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Old Aug 08, 2006, 01:53 AM // 01:53   #1
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Default PC Gold Req. 11 Echovald Shield

I haven't seen a +hp hex bonus that high befores before so I thought it might be worth something... might be good for a switch set while hexed.

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Old Aug 08, 2006, 02:18 AM // 02:18   #2
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2k-5k, depending on how lucky you are.
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Old Aug 08, 2006, 02:29 AM // 02:29   #3
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Quote:
Originally Posted by rangersaurus
I haven't seen a +hp hex bonus that high befores before
There are four main types of modifiers for shields: damage reduction, health bonuses, AL bonuses, and +1 attribute. A shield may have up to two modifiers. There are no upgrade components for shields; nor may shield modifiers be salvaged. The available shield modifiers are listed in full in a separate article.


Damage reduction

Shields may have a received damage -x modifer, which reduces physical damage taken. These always have specific preconditions, such as being enchanted. A shield can have up to -2 (while in a stance), -2 (while enchanted), -3 (while hexed), or -5 (up to 20% chance). There can be a maximum of two damage reduction modifiers (always with different conditions).


Health

Shields may have a health +x modifier. These modifiers can be conditional, like the damage reduction modifiers, or unconditional. The maximum values are +45 (while in a Stance), +45 (while enchanted), +60 (while hexed), or +30 unconditional. There can be a maximum of one health modifier.


AL

Shields may have conditional AL bonuses. The maximum such bonus is +10 against a specific damage type or monster type. A shield may have at most one AL modifier. Gold shields with 8-16 base AL will give 8 AL to characters that do not meet the requirement. Green, PvP, and collector shields instead only give 5* AL in those circumstances.


+1 attribute

Shields may have a +1 attribute modifier. It has up to a 20% chance while using skills. The possible attributes that can have a +1 modifier on shields are most attributes of casters, Tactics, and Strength. A shield may have at most one +1 attribute modifier.



With only one modifier (and a non-maxed mod at that) and a req of 11, I don't think you'll even get 2-5k. Sorry
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Old Aug 08, 2006, 02:37 AM // 02:37   #4
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I have a req 8 Echovald req 8 with +60 hp, and I've seen a few others with pretty decent hex health.
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Old Aug 08, 2006, 05:07 AM // 05:07   #5
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2-5k ...
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