Aug 08, 2006, 02:29 AM // 02:29
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#3
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Academy Page
Join Date: May 2006
Guild: Nova Group [NOVA]
Profession: W/Mo
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Quote:
Originally Posted by rangersaurus
I haven't seen a +hp hex bonus that high befores before
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There are four main types of modifiers for shields: damage reduction, health bonuses, AL bonuses, and +1 attribute. A shield may have up to two modifiers. There are no upgrade components for shields; nor may shield modifiers be salvaged. The available shield modifiers are listed in full in a separate article.
Damage reduction
Shields may have a received damage -x modifer, which reduces physical damage taken. These always have specific preconditions, such as being enchanted. A shield can have up to -2 (while in a stance), -2 (while enchanted), -3 (while hexed), or -5 (up to 20% chance). There can be a maximum of two damage reduction modifiers (always with different conditions).
Health
Shields may have a health +x modifier. These modifiers can be conditional, like the damage reduction modifiers, or unconditional. The maximum values are +45 (while in a Stance), +45 (while enchanted), +60 (while hexed), or +30 unconditional. There can be a maximum of one health modifier.
AL
Shields may have conditional AL bonuses. The maximum such bonus is +10 against a specific damage type or monster type. A shield may have at most one AL modifier. Gold shields with 8-16 base AL will give 8 AL to characters that do not meet the requirement. Green, PvP, and collector shields instead only give 5* AL in those circumstances.
+1 attribute
Shields may have a +1 attribute modifier. It has up to a 20% chance while using skills. The possible attributes that can have a +1 modifier on shields are most attributes of casters, Tactics, and Strength. A shield may have at most one +1 attribute modifier.
With only one modifier (and a non-maxed mod at that) and a req of 11, I don't think you'll even get 2-5k. Sorry
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