Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > Ventari's Corner > Trader's Outpost

Notices

Reply
 
Thread Tools Display Modes
Old Jan 24, 2011, 08:09 PM // 20:09   #41
Furnace Stoker
 
take_me's Avatar
 
Join Date: Mar 2006
Location: Europe
Guild: Country Roads [HOME]
Advertisement

Disable Ads
Default

The Icon was not available for a long time... then someone posted it on guru for sale and about a week or two after that the update came. I'm pretty sure all Icons got changed.
take_me is offline   Reply With Quote
Old Jan 27, 2011, 12:44 AM // 00:44   #42
Academy Page
 
Join Date: May 2007
Profession: Mo/
Default

http://www.guildwarsguru.com/forum/a...3&d=1178754790
Grand Theft Ecto is offline   Reply With Quote
Old Jan 27, 2011, 01:20 AM // 01:20   #43
Desert Nomad
 
jazilla's Avatar
 
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
Default

People calling them "dual modded" is misleading. What it means is that a shield would have 2 mods on it that would be two inscriptions, but there are no shields that drop with 2 slots for inscriptions. The shields that this thread is referring to drop UNINSCRIBABLE with two modifiers that would be inscriptions if they were inscribable. For example: A shield with +10 vs. Slashing and -2 while Enchanted or -2 Enchanted/-2 in a Stance etc. All of those mods on an inscribable shield would be inscription mods NOT shield handles. They only drop in Tyria and Factions.
jazilla is offline   Reply With Quote
Old Jan 27, 2011, 01:25 AM // 01:25   #44
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

People should use names that mean what they say, dual modded means two mods, no reference in the name to any specific mod categories or the particulars of replicability.
Hobbs is offline   Reply With Quote
Old Jan 28, 2011, 06:45 PM // 18:45   #45
Desert Nomad
 
Join Date: Aug 2005
Profession: Mo/
Default

I never find dual mod shields that are of any significance. Last night I got a poison reduce/+1 illusion >.<
KamikazeChicken is offline   Reply With Quote
Old Jan 28, 2011, 09:10 PM // 21:10   #46
Lion's Arch Merchant
 
The Baphomet's Avatar
 
Join Date: Jan 2009
Location: CST / UTC -6
Guild: In Memorium [iBot]
Profession: W/P
Default

Quote:
Originally Posted by Yawgmoth View Post
So are you saying that for example this beauty:

is NOT a dual-mod or dual inherent shield?
I'm hearing it here for the first time man!
A shield with 2 inherent mods has always been a dual mod or dual inherent shield.

You're probably mistaking the term "dual inherent" with "dual inscription".



Ofcourse it's not possible. Since the 2004 beta the item generation algorithms has a built-in protection code which prevents ANY items from spawning with more than 1 mod from the same "mod class". (one exception is the dual reduction shields but they were possible only because the -2 in stance mod was considered a separate "mod class" containing just itself).
EVEN the "bugged" triple modded shields from Mausoleum were generated by the same code and had to pass through the protection - that code prevented the generation of items which would be really gamebreaking (dual health shields, or dual hsr wands, things like that).



Dual mod shields can have ANY combination of 2 mods selected from different 2 of those mod classes:
  • +Health Mods
  • +Armor Mods
  • -Dmg Reduction Mods
  • -Condition time reduction Mods
  • +1 of a specific Attribute Mods
For shields dropped in the first ~9 months after release there were 2 Dmg Reduction Mods classes:
  • -Dmg Reduction Mods (while Enchanted, while Hexed, Chance xx%)
  • -Dmg Reduction Mods (while in a Stance)

Hope it's easy to understand
I was actually asking about shields with mods that should fit on the same slot IE -2/-2 or +10/-2 etc
The Baphomet is offline   Reply With Quote
Old Jan 28, 2011, 09:13 PM // 21:13   #47
Lion's Arch Merchant
 
The Baphomet's Avatar
 
Join Date: Jan 2009
Location: CST / UTC -6
Guild: In Memorium [iBot]
Profession: W/P
Default

Quote:
Originally Posted by Hobbs View Post
People should use names that mean what they say, dual modded means two mods, no reference in the name to any specific mod categories or the particulars of replicability.
I figured people would be intelligent enough to understand after they saw the specific types of shield I posted (I guess not). When someone refers to a sword with a 15% while in stance bonus that doesn't have an inscription, they refer to it as an inherent modifier. I know that the "shield handle" also gives an inherent bonus in oldschool shields, but that's not what I meant as some understand from the original post.
The Baphomet is offline   Reply With Quote
Old Jan 29, 2011, 12:16 AM // 00:16   #48
Lion's Arch Merchant
 
Join Date: Dec 2010
Guild: We Gat Dis [HRUU]
Default

i just got an ornate shield q10 str, with -2^enchant and +10 armor vs earth. I love the skin, ill keep this one
MikeGoesPro is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:22 PM // 19:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("