Nov 28, 2010, 04:41 PM // 16:41
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#201
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Desert Nomad
Join Date: Aug 2005
Location: The furious fist of Kromp is upon you.
Guild: [PhD]; Brave and Manly Leader
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I agree with those who said that the possibility of new and interesting drops (without the possibility of dime-a-dozen homemade perfect versions) added something to Guild Wars that it hasn't had in years. I even felt a faint, tingling urge to play the game.
Oh well.
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Nov 28, 2010, 09:13 PM // 21:13
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#202
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Worlds Hexiest Man
Join Date: Jun 2006
Guild: [TRDR]
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Quote:
Originally Posted by End
*cough*unconditionals*cough*
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I DEMAND all unconditionals be removed
Todes uninstalling because he is mad triple mods are around while he has an item in the same category. Hmmm, interesting.
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Nov 30, 2010, 01:29 PM // 13:29
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#203
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Wilds Pathfinder
Join Date: Jul 2006
Location: Eastern US
Guild: Tears of the Ascended(ToA)
Profession: Mo/
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I'm disappointed mainly due to losing out on potentially a lot of money. I personally used the wand some and did not see it being that over powered. This may be a selfish suggestion, but it's not just for me, I say if you plan to remove an item that was a mistake from dev's and no fault of players there should be some form of compensation, even if it's small. Example, removing an item such as these, instead of removing it is replaced by a gift similar to Nicholas or a birthday gift. The gift would be similar to nicholas' as it would have a random gift. Could be worthless, could have an ecto, but would be only one item that currently exists in the game. Understanding this may not be ready to implement by the time these items are removed, but for future ones. Again, this would be for items removed that are no fault of the player, only dev's.
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Nov 30, 2010, 02:14 PM // 14:14
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#204
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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lol, they are not going to reward you for their mistakes wishful thinking. The weapons were mistakenly put into the game, they don't belong in the game, they are removed. simple.
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Nov 30, 2010, 04:27 PM // 16:27
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#205
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Frost Gate Guardian
Join Date: Nov 2009
Guild: [TWWT]
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Once one of those dropped and a screen got posted here, Anet knew about it and said they were gonna look into those drops.
Still poeple kept farming them, me included.
You were warned, soon enough.
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Nov 30, 2010, 05:06 PM // 17:06
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#206
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Quote:
Originally Posted by Artaban
Once one of those dropped and a screen got posted here, Anet knew about it and said they were gonna look into those drops.
Still poeple kept farming them, me included.
You were warned, soon enough.
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While I don't think it's any kind of strong argument for letting people keep them, your timing is off.
This thread started ~12am GMT Oct. 29. Regina posted this ~7pm GMT Nov. 1 ... about 13 hrs before the event ended ~8am GMT Nov. 2.
Quote:
Originally Posted by Regina Buenaobra
We're currently looking into the bug in which players are able to apply 3 mods/inscriptions on items. This is unintended, and we're looking into solutions. I'll give you an update about it as soon as I have more information from the devs.
Thanks!
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By the time ANet said they were going to look into it, this thread had been up about 2.5 days.
Again, I'm not saying the lack of immediate response should make it ok for people to keep stuff now. I'm simply pointing out that there were a couple days where people were farming this place before ANet said anything.
I still don't care one way or another if the triple-mod stuff stays or goes. I would like them to finally get on with "the fix," so we can see what changes and what doesn't. It would be nice to start trading in some of the stuff like inherent spears and scythes. But until the fix update happens and we see for sure what stays and what goes, I'm not at all keen on trading any of the drops from that area for significant money.
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Dec 01, 2010, 06:18 PM // 18:18
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#207
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Site Legend
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Quote:
Originally Posted by Cleavage
I DEMAND all unconditionals be removed
Todes uninstalling because he is mad triple mods are around while he has an item in the same category. Hmmm, interesting.
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Hahaha no that's bad they are valued treasures
__________________
Old Skool '05
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Dec 02, 2010, 01:52 PM // 13:52
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#208
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I <3 unconditional
Join Date: Jul 2007
Location: Ascalon City Int. 1
Guild: Ashfords Last Heirs [olsq]
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Quote:
Originally Posted by Cleavage
I DEMAND all unconditionals be removed
Todes uninstalling because he is mad triple mods are around while he has an item in the same category. Hmmm, interesting.
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I also haz triple Mods, mkay?
But: unconditional is in no way game breaking (switch from 15^50 to 20v50 and you'll do more average damage than with a 15uncond) - so just a little bit of skill can beat the minimum advantage you get from an uncond. weapon. On the other Hand there's no way to beat the slight advantage of a +10 -2 30hp shield by switching shields. So they are gamebreaking (even if on a very low level only)
Eh, and I didn't uninstall because of triple mods. It's just I got a new computer and I am too lazy to reinstall, aight?
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Dec 03, 2010, 04:03 PM // 16:03
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#209
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Furnace Stoker
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Quote:
Originally Posted by _Todeshand_
On the other Hand there's no way to beat the slight advantage of a +10 -2 30hp shield by switching shields. So they are gamebreaking (even if on a very low level only)
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You can use a +10/-2 versus pressure and swap to a +30/+10 when expecting the additional health buffer will be actually useful (getting low or seeing incoming spike). I'm doing that for years in certain situations.
There are things like that 10/10/+15/-1 wand which you can't get the same functionality by proper swapping sets (you benefit from all 3 mods at the same time) but but still in most cases I'd rather use a proper 20%hct on a 15/-1 wand (or even a 20%hsr) for a more significant effect. There are some imaginable examples of potentially 'broken' 3-mod combinations but none is known to have dropped and the existent ones aren't any more 'broken' than for example a -2/-2 dualreduction shield.
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Dec 03, 2010, 05:25 PM // 17:25
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#210
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Forge Runner
Join Date: Jun 2005
Guild: Peace Machine GRRR [DiE]
Profession: W/N
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Quote:
Originally Posted by _Todeshand_
So they are gamebreaking (even if on a very low level only)
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I have always understood "game breaking" to be along the lines of end of the world and DOOOOOM, something so OPed or unbalanced that it "breaks" the competetive gameplay.
So I am a bit curious, how can something be just a little bit game breaking?
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Dec 03, 2010, 05:56 PM // 17:56
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#211
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I <3 unconditional
Join Date: Jul 2007
Location: Ascalon City Int. 1
Guild: Ashfords Last Heirs [olsq]
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Quote:
Originally Posted by Yawgmoth
You can use a +10/-2 versus pressure and swap to a +30/+10 when expecting the additional health buffer will be actually useful (getting low or seeing incoming spike). I'm doing that for years in certain situations.
There are things like that 10/10/+15/-1 wand which you can't get the same functionality by proper swapping sets (you benefit from all 3 mods at the same time) but but still in most cases I'd rather use a proper 20%hct on a 15/-1 wand (or even a 20%hsr) for a more significant effect. There are some imaginable examples of potentially 'broken' 3-mod combinations but none is known to have dropped and the existent ones aren't any more 'broken' than for example a -2/-2 dualreduction shield.
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I know you're excited about that new stuff, Yawg. But imho it should be removed. I approve of the Tyrian Spears/Scythes and even Sickles/Tribal Axes are okay, but those triple mods to me look quite weird.
Anyways, there's no point arguing on that because if A.Net can remove them, they certainly will. And if they can't which is quite likely to me - no matter what they're saying at the point - they will stay.
PS: And when you're low and switch to the +10 +30 Set, you'll miss the -2 extra defense with the next spike, eh?
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Dec 03, 2010, 05:58 PM // 17:58
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#212
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Speaking of all this game breaking stuff and talk of other "overpowered" things still in the game, a question for the board ...
Do loot-drop no-req shields still exist with up to 10 ar? I remember when they nerfed the Peppermint and Gingerbread shields from the first Wintersday from 10ar to 8ar. That was WAY before inscriptions and HM, so any existing no-req shields came from early Proph (and maybe Factions) areas; therefore, they were likely purple without max mods. Does anyone know if there were 10ar no-req shields dropped as loot left in the game after the Peppermints were nerfed? Does anyone know if the nerf hit loot-drop shields, too?
I ask because I was chatting with someone in game a week or so ago who was looking to buy one and under the impression they still existed from the shield article on guild wiki.
EDIT - re Yawg's reply below, Thanks! In that case, the shield article on guild wiki is incorrect. The note about no-req shields with ar as high as 10 was true only due to the peppermints and such, and they've all been changed now. (If I was active on Guild Wiki I might change that. But I'm not, so I won't.)
Ah, but if it affected Hassin's Shell, too, then my memory of this happening before inscription system is off!
Last edited by LicensedLuny; Dec 05, 2010 at 09:58 AM // 09:58..
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Dec 05, 2010, 06:41 AM // 06:41
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#213
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Furnace Stoker
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Quote:
Originally Posted by LicensedLuny
Do loot-drop no-req shields still exist with up to 10 ar? I remember when they nerfed the Peppermint and Gingerbread shields from the first Wintersday from 10ar to 8ar. That was WAY before inscriptions and HM, so any existing no-req shields came from early Proph (and maybe Factions) areas; therefore, they were likely purple without max mods. Does anyone know if there were 10ar no-req shields dropped as loot left in the game after the Peppermints were nerfed? Does anyone know if the nerf hit loot-drop shields, too?
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8 Armor was always the highest for no req shields, higher ones never existed. That's what made the Peppermint/Gingerbread/Hassin's Shell special before they got nerfed. Peppermint (and later Wintergreen) weapons were notorious for having higher stats than possible on best no req drops but only the shields were nerfed.
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Dec 07, 2010, 07:26 AM // 07:26
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#214
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Worlds Hexiest Man
Join Date: Jun 2006
Guild: [TRDR]
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I think being able to do a permanent +15% damage ALL THE TIME with no negative affect is "Game Breaking" and ANET should remove ALL Unconditional Weapons from the game.
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Dec 07, 2010, 07:54 AM // 07:54
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#215
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Forge Runner
Join Date: Jan 2008
Location: Rubbing Potassium on water fountains.
Guild: LF guild that teaches MTSC (did it long ago before gw2 came out and I quit...but I barely remember)
Profession: N/A
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Quote:
Originally Posted by Cleavage
I think being able to do a permanent +15% damage ALL THE TIME with no negative affect is "Game Breaking" and ANET should remove ALL Unconditional Weapons from the game.
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I'm not in favor of such...
not that I actually own any...but it's kinda what I was working towards...
sooo I will continue to assume your pointing out the double standard blah blah blah
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Dec 20, 2010, 02:04 PM // 14:04
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#216
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD大]
Profession: E/
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Have they actually already removed the items or not? Cause haven't heard anything about that..
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Dec 20, 2010, 02:16 PM // 14:16
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#217
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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Quote:
Originally Posted by Bright Star Shine
Have they actually already removed the items or not? Cause haven't heard anything about that..
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Nope mines are still here, and it was knewn they wouldnt do it before wintersday etc
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Dec 22, 2010, 07:41 AM // 07:41
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#218
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Kamaspama
Join Date: Dec 2005
Location: Nunya Bizness
Guild: pupu / SLAP
Profession: W/
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They never said they would remove *all* the items, but they supposedly did run a program to remove triple mod items. Was listed on the last update...
Personally wish they would have left it open and just fixed the glitch weapons with triples. It was exciting again opening chests. They would make a ton of people happy if they just added a new area without the inscription crap.
__________________
The best way to cheer yourself up is to try to cheer somebody else up. Mark Twain
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Dec 22, 2010, 07:53 AM // 07:53
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#219
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Quote:
Originally Posted by StueyG
They never said they would remove *all* the items, but they supposedly did run a program to remove triple mod items. Was listed on the last update...
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Really? I missed that.
The only hint of relation to these Mauso drops I've seen in update notes so far was ...
Quote:
Originally Posted by Update - Tuesday, November 2, 2010
Ran a build to help identify bugged items acquired in the Mausoleum during "Commandeering a Mortal Vessel."
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Identifying them is far from the same as removing them.
Where/when was the update you saw which removed them Dis?
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Dec 22, 2010, 07:55 AM // 07:55
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#220
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Kamaspama
Join Date: Dec 2005
Location: Nunya Bizness
Guild: pupu / SLAP
Profession: W/
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Meh I don't pay much attention to GWrz lately, I saw that, for some reason thought it said they took care of them ;P Usually too busy with work and RL to really give a shit
__________________
The best way to cheer yourself up is to try to cheer somebody else up. Mark Twain
Last edited by StueyG; Dec 22, 2010 at 08:13 AM // 08:13..
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