Sep 09, 2011, 10:52 PM // 22:52
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#61
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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VERSION 5.0
Hi everyone and I am really pleased to release version 5.0, which includes a new Rit bar for solo heroway, a new Rit bar for dual/partner way(Yes, I ditched the Ice Imp-wth was i thinking with a 3 sec cast), a new Panic bar including Deep Freeze, added rez's + shouts back to the monks, and added some additional tips on some alternate methods. All in all there was very little changes but I hope these little tweaks makes it a little more user friendly.
Once again feel free to critique the bars or if you have any questions please pm in game. Good luck Fendi hunting and I hope everyone gets a double q9 drop
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Sep 10, 2011, 12:33 AM // 00:33
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#62
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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what about tryp signet on the human rit?
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Sep 10, 2011, 04:06 PM // 16:06
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#63
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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Quote:
Originally Posted by Coast
what about tryp signet on the human rit?
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Well there is not enough room on the Rit bar if the Rit is going solo heroway(LoD,Summon,EVaS), however that could be used on the Rit if he is bringing a partner. That being said I dont think it will as effective as the current setup with Gwen using Deep Freeze.
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Sep 10, 2011, 08:29 PM // 20:29
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#64
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Academy Page
Join Date: Apr 2007
Guild: Diety of Honor(DoH)
Profession: D/W
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Just wanted to say thx for this, I've been wanting to do SoO with heros for a long time now. I just want to add my 2 cents, I have found that the Mobs dont live long enough for the desturction spirit to have any effect. I tried going Rit/A and subed in Death Charge for the spirit, works great and its lots of fun. I target and use the Sin Support then shadow step in AR and LoD, Boom all dead.
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Sep 11, 2011, 01:48 AM // 01:48
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#65
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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Quote:
Originally Posted by Jonzcrusher
Just wanted to say thx for this, I've been wanting to do SoO with heros for a long time now. I just want to add my 2 cents, I have found that the Mobs dont live long enough for the desturction spirit to have any effect. I tried going Rit/A and subed in Death Charge for the spirit, works great and its lots of fun. I target and use the Sin Support then shadow step in AR and LoD, Boom all dead.
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Interesting idea and I will explore it....the destruction is nice for bodyblocking on Fendi and helping to kill the mobs that spawn but death charge looks like a lot of fun and probably quite viable.
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Sep 12, 2011, 06:52 AM // 06:52
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#66
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Frost Gate Guardian
Join Date: Aug 2010
Location: Romania
Guild: [LSU]
Profession: A/
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first run 29 minutes , way faster than waiting for a SoOsc pug ,this is great thanks for sharing
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Sep 12, 2011, 02:15 PM // 14:15
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#67
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Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
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aint it like about as fast as a soo sc anyway?(pug)
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Sep 13, 2011, 02:30 AM // 02:30
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#68
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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Quote:
Originally Posted by Coast
aint it like about as fast as a soo sc anyway?(pug)
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Easy and quick setup times. I'd say it's generally faster then SoOSC. Forming groups, organizing them, and keeping everyone together for multiple runs is painful.
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Sep 13, 2011, 09:20 AM // 09:20
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#69
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Academy Page
Join Date: Mar 2009
Location: U.S.A.
Guild: Retired Bookah Syndicate [YaWn]
Profession: A/
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nice work buddy
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Sep 14, 2011, 05:06 PM // 17:06
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#70
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Frost Gate Guardian
Join Date: Jan 2009
Location: probably behind you
Guild: Mercenaries Of Grenth [MoG]
Profession: P/W
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would running sos from a para be decent enough? with my armor set and weapon set i got 65 energy.
Edit:just did it but had a problems getting fendi trapped in the jets. in the begining he wouldnt aggro to me so i just had to kill him strait up which took alot longer
Last edited by its bad to sin; Sep 14, 2011 at 08:31 PM // 20:31..
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Sep 15, 2011, 01:55 AM // 01:55
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#71
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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Quote:
Originally Posted by its bad to sin
would running sos from a para be decent enough? with my armor set and weapon set i got 65 energy.
Edit:just did it but had a problems getting fendi trapped in the jets. in the begining he wouldnt aggro to me so i just had to kill him strait up which took alot longer
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I am sorry if I have mislead anyone to think you want Fendi "in" the flame jets. You want Fendi pulled past the flame jets to the base of the bridge. Fendi can even move up the bridge and into your backline. That is fine because the most important thing is body-blocking him. Once he is blocked in with spirits+your partner+cheap summoning stone, its game over for Fendi. If your doing it solo, make sure you bring a cheap summoning stone to help body block.
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Sep 17, 2011, 06:10 PM // 18:10
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#72
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Frost Gate Guardian
Join Date: Jan 2009
Location: probably behind you
Guild: Mercenaries Of Grenth [MoG]
Profession: P/W
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Quote:
Originally Posted by Genius Was Revrac
I am sorry if I have mislead anyone to think you want Fendi "in" the flame jets. You want Fendi pulled past the flame jets to the base of the bridge. Fendi can even move up the bridge and into your backline. That is fine because the most important thing is body-blocking him. Once he is blocked in with spirits+your partner+cheap summoning stone, its game over for Fendi. If your doing it solo, make sure you bring a cheap summoning stone to help body block.
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K i actully started body blocking him because i couldnt get him in the jets. a few times he would sit in the jets but only for 5-10 seconds and while it did destroy him and the minions he just wasent staying in it. Thanks for the response
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Sep 23, 2011, 08:04 AM // 08:04
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#73
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Academy Page
Join Date: Apr 2007
Guild: Diety of Honor(DoH)
Profession: D/W
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went on a run with Genius today, very fast, nice build and thanks again for show it!
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Sep 23, 2011, 01:49 PM // 13:49
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#74
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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Works great, have been taking a leecher for about a week now. Only problem I'm having is a pretty consistent wipe on Fendi by getting degen'd out. Shelter is always up, so damage is a moot point, but the constant degen just gets to be more than the healer can take. Even with the wipe the times are in the high 20's for the run, so not a big deal.
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Sep 24, 2011, 03:30 AM // 03:30
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#75
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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Quote:
Originally Posted by madriel222
Works great, have been taking a leecher for about a week now. Only problem I'm having is a pretty consistent wipe on Fendi by getting degen'd out. Shelter is always up, so damage is a moot point, but the constant degen just gets to be more than the healer can take. Even with the wipe the times are in the high 20's for the run, so not a big deal.
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The best thing for making Fendi 100% successful on the 1st try is to pull him correctly. I will be taking screenshots over the next week and will post the 2 favorite areas I have for pulling Fendi correctly. But I will try and explain it now: The safest and most effective area is on the bridge. Run into Fendi's room and flag hero's next to the first ground flame jet past the double flame jets. Set up your spirits halfway in front of the flagged hero's. Micro a shelter+Spirit Light Weapon on yourself and pull Fendi+the Archers into your spirits. As Fendi is about to die, run and flag your heros at top of the bridge. Your spirits will still be attacking Fendi after his soul spawns so summoning the spirits generally pulls his Soul towards the bridge. If not run forward and bow pull him the remainder of the way. Once Fendi is at the base of the bridge, you might need to reflag your heros back up the bridge. This will get Fendi to move onto the bridge. When this happens its GG.....run behind Fendi and summon your spirits+use a cheap summoning stone to help body block. Make sure to summon spirits on recharge and reposition them if needed.
Hope this helped somewhat and I will try and post some screenshots asap and as always, dont hesitate to pm in game. If I dont respond initally, keep trying because I might not have seen the 1st pm. Good luck and take care!!!
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Sep 24, 2011, 03:45 AM // 03:45
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#76
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Krytan Explorer
Join Date: Feb 2008
Location: Denver, Colorado
Guild: Reign of Judgment [RoJ]
Profession: Me/A
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I have the guy bodyblocked already against the wall to the right of the bridge, but I suppose practice makes perfect.
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Sep 26, 2011, 08:42 AM // 08:42
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#77
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Krytan Explorer
Join Date: Sep 2007
Guild: HHG
Profession: W/N
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I tried version 5.0 yesterday. I thought it is impossible to beat version 4.0 but version 5.0 is much better.
Thanks
Of course still no BDS yet, but i hope ill get it soon.
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Sep 26, 2011, 10:48 AM // 10:48
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#78
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Lion's Arch Merchant
Join Date: May 2008
Location: Blighty, Land of bad weather and plucky Brits
Guild: R.I.P. DJ HMS [BZRK]
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I used to do this type of run on my rit too, only I would be playing as the Communing rit, and instead of using ST, I use Rit lord for 20 com 17 SP. As I have summon spirits and AoU, I just cast SS on recharge to keep up Shelter and Union.
The heroes are ROJ in the main, as the mobs are pre-balled up and I'm a communing rit, I bring Binding chains. Cast BC, then EVAS, heros ROJ and group is dead with no stragglers.
I pull fendi to the bridge also but I stand behind heroes and don't bother body blocking him, just cast Shelter/Union when their timers are about to end and spam summon spirits on recharge to keep them up.
I've never bothered timing any runs, with these times posted I will do so next time for comparison. Oh and I never got a BDS, but all the runs do indeed fund such a purchase.
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Sep 26, 2011, 02:29 PM // 14:29
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#79
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Frost Gate Guardian
Join Date: Apr 2008
Location: Illinois/Iowa
Guild: SCAR for life
Profession: Rt/
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Quote:
Originally Posted by chullster
I used to do this type of run on my rit too, only I would be playing as the Communing rit, and instead of using ST, I use Rit lord for 20 com 17 SP. As I have summon spirits and AoU, I just cast SS on recharge to keep up Shelter and Union.
The heroes are ROJ in the main, as the mobs are pre-balled up and I'm a communing rit, I bring Binding chains. Cast BC, then EVAS, heros ROJ and group is dead with no stragglers.
I pull fendi to the bridge also but I stand behind heroes and don't bother body blocking him, just cast Shelter/Union when their timers are about to end and spam summon spirits on recharge to keep them up.
I've never bothered timing any runs, with these times posted I will do so next time for comparison. Oh and I never got a BDS, but all the runs do indeed fund such a purchase.
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Another interesting idea as an alternate to an SoS primary. I will take a look at this today and thanks for the suggestion.
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Sep 26, 2011, 02:54 PM // 14:54
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#80
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Furnace Stoker
Join Date: Aug 2008
Location: Ign: Miniature Julia
Guild: Teh Academy[PhD]
Profession: W/
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If you could show a run ingame, i would be very happy, (can play anything really)
[not asking for a free run, i want to learn howto run the build]
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