Nov 01, 2010, 11:30 PM // 23:30
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#141
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Jungle Guide
Join Date: Jul 2009
Guild: Mirror of Reason [SNOW]
Profession: E/N
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Quote:
Originally Posted by Regina Buenaobra
We're currently looking into the bug in which players are able to apply 3 mods/inscriptions on items. This is unintended, and we're looking into solutions. I'll give you an update about it as soon as I have more information from the devs.
Thanks!
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You might be interested in these posts that outline some patterns and theories about the new drops:
Luny's Post
My Post
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Nov 02, 2010, 12:33 AM // 00:33
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#142
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Atra esterní ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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Quote:
Originally Posted by Artaban
only thing worth mentionning is
gold q10 command heraldic shield
-2/enchant
+29hp
+9vs/lightning
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uber for perma sins in uw mountains and fow forest.
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Nov 02, 2010, 03:17 AM // 03:17
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#143
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Ok, so I've been sorting through SS from last night's runs with friends.
There's nothing unusual about these items compared to what's already listed, but they illustrate a few points.
- As Frozen Ele pointed out, these items are being generated like normal inherents rather than inscriptions being changed to inherent mods. Notice the inherent HCT Inspiration Magic on a Fast Casting wand and the inherent poison reduction on a staff, along with another inherent armor vs. Species on an offhand.
- The prefix mods dropping on these items are inscription-system based. Notice the Fire Staff (with the inherent poison reduction mentioned above) dropped with a Swift Staff Head attached. Normal areas producing inherent items never include Swift or Adept Staff Heads.
To add to the list of non-core skins we're seeing drop, the following dropped for me or teammates during our runs ...
Arcane Scepter
Crude Daggers
Sickle (both "doubleaxe" and "crescent" now)
Tribal Axe
Pyrewood Staff
Serrated Spear
Crimson Claw Scepter
Banded Spear
Goldleaf Defender
Evil Eye Staff
Voltaic Wand
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Nov 02, 2010, 08:45 AM // 08:45
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#144
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Frost Gate Guardian
Join Date: Feb 2009
Location: Australia
Profession: N/Rt
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adding stuff
Q10 tac tall shield: +60hp hexed, -20% posion
Q11 Bronze Edge 15^50
Q11 Wingblade Spear 15^50
Last edited by LawQ; Nov 02, 2010 at 09:22 AM // 09:22..
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Nov 02, 2010, 12:14 PM // 12:14
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#145
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Krytan Explorer
Join Date: Jan 2010
Guild: Whats Prot Spirit [FoR]
Profession: R/
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Hey, have the Locked Chests stopped spawning in the area? I dunno if it's just bad luck, but during my last three runs (one of which was last night), not a single locked chest has spawned in the Mausoleum. There hasn't been a new build that I've seen (in fact, I haven't closed the gw client in a few days, I've just signed off). Are you people still seeing locked chests spawn? I know there are probably only a few hours left in which to farm the area, but there's not much of a point if there are no chests.
Thanks~
Hmm. Odd. There were originally no locked chests at all, but one suddenly spawned/appeared when I clicked on a sarcophagus. Previously I'd been avoiding clicking on them so I wouldn't accidentally update the quest and have to abandon it. Besides the one that spawned, there were none.
Last edited by Ailina; Nov 02, 2010 at 12:18 PM // 12:18..
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Nov 02, 2010, 12:35 PM // 12:35
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#146
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Jungle Guide
Join Date: Nov 2005
Guild: The Imperial Guards of Istan [TIGI]
Profession: N/
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I made 3 runs 1h ago, there spawned 1 chest per run.
And yes you can make more spawn by opening sarco's, but I advise against that. Any of them can appearently trigger completion of the quest. I had it complete last night upon opening sarco #2.
Got a nice air wand btw.
req10, +5e/enchanted, 10%hct all spells and 19% hsr for air spells.
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Nov 02, 2010, 05:30 PM // 17:30
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#147
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Wilds Pathfinder
Join Date: Jan 2008
Guild: Nobl
Profession: N/Me
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anyone want to go farming in the dungeon before it closes? PM Friendly Killers if you do please
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Nov 02, 2010, 05:54 PM // 17:54
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#148
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Wilds Pathfinder
Join Date: Mar 2008
Location: WTB Q8 Fire/ES Staffs And OS Crystallines!
Guild: Teh Academy [PhD] - Tomb of the collectors
Profession: E/
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Quote:
Originally Posted by LicensedLuny
Ok, so I've been sorting through SS from last night's runs with friends.
There's nothing unusual about these items compared to what's already listed, but they illustrate a few points.
- As Frozen Ele pointed out, these items are being generated like normal inherents rather than inscriptions being changed to inherent mods. Notice the inherent HCT Inspiration Magic on a Fast Casting wand and the inherent poison reduction on a staff, along with another inherent armor vs. Species on an offhand.
- The prefix mods dropping on these items are inscription-system based. Notice the Fire Staff (with the inherent poison reduction mentioned above) dropped with a Swift Staff Head attached. Normal areas producing inherent items never include Swift or Adept Staff Heads.
To add to the list of non-core skins we're seeing drop, the following dropped for me or teammates during our runs ...
Arcane Scepter
Crude Daggers
Sickle (both " doubleaxe" and "crescent" now)
Tribal Axe
Pyrewood Staff
Serrated Spear
Crimson Claw Scepter
Banded Spear
Goldleaf Defender
Evil Eye Staff
Voltaic Wand
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I personally would like to see a screenshot proof of these dropping either max or gold. Not that i dont believe you, its just these are very rare and i would like confirmation on weither this is actually worth the time and money considering triple mods will most proberly be nerfed soon.
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Nov 02, 2010, 07:37 PM // 19:37
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#149
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Site Contributor
Join Date: Aug 2008
Location: Canada
Guild: Gentlemens Club [GC]
Profession: W/
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Both of those skins you highlighted are fairly common in EotN (the double sickle is especially easy to find), which is where the drop table for the mausoleum apparently originates from. This "dungeon" isn't really Prophecies, so what's considered "rare" in Proph has nothing to do with the mausoleum.
Oh, and Luny:
Off the top of my head, you can add the Iron Hammer and Draconic Spear skins to your list of available drops.
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Nov 02, 2010, 07:54 PM // 19:54
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#150
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Worlds Hexiest Man
Join Date: Jun 2006
Guild: [TRDR]
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Well with everything gone now except the npc for skeles (wtf remove him also dammit) the quest "Commandeering a Mortal Vessel" has vanished from the active quests logs for any character that had it still. This means NO ONE can continue to farm there. Soooooo I think its safe to say the QQ's can stop. There is absolutely no item that is game breaking that came from there. Nothing needs to be fixed. Just relax and enjoy.
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Nov 02, 2010, 08:29 PM // 20:29
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#151
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Forge Runner
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Latest update.
Ran a build to help identify bugged items acquired in the Mausoleum during "Commandeering a Vessel."
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Nov 02, 2010, 09:03 PM // 21:03
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#152
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Wilds Pathfinder
Join Date: Mar 2008
Location: WTB Q8 Fire/ES Staffs And OS Crystallines!
Guild: Teh Academy [PhD] - Tomb of the collectors
Profession: E/
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Quote:
Originally Posted by jimbo32
Both of those skins you highlighted are fairly common in EotN (the double sickle is especially easy to find), which is where the drop table for the mausoleum apparently originates from. This "dungeon" isn't really Prophecies, so what's considered "rare" in Proph has nothing to do with the mausoleum.
Oh, and Luny:
Off the top of my head, you can add the Iron Hammer and Draconic Spear skins to your list of available drops.
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There are no recorded max gold inherent double bladed sickles or tribal axes, hence the intrest, not how rare it is over the games, just if a max one finally dropped of either that has an inherent mod, not an insc.
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Nov 02, 2010, 09:08 PM // 21:08
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#153
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Wilds Pathfinder
Join Date: Oct 2008
Guild: Experientia Docet [OHX], Trinity of the Ascended [ToA], We Gat Dis [HRUU]
Profession: W/
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Quote:
Originally Posted by Cleavage
Well with everything gone now except the npc for skeles (wtf remove him also dammit) the quest "Commandeering a Mortal Vessel" has vanished from the active quests logs for any character that had it still. This means NO ONE can continue to farm there. Soooooo I think its safe to say the QQ's can stop. There is absolutely no item that is game breaking that came from there. Nothing needs to be fixed. Just relax and enjoy.
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lol, maybe some people got "game-breaking" drops and simply decided not to post them in this thread that is monitored by anet?
Also, regarding the fact that locked chests spawn when you click on a sarcophagus. This is not a unique occurence. Often quest updates and spawns will change the location of locked chests or "add" them in.
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Nov 02, 2010, 09:30 PM // 21:30
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#154
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Worlds Hexiest Man
Join Date: Jun 2006
Guild: [TRDR]
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I am still debating whether to share my screenshots or not
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Nov 02, 2010, 10:06 PM // 22:06
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#155
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Badly Influenced
Join Date: Dec 2005
Location: Buying Humps! (No kidding! Check my buy thread)
Guild: Hello Kitty Krewe [HKK] Forever!-ish
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Quote:
Originally Posted by GhostKairi
I personally would like to see a screenshot proof of these dropping either max or gold. Not that i dont believe you, its just these are very rare and i would like confirmation on weither this is actually worth the time and money considering triple mods will most proberly be nerfed soon.
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Ok, well the doubleaxe Sickle was a white or blue, not nearly as good as the purple one(s) posted earlier. I don't think I saved a SS.
It was a teammate who got the Tribal Axe. His was gold, but he picked it up faster than I could snap a picture. I don't want to mention his name without his permission (but I know he's been watching this thread, so maybe he'll post.) I think it wasn't max, but I can't remember for sure. I didn't get a picture of it, though.
And no hard feelings! I don't take offense at "screenshot or it didn't happen."
EDIT - Oh, but to my understanding, there were never any triple-mod axes ... that was limited to Shields, Wands and Foci only. I'm interested to see if they let us keep our inherent mod versions of things which are normally only ever inscribable now.
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Nov 02, 2010, 10:10 PM // 22:10
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#156
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Worlds Hexiest Man
Join Date: Jun 2006
Guild: [TRDR]
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After this new build to "Detect & Remove" items ?? Can anyone answer what exactly has changed to thier items ? Example if you had a Scythe or Spear with an inherent mod, was it switched to an inscription or was it deleted or just left alone ?
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Nov 02, 2010, 10:13 PM // 22:13
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#157
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Lion's Arch Merchant
Join Date: Mar 2008
Location: I don't even know
Guild: Through The Eyes Of The Dragon
Profession: E/
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they remained the same for me. i think it's just to find the items and possibly remove them later. as of the moment, there have been no changes.
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Nov 02, 2010, 10:13 PM // 22:13
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#158
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Resigned.
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Quote:
Originally Posted by Cleavage
After this new build to "Detect & Remove" items ?? Can anyone answer what exactly has changed to thier items ? Example if you had a Scythe or Spear with an inherent mod, was it switched to an inscription or was it deleted or just left alone ?
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If you read more closely, this update was solely to identify the items - nothing else. I suppose once they have sorted out what they need to, they will then either remove or 'fix' the items.
__________________
"Let us be loving, hopeful and optimistic. And we’ll change the world."
Jack Layton
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Nov 02, 2010, 10:15 PM // 22:15
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#159
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Frost Gate Guardian
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Did one run and got a q10 fastcasting arcane scepter (ene +5^50, hct 10%, hcr 9%) and a q11 15^50 stoneshard hornbow.
Anything worth? After the update I don't think so... :S
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Nov 02, 2010, 10:23 PM // 22:23
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#160
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Worlds Hexiest Man
Join Date: Jun 2006
Guild: [TRDR]
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Quote:
Originally Posted by jenn
if you read more closely, this update was solely to identify the items - nothing else. I suppose once they have sorted out what they need to, they will then either remove or 'fix' the items.
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i dont like to read !!!!
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