant with the bonding to keep the main player alive however).
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Tlam's build worked well for me. I have only made minor modifications to it for myself. You don't need the ST defensive rit, but you need to dedicate as much damage as possible after the 2 healers and the monk bonder. Killing fast enough is the key to success, otherwise the titans can overwhelm your team.
Life Barrier - on everyone except the bonder himself, of course.
Life Bond - on the BiP
Succor - on your character so he can cast an additional Life Attunement
Life Attunement - This depends on the energy regen of your character. But I used it on my own character, BiPer, SoS/Restore Rit, and bonder since I was using a ranger.
I replaced his curse necro with my mesmer merc for greater damage.
Got my LS title from this. Starting from 0, this should take about 10 hours at the cost of only 1 Scroll of Beserker's Insight if you do it right. Proper placement is important.
Last edited by Daesu; Oct 17, 2011 at 07:10 AM // 07:10..
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Oct 17, 2011, 07:24 AM // 07:24
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#43
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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Quote:
Originally Posted by Essence Snow
Hunter's insight (175%) are 300g ea at trader, making the cost 71,700g ......as for dragon moss farming they all die at the same time so one could use Rampager's Insight (200%) for 250g ea, given they use them within 30 secs of killing mosses, making the cost 59,750g.
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Well, according to this, you can use the Rampager for Vaettirs as well. Just do big ball (ball all 60 of them at once) and pop the scroll right before they all die.
32x250 = 8,000g to max your LS. Also, 32 run @ about exactly 2 minutes per run (you can do big ball and have them all dead and zone back by 2:01) is 64 minutes.
Don't be lazy, unless you have a paragon or something, then Vaetirrs isn't the best idea...
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Oct 18, 2011, 12:40 AM // 00:40
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#44
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Quote:
Originally Posted by Daesu
Tlam's build worked well for me. I have only made minor modifications to it for myself. You don't need the ST defensive rit, but you need to dedicate as much damage as possible after the 2 healers and the monk bonder. Killing fast enough is the key to success, otherwise the titans can overwhelm your team.
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It's quite good, I will say. I was trying to work on a variant that would work with 5 heroes instead of 6 - for the purpose of running others. Dropping off a hero seemed to lose too much firepower and/or healing though to manage. It goes a bit smoother with some spirits, too (probably because it's stationary, and few targets). I've also found invoke builds to be effective - except for the madness titans (+armor from mysticism AND high level enemies really hurts).
Dropping off a hero, I managed to either get a build that would survive, but eventually get overwhelmed, if put too close to the spawn - but if put too far back, scroll's would run out. Ah well, it was a bit ambitious anyways. <_<
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Oct 18, 2011, 02:56 AM // 02:56
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#45
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Furnace Stoker
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Quote:
Originally Posted by Plutoman
Dropping off a hero, I managed to either get a build that would survive, but eventually get overwhelmed, if put too close to the spawn - but if put too far back, scroll's would run out. Ah well, it was a bit ambitious anyways. <_<
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Another danger of flagging your heroes too close to the spawn, is that they can aggro the portal wraiths and close that last portal, ending your run which happened to me once.
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Oct 18, 2011, 04:31 AM // 04:31
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#46
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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Not *too* close, of course. :P I understand how that'd be a problem though. Following the route, there's basically 3 stops where they do a u-turn back towards the first left side portal. If I caught them at the first stop, it'd fail, at the second, the scroll would run out. Adding a hero and the first stop's fine. Couldn't do much to help it though, so I'll just be running it for myself, I guess.
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Oct 20, 2011, 02:05 AM // 02:05
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#47
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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I'd like to give this a try, but I'm not familiar with all of the different builds. Could someone who has done it list out the template codes?
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Oct 20, 2011, 09:07 PM // 21:07
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#48
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Krytan Explorer
Join Date: Jul 2010
Profession: E/
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In Tlam's youtube video, he provides build codes inside the info section.
(second or third post on the second page of the thread)
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Oct 21, 2011, 01:00 AM // 01:00
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#49
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Ascalonian Squire
Join Date: Oct 2006
Location: The Underworld
Profession: Rt/
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I'm really interested in giving this a try. Been getting my rit though nightfall and am almost there!
Does anyone have a screenshot of the map? That would be awesomely helpful.
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Oct 21, 2011, 12:36 PM // 12:36
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#50
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Krytan Explorer
Join Date: May 2006
Guild: The Illini Tribe
Profession: N/Mo
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Thanks Plutoman. I watched the video but never noticed the builds there. Doh!
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Oct 21, 2011, 02:52 PM // 14:52
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#51
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Furnace Stoker
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Quote:
Originally Posted by Starlet
I'm really interested in giving this a try. Been getting my rit though nightfall and am almost there!
Does anyone have a screenshot of the map? That would be awesomely helpful.
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As for the map of how to get to the area with the portals,
Just follow the blue line till you get to the area with the 5 purple dots. When you are in this area, clear 4 portals clockwise until you reach the spot where you see the video being taken by following the green line. The Titan spawning portal is circled yellow. One of Tlam's video has a mini map:
http://www.youtube.com/watch?v=85ruSvlOaVo
Use the trick of letting the Shirokens move up while you enter the gate that they come out from (refer to the wiki if you dont know what I am talking about), the portal spawning the titans would be immediately to your right upon entering. When you enter, move quickly straight ahead and clear clockwise (refer to the green line on the map).
If you have mercs you can go for a more aggressive build like the one I used:
Codes:
Ineptitude mesmer: OQhkAoB8AGK0LQeGC4KwEgJACwFD
ES mesmer1: OQhkAoC8AGKzJAnmDMd3UBHC4iB
ES mesmer2: OQlkAgC8AaezJAnmDMdFBBHCoGD
ES mesmer3: OQlkAgC8AaezJAnmDMdbABHCoGD
SoS Rit: OACjEyiM5QXTMTeTlTciDTSTTO
BiP necro: OAhkQoG4hEyzdQ4JNncDzdXVt6B
Bonder monk: OwIT8W4ixxhEPoJBk76KJl4cA
Last edited by Daesu; Oct 21, 2011 at 03:08 PM // 15:08..
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Oct 24, 2011, 05:58 PM // 17:58
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#52
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Ascalonian Squire
Join Date: Apr 2010
Location: Iceland
Guild: Fire Meets Ice [fmi]
Profession: Mo/A
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Hello,
I would like to share some info with you guys, I tried that build and this method from last Friday till Sunday (BTW this is really good build for NM/HM mission with bonus), but no great success, my team was wiped after 15 minutes. Anyway I was watching 15 minutes and I saw that after you kill Titan Abominations, Titan Abominations will spawn a Pain Titan when killed, which spawn two Madness Titans upon death, but after you will kill Pain Titan another 2 Titan Abominations will come to you in mean time I could not deal with Madness Titans and kill them fast, and I ended with 8-10 Madness Titans around me, plus Titan Abominations group was on their way ..., Help...
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Oct 24, 2011, 06:58 PM // 18:58
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#53
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Pre-Searing Cadet
Join Date: Feb 2008
Profession: W/
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I managed to use this to get the majority of my title (about 1,1 mil experience) I did however have to redo the run several times. I found that when flagging my heroes as Daesu and Tlam did I eventually found my heroes overran by Madness Titans and my heroes starting to die, or they kited into the Wraiths and closed the portal. Both cases are exceptionally annoying when they happen. In both cases I'm somewhat confident it was a matter of me lacking the proper damage output, which was most likely because I didn't feel rich enough to equip all heroes with Superior runes for more damage.
To solve the problem I simply only cleared out the first Portal to the left and flagged my heroes so that they would intercept the patrol about halfways between the portal they spawned from and their first stop during their patrol. Where exactly to position the heroes is a matter of damage output from your heroes, the faster you kill the closer to the portal to not let the experience bonus drop and the slower you kill the further away.
My suggestion is that if you got problems with being overran try flagging them a little further away and see if it works better. Pay attention for the first 30 minutes or so and see if it goes smoothly, if you got no major hiccups during that time it should be smooth sailing to your Legendary Survivor.
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Oct 24, 2011, 07:07 PM // 19:07
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#54
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Ascalonian Squire
Join Date: Apr 2010
Location: Iceland
Guild: Fire Meets Ice [fmi]
Profession: Mo/A
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Quote:
Originally Posted by Godliest
I managed to use this to get the majority of my title (about 1,1 mil experience) I did however have to redo the run several times. I found that when flagging my heroes as Daesu and Tlam did I eventually found my heroes overran by Madness Titans and my heroes starting to die, or they kited into the Wraiths and closed the portal. Both cases are exceptionally annoying when they happen. In both cases I'm somewhat confident it was a matter of me lacking the proper damage output, which was most likely because I didn't feel rich enough to equip all heroes with Superior runes for more damage.
To solve the problem I simply only cleared out the first Portal to the left and flagged my heroes so that they would intercept the patrol about halfways between the portal they spawned from and their first stop during their patrol. Where exactly to position the heroes is a matter of damage output from your heroes, the faster you kill the closer to the portal to not let the experience bonus drop and the slower you kill the further away.
My suggestion is that if you got problems with being overran try flagging them a little further away and see if it works better. Pay attention for the first 30 minutes or so and see if it goes smoothly, if you got no major hiccups during that time it should be smooth sailing to your Legendary Survivor.
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Thx for advice, I will try it again on Friday, now I will have to do Hallowen's quests 1st. Report next Monday.
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Oct 26, 2011, 03:56 PM // 15:56
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#56
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Furnace Stoker
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Quote:
Originally Posted by Monk GW
Hello,
I would like to share some info with you guys, I tried that build and this method from last Friday till Sunday (BTW this is really good build for NM/HM mission with bonus), but no great success, my team was wiped after 15 minutes. Anyway I was watching 15 minutes and I saw that after you kill Titan Abominations, Titan Abominations will spawn a Pain Titan when killed, which spawn two Madness Titans upon death, but after you will kill Pain Titan another 2 Titan Abominations will come to you in mean time I could not deal with Madness Titans and kill them fast, and I ended with 8-10 Madness Titans around me, plus Titan Abominations group was on their way ..., Help...
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You probably didn't have enough damage. This is why I said above:
Quote:
You don't need the ST defensive rit, but you need to dedicate as much damage as possible after the 2 healers and the monk bonder. Killing fast enough is the key to success, otherwise the titans can overwhelm your team.
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You need to rune your heroes properly. Use at least a major rune on each of your mesmers, major blood rune on Biper, and a superior protection rune on your monk bonder.
Last edited by Daesu; Oct 26, 2011 at 04:00 PM // 16:00..
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Oct 26, 2011, 10:20 PM // 22:20
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#57
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Pre-Searing Cadet
Join Date: Dec 2010
Guild: MARA - WIMP
Profession: P/
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Did this just get nerfed in the update today? I tried the run and I am getting nothing for it.
EDIT: NM, forgot to run it in HM I guess
Last edited by Neverevermoreore; Oct 26, 2011 at 10:24 PM // 22:24..
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Oct 27, 2011, 04:32 AM // 04:32
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#58
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Pre-Searing Cadet
Join Date: Jul 2010
Guild: Angelic Valkyries of Frost [ICE]
Profession: R/
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i've been having an issue with this, my team just dies before i can clear out all the portals, the team takes so long in taking out just the portal wraiths that some other group comes up and wipes my team out before i can kill everything.
Edit: nvm, i managed to finally get set up. you have to be real careful there and just slowly move up one portal at a time >.>
edit 2: so my team was able to hold for maybe 25min before we got over run. the heroes kept scattering after i positioned everyone and eventually we were overrun my madness titans
Last edited by ScienceXReason; Oct 27, 2011 at 05:59 AM // 05:59..
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Oct 27, 2011, 04:51 PM // 16:51
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#59
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Furnace Stoker
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Quote:
Originally Posted by ScienceXReason
edit 2: so my team was able to hold for maybe 25min before we got over run. the heroes kept scattering after i positioned everyone and eventually we were overrun my madness titans
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Like I have said, if your heroes are not runed properly and you do not have enough damage, you can be overwhelmed.
I know this because when I first tried with my own defensive builds with an ST rit, I got overwhelmed by madness titans. Then I switched to fast offensive spells (rather than using reactive hexes, like Panic, mistrust, or shared burden) on my mesmers, while relying on my bonder and 2 healers for the defense. And that works.
So the answer is, once you have the bonder and the 2 healers, go for as much fast direct damage spells as you can cramp.
Last edited by Daesu; Oct 27, 2011 at 04:55 PM // 16:55..
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Oct 27, 2011, 05:49 PM // 17:49
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#60
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Pre-Searing Cadet
Join Date: Jul 2010
Guild: Angelic Valkyries of Frost [ICE]
Profession: R/
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i was using tlam's set according to his vid, and my team normally held fine, it was just that my front line scattered way too much so the ESurge was only hitting 1-2 things, and madness titans would run through to my healers and eventually my bonder.
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