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Old Feb 26, 2006, 02:21 PM // 14:21   #1
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Location: Ipswich, England
Guild: Seekers of Alcyone
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Arrow PC Please: Storm bows, Axe, Sword, Ghostly Staff, Shield

1) Vampiric Storm Bow of Enchanting [Gold]

Piercing Dmg: 15-28 (req 9 marksmanship)
Life Stealing : 3
Health regeneration : -1
Enchantments last 20% longer

2) Vampiric Storm Bow of Tenguslaying [Gold]

15-28 (req 12 marksmanship)
Life stealing: 3
Health regeneration: -1
DMG +20% (vs tengu)

3) Storm Bow [Purple]

15-28 (req 9 marksmanship)
DMG +13% (below 50% health)

4) Crippling Great Axe of Mastery [Gold]

6-28 (req 9 axe mastery)
DMG +19% (below 50% health)
Lengthens crippled duration of foes by 33%
Axe mastery +1 (19% chance)

5) Poisonous Recurve Bow of Warding [Gold]

15-28 (req 11 marksmanship)
DMG +20% (while hexed)
Lengthens poisoned duration on foes by 33%
Armor +6 (vs elemental attacks)

6) Sundering Wingblade of Charrslaying [Gold]

15-22 (req 10 swordsmanship)
Armor penetration +10 (chance 8%)
DMG +18% (vs charr)

7) Eternal Shield [Purple]

Armor 16 (req 11 strength)
Earth magic +1 (11% chance)
Health +15 (in stance)

8) Insightful Ghostly Staff of Defense [Gold]

Energy +10
Light dam 11-22 (req 10 smiting prayers)
Halves skill recharge of protection prayers (19% chance)
Energy +5
Armor +5


Any ideas on any of their value peeps ? Just say the number your quaoting and list price please cheers!
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Old Feb 26, 2006, 02:38 PM // 14:38   #2
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Location: The Netherlands
Profession: Mo/W
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1 salvage for 20%
2 salvage for 20%
3 merchant
4 - hard to say, some need these and some would merchant them
5 - 10-15k
6 - salvage for 10/8 or 18%
7 - merchant
8 - either salvage for the mods or sell for 10k (+5 e mod = 15k so i wud salvage)
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Old Feb 26, 2006, 03:54 PM // 15:54   #3
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Ahh ok thanks for advice.

But you say salvage for the 20% - i can understand on the enchantments 20%, but will anyone really want 20% dmg vs tengu or 18% vs charr?
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