Jul 06, 2011, 08:50 AM // 08:50
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#1
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: | Wisdom |
Profession: W/R
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Difference of vs skeleton & vs undead
Greetings.
I've seen some people ask about grips vs skeletons, and there are some grips vs undead, that for what i understand, also takes skeletons in his family.
Don't see the difference between those grips, what's better to sell/buy for a higher price and why?
Regards.
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Jul 06, 2011, 09:12 AM // 09:12
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#2
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Forge Runner
Join Date: Aug 2005
Location: Ashford Abbey
Guild: Hey Mallyx [icU]
Profession: Mo/Me
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Skeletons are a subset of the Undead family so I'd say that +vs undead mods will fetch a higher price.
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Jul 06, 2011, 10:32 AM // 10:32
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#3
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Furnace Stoker
Join Date: Nov 2009
Location: Belgium
Guild: Club of a Thousand Pandas [LOD倧]
Profession: E/
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It's one of those little things that went wrong when Anet implemented this game^^ Basically, vsUndead covers everything, and Skeletons only the skeletons, hence you're better of with an Undead grip/shield
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Jul 06, 2011, 10:36 AM // 10:36
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#4
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: | Wisdom |
Profession: W/R
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Ok , thanks! Then i guess an undead grip should have more value than a skeleton grip.
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Jul 06, 2011, 11:02 AM // 11:02
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#5
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Desert Nomad
Join Date: May 2010
Guild: HSBC
Profession: W/
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not really. undeadslaying e.g. drops quite frequently at raptor nestolings. With many people farming them there are too many, thus they are very cheap (500g/ea). Skeletonslaying in contrary is rarer which results in a higher collectors price (1-5k depending on wep and buyer/seller). On Shields somehow it is the same: vs skeleton armour bonuses are rarer than vs undead. Here the prices are around the same, even tho skeleton is slightly more valueable. Still what the others say is for sure true: skeletons are undead and thus are affected by both mods. Still there are foes that are affected by the undeadmod but not by the skeleton mod.
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Jul 06, 2011, 01:38 PM // 13:38
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#6
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Lion's Arch Merchant
Join Date: Dec 2005
Guild: | Wisdom |
Profession: W/R
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Souns little stupid to "cheap" a mod more powerfull than other, but i guess, as you say, that it is for his "rarety".
Ok, thanks for the feedback you all.
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Jul 06, 2011, 05:06 PM // 17:06
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#7
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Unbridled Enthusiasm!
Join Date: Nov 2009
Location: EST
Guild: DPR
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I agree it's stupid...just like inheirent +10 vs sheilds...they dont stack over 25 like inscriptions +10 vs. So in turn the inheirent is weaker...yet more expensive...pretty dumb if u ask me
__________________
~"Serenity now.... Insanity later"~
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Aug 04, 2011, 11:19 PM // 23:19
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#8
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Krytan Explorer
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I think that most people that use those shields for perma tanking won't mind much, since they only get 8AL from the shield by not meeting the req... X)
But yeah I guess if you use those shields on a warrior or a any/W hich meet the shield's req, go for an insc shield for +1 AL (unless you want a shield that can't be reproduced as an insc shield)
EDIT: Scratch what I said, oldschool shields/greens w/ +10vs dont fit with any builds that uses any skill that gives more then 15 extra armor, there ya go.
Last edited by myths of fury; Aug 09, 2011 at 04:01 AM // 04:01..
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