PC a few axes
I've got behind in my pricing and selling and got a glut of things to figure out. I have rough ideas, but I'll let a few people take a stab at them.
1. Barbed Runic Axe of Fortitude
6-28dmg (req 13) +14% -5 Energy
Health +29
--One step from the merchant, but I felt it might still have some value
2. Zealous Gothic Axe of Fortitude
6-28dmg (req 12) +15%^50%
Health +29
--I can see this one going as an alternative to the req 8 and 9 versions
3. Furious Gothic Duel Axe
6-28dmg (req 12) +20 (while hexed)
Furious 9% chance
--This is a nitch item as far as I can tell, those who try to collect all mods of a single type of a weapon. Junk normally, but has value to the right buyer.
4. Archaic Axe of Fortitude
6-28dmg (req 11) +15% enchanted
Health +29
--The ol' farmer special innate mod. Have no clue why I hit so many +29 health mods either.
5. Heavy Runic Axe of Fortitude
6-28dmg (req 8) +15% stance
Health +29 (yet again)
--This is probably the second best Runic axe I've personally got (req 9 15^50 being the best). I have a feeling this one might go fast when I sell it.
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